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Dark Souls and Dragons

Last time, in Escape from Anor Londo, our sins finally caught up to us. What sins, I don’t know, because all those guys totally deserved it, and I’m sure there’s a statute of limitations on these things, but still, we had to do some hard time in the big house. 4,253 more words

Video Games

The Persona 2: Innocent Sin Retrospective, Part 3-Presentation, Setting, and Tone

Part 1-Introduction

Part 2-Gameplay

Presentation

Ah, graphics. That which game industry professionals have been telling me for decades is the 100% absolute most important thing in determining a game’s quality. 3,214 more words

Video Games

25 to Dark Souls

Last time on Dirty Deeds Done Dark Souls, The Man finally caught up to us! And The Man is a dragon. Funny how that works. Anyways, I got beat up then found myself in prison. 3,002 more words

Video Games

Crafting the Experience vs. Sidequests

Imagine you’re reading a book, or watching a movie, or whatever you’re into. It’s still in the exposition, and the hero’s just received the call for some big epic quest. 1,176 more words

Video Games

Taking Up the Task in Dark Souls

Last Time in Slooooooooooowly Crossing Dark Souls, we saw a dragon! And it didn’t try to kill us! Oh happy day! We’ve been just messing around for a while now, faffing about with no regard for what The Man wants us to do in this game. 2,233 more words

Video Games

The Persona 2: Innocent Sin Retrospective-Part 2, Gameplay

Part 1-Introduction

Gameplay

Persona 2: Innocent Sin’s gameplay is a bit odd. The original PSX edition was a step up from the first Persona, built off of the series’ foundations with the conceptions of 1999’s contemporary JRPGs in mind. 6,162 more words

Video Games