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Theory: Mitigating Randomness

So you’ve decided to use dice, or some other randomizer, to help shape your game experience. You’ve thought carefully about what the odds of success for different actions should be, and have calibrated the randomizer accordingly. 2,352 more words

Game Design Theory

The P.O.R Society | A Ravenpaw Mystery

Her silky motions wavered gently into the room
I was at my desk going through the usual’s
when I caught the scent of dirty blond… 335 more words

"Poetic Cultivation"

TYLER MARONEY: The Boring Life of a Private Investigator

New York Times: WHEN I first became a private investigator, I was enthralled by the idea of the brash gumshoe who was modeled on the American cowboy and incubated in the pulps — a lawless lone wolf. 71 more words

Culture

The Order : 1886

THE ORDER : 1886

Ah, once in a lifetime comes a game which opens peoples eyes to the possibility of what gaming is truly capable of as a medium. 1,053 more words

Games

How to Talk Good: New Taglines for The Gaean Reach

Whoops, totally neglected by blog again.  At least part of this was due to going on holiday (my first ever trip to Japan!).  The rest of it was just laziness. 1,127 more words

Gumshoe

Resident Evil HD

Resident Evil HD

Once upon a time, there were two brothers, five and seven years old. The boys were SEGA kids. Sonic and Tails, Alex The Kidd, Streets of Rage, they’d played them all. 1,209 more words

Games

The Walking Dead : Season One

The Walking Dead : Season One

Telltale Games have made insane leaps and bounds in recent years, for all the right reasons. From humble beginnings working on Sam & Max and the CSI licences, Telltale has developed into one of the most respected and renowned studios out their today. 1,168 more words

Games