Hello! I’ve been hard at work this semester finishing up at George Mason. I’ve been working on a semester long project to have a game built by the end of the semester. 78 more words
Tags » GLSL
James Tatum: Pizza inhaling code monkey.
Shaders allow graphics programmers and artists to make things look pretty. We love them, but only when they work. When we started looking at shaders for Sure Footing, we initially used… 386 more words
One of the most extensive and complete introduction tutorials out there.A video lecture of more than 3 hours duration by Edward Angel from the University of New Mexico and Dave Shreiner whose background lists ARM,Khronos Group(responsible for OpenGL’s specification) and SIGGRAPH.Topics include the graphics pipeline,its stages,GLSL and the various shaders and how to build a rotating cube application with textures etc. 26 more words