Tags » Game Design Progress

Have a happy (and early) 4th!

Decided to pop in another minor update since I realized I never mentioned it the other day when I posted. The visual novel’s script has undergone a small revision, but otherwise it will remain the final one it looks like. 421 more words

Game Design Progress

Achievement Unlocked! "Fix it, Fix it, Fix it!"

With the amount of revisions and backburning this poor visual novel project has been getting since day 1 (it doesn’t even have a title still yikes!), I’m so glad that this game barely has the hype for me to get heckled and shanked over with all these changes. 544 more words

Game Design Progress

Switched to Trelby!

Also known as “Developers Cagematch II: I’m Finally Using an Actual Screenwriting Editor”!

Everyone has had their fair share of battles with Microsoft Word, myself included. 632 more words

Game Design Progress

Get ye Flash (tutorials)

(I never did quite finish that game back in high school. Brownie points and perhaps actual brownies if you know what I’m referring to.)

So practically six weeks later, here are some good Flash tutorials I’ve been using for my gamedev classes lately for the little kids, as promised. 592 more words

Game Design Progress

Coming soon: Flash tutorials!

And not just any tutorials, but an AS2 workshop where I’ll be recreating Angry Birds with third and fourth graders at my library! I admit this will be very beginner or educator friendly so if you were hoping for something more heavy duty I apologize. 193 more words

Game Design Progress

"Prison Escape": A post-mortem

This day wasn’t a day I would want to happen to any of my projects, let alone when it’s collaborated with another person’s work, but before I end 2014 it at least deserves a little burial ceremony. 1,214 more words

Game Design Progress

Weekend Update

I hope everyone had a wonderful holiday weekend. I managed to continue Prison Escape throughout the past few weeks, though perfecting collisions is still slowing the project down. 170 more words

Game Design Progress