Tags » Video Gamez

Flavor Matters

With most creative works, whether video games, books, movies, whatever, it’s often the little touches that really make the whole experience.  You can have a great plot, excellent gameplay, perfect cinematography, whatever, but if you ignore the tone, atmosphere, visual details, continuity, all those small details, it’s going to drag your whole work down. 752 more words

Video Games

Digging Deep in Dark Souls

Last Time on Deftly Dominating Dark Souls, we drained a drowning pool. It wasn’t pleasant.

What do you say we finish up and get out of here as soon as possible? 3,016 more words

Video Games

Diving into in Dark Souls

Last time, in Don’t Die in Dark Souls, I died. I died hard, too. So hard that I didn’t even have time to grab a screenshot of it. 2,406 more words

Video Games

The Persona 2: Innocent Sin Retrospective, Part 4-Plot and Themes

Part 1-Introduction

Part 2-Gameplay

Part 3-Setting and Tone

Plot

So, plots have always been more important in RPGs than in most other genres. If you’re going to be dragging the player around for like forty hours, if you’re going to be making them read a light novel’s worth of text, you got to have something going on to provide sufficient drive for all that. 2,750 more words

Video Games

Visual Novel Theatre: OMGWTFOTL

I’ve had more than a few people call me ‘manly’. But what does that even mean? Is it even possible to define a trait or ideal that encompasses in some way nearly half of the human population? 562 more words

Video Games

Drowning in Dark Souls

Last time, on Deadly Dreaming Dark Souls, I slew a dragon! Which, I know, I’ve done before, but this time, the dragon was a real dick! 2,322 more words

Video Games

Play Bad Games

I squirrel away creative works like nuts for the coming winter. I have an odd compulsion, once I own something that’s art to me, whether books, films, or yes, video games, we’re pretty much married. 1,150 more words

Video Games