Tags » Week 9

Week 9 PPJ - Ryan Smith

For this week, I had one big challenge: finishing character select. As it stands, it works! It took a lot of work, because I wanted to try and keep the integrity of our code intact, but as it was, it was impossible to do without compromising it. 424 more words

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WEEK 9 PPJ - JAMES FULMER

Home stretch! I had a pretty terrible week. My laptop was down for a day and my phone completely broke, this complicated communication and production quite a bit for me. 140 more words

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Week 9 PPJ - Lukas

This week I was tasked with 4 things.

  • Teaser Movie
  • Asset Enhancement
  • Dodge the Junk Animations
  • SCRUM

I completed the teaser trailer which took me ( 249 more words

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WEEK 9 PPJ - JOHN KEOUGH

My week started with a relatively simple task. I had to fix the text for the About page in the game a bit since it was hard to read. 178 more words

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Week 9 PPJ - Gina

On Saturday, I worked on editing the pig sprite to create a flying pig for the banner at the start of each round (30 mins) 239 more words

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Week 9 PPJ - Toni Ruffo

Wow, we are almost done! This week was our first beta build and it was kind of crazy.

Typical administration stuff: I created the playtest survey and updated the links and whatnot. 565 more words

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Topic 7: Digital Blurring

Week 9 – Topic 7 – Digital Blurring.

What is digital blurring?

Digital blurring is the integration of digital technologies (DT) with our daily lives. We are surrounded by DT such as smartphones in our pockets, interactive boards instead of the traditional blackboards and digital books instead of textbooks (Roberts, Foehr & Ridout, 2005). 638 more words