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Dragging On in Dark Souls

Last time, on Dying Slowly in Dark Souls, I learned that I had been underestimating just how bad this undead life can be.  Sure, when you die over and over again, yet always come back almost good as new, it’s easy to forget the sting that death carries.  2,587 more words

Video Games

The Despair of Dark Souls

Last time, on this thing, we killed a fat wad of fire and a gigantic gross-out bug, then gained the ability to walk on liquid rock.  2,787 more words

Video Games

Double Dipping in Dark Souls

Last time, on Losing It in Dark Souls, we managed not to make the crass joke that was begging to be told.  Seriously, that took some willpower.  3,321 more words

Video Games

The Persona 2: Innocent Sin Retrospective-Part 6, Other Characters

Part 1-Introduction

Part 2-Gameplay

Part 3-Setting and Tone

Part 4-Plot

Part 5-Player Characters

ANTAGONISTS

The Masked Circle

 

These are the longest-lasting enemy group in the game, who you’ll be romping with for almost all the game’s plot.  4,894 more words

Video Games

Bringing the Burn in Dark Souls

Last time, on Dealing Death in Dark Souls, I totally took on four ancient evils sealed away for years out of fear for their powers at once, and won without breaking a sweat.  2,619 more words

Video Games

Flavor Matters

With most creative works, whether video games, books, movies, whatever, it’s often the little touches that really make the whole experience.  You can have a great plot, excellent gameplay, perfect cinematography, whatever, but if you ignore the tone, atmosphere, visual details, continuity, all those small details, it’s going to drag your whole work down. 752 more words

Video Games