Are you on a mission?
I realised the other day I was on a mission – I need to sort out my contract for my day job before the end of April. 594 more words
I watched Ken Levine’s recent GDC talk with great interest. I’ve spent a lot of time thinking about how designers model (or don’t, or might) social interactions between player characters and non-player characters, so Levine’s idea for what he calls ‘narrative lego’ is right up my alley. 669 more words
After playing the latest prototype (something you should consider doing before reading on), some of you may be wondering why I’ve spent a month and more worrying about real time controls for a game that is essentially interactive fiction. 936 more words