Tags » Games Culture

Enjoying the Problematic?

“It’s both possible, and even necessary, to simultaneously enjoy media while also being critical of its more problematic or pernicious aspects”

This is Ria Jenkins… 1,778 more words

Games

Transistor - Introduction: The Parallels with Bastion and The (Un)Importance of Canon

Header image by Jen Zee.

Let’s get this out of the way immediately: I loved Transistor. No, like, loved. Every aspect of it not only works as it should, but is extraordinary in its own right: the soundtrack, the visual style, the characters, the plot, the storytelling, the dynamic, adjustable difficulty, the combat and several design decisions around it that favour experimentation within its incredibly flexible system. 2,470 more words

Games

Piss Weasel Mode Unlocked!

When the hashtag first popped up in my Twitter timeline, I was mildly intrigued. I drift in and out of keeping an eye on games industry news depending on what I’m working on and whether I think it’ll help or hinder, so my first thought was that #GamerGate was something to do with a game that had failed to deliver in some way. 931 more words

Video Games

Gamers vs. Academics: Was GTA: San Andreas Racist?

David J. Leonard has written about the issues surrounding a predominantly white industry producing games like GTA, which he claims re-inscribe stereotypes of African American males as criminal and violent (e.g. 1,264 more words

Games Culture

Deficit Models of Gender in Gaming & Tech Research

I’m trying to work through something which has been bugging me – gender deficit theories (i.e. the idea that male/female attitudes or behaviors are based on a  1,539 more words

Games Culture

Game-design and Ethical Thinking: Making Games with Teens

I’m in the process of putting together a sort of bid to get a gamedev club at a local youth club. I already work there – and have done, on and off – doing songwriting (i.e. 864 more words

Games Culture

Reflections on #VG6

I’m currently in the painful process of transitioning back to the normal world after 3 days of discussing videogames in Mansfield College, Oxford. “Video Game Cultures & the Future of Interactive Entertainment” (or VG6) was the 6th Global Conference of Inter-Disciplinary.net’s team of videogames. 632 more words