Tags » Ars Magica

Testing for Magic Resistence

Events in an Ars game yesterday had me thinking of ways to find out if an opponent has MR. Trying to “kill something with fire” will always tell you but it has drawbacks. 350 more words

Ars Magica

Wonderful Ars Magica inspired sketches

A blogger and professional artist named Richard has some wonderful illustrations created for his home Ars Magica game. Richard T’s artwork inspired from Ars Magica – this immediately says “magi council chamber” for a Spring covenant. 36 more words

Ars Magica

Make an army slaughter themselves, piecemeal

Today’s spell is a quick Rego Mentem effect for Ars Magica designed to turn a single opponent into a violent rage-filled berserker. The approach is more subtle than raining down fire on an opponent, very effective in destroying a fighting unit, and would also have a nasty effect on morale. 376 more words

RPG

Conjure the Humble Skiff

One of my characters had a need to get across a moderate sized area of water with his companions, and it proved to be a little bit of an ungainly problem. 386 more words

RPG

Melt the Company’s Arms - quick variations on Ars Magica spells

A spell I wrote up a long while back – Melt the Vanguard’s Arms is useful against one target. This is a quick modification to that spell to affect an entire Roman company of up to 100 soldiers. 130 more words

RPG

Mundane gear: A switching circle

Ars Magica has a lot of scope for magical gear for Magi, but what about a useful mundane item?

Is a switching circle possible? Its a carabiner device which can be used during the casting of circle or ring spells. 78 more words

Ars Magica

Learning More About the Order of Hermes

It’s time I set my sights on planning the next Ars Magica slot for my Monday evening group, so it’s time to look at another brace of supplements. 1,085 more words

Tabletop RPGs