Video Games Filter
  1. That Dragon, Cancer

    “It’s not just a literal narrative about a family with a terminally ill child. It’s a journey through the doubts and struggles of the soul.” At Feminist Frequency, Carolyn Petit reviews That Dragon, Cancer, a video game that chronicles the lives of creators Ryan and Amy Green, whose son is diagnosed with a rare form of cancer.

    Storytelling
    "It’s not just a literal narrative about a family with a terminally ill child. It’s a journey through the doubts and struggles of the soul." At Feminist Frequency, Carolyn Petit reviews That Dragon, Cancer, a video game that chronicles the lives of creators Ryan and Amy Green, whose son is diagnosed with a rare form of cancer.
  2. The Search For Female Characters

    “It’s 2014, and this year’s E3 showed just how much women are still missing from the boy’s club that is the games industry.” Elizabeth Chapin at The Daily Geekette comments on the lack of female protagonists in Assassin’s Creed: Unity and how women are still ignored in the game development process.

    Diversity
    "It’s 2014, and this year’s E3 showed just how much women are still missing from the boy’s club that is the games industry." Elizabeth Chapin at The Daily Geekette comments on the lack of female protagonists in Assassin’s Creed: Unity and how women are still ignored in the game development process.
  3. The Nerds of Color

    Pop culture with a different perspective, from a community of fans who love superheroes, sci-fi, fantasy, and video games but are not afraid to look at nerd/geek fandom with a culturally critical eye.

    Identity
    Pop culture with a different perspective, from a community of fans who love superheroes, sci-fi, fantasy, and video games but are not afraid to look at nerd/geek fandom with a culturally critical eye.
  4. Problem Machine

    Musings on video games, game theory, software development, creativity, and life from a gave developer trying to stay focused on the Next Great Game.

    Video Games
    Musings on video games, game theory, software development, creativity, and life from a gave developer trying to stay focused on the Next Great Game.
  5. I Am a Hero, and So Is Anita Sarkeesian

    “The Internet is becoming a crowded, ugly place. Anyone can post anonymously on sites like Reddit and YouTube, hiding behind fake usernames and indulging in the pseudo-courage that could only be afforded by a fake identity.” Roy Claflin on Anita Sarkeesian, anonymity, and nastiness on the web.

    Internet
    "The Internet is becoming a crowded, ugly place. Anyone can post anonymously on sites like Reddit and YouTube, hiding behind fake usernames and indulging in the pseudo-courage that could only be afforded by a fake identity." Roy Claflin on Anita Sarkeesian, anonymity, and nastiness on the web.
  6. A Conversation About Race in Video Games

    “It’s time games stepped up and made the same commitment to narrative innovation and character exploration that they have to technical advancement.” In this discussion, Sidney Fussell and Jed Pressgrove talk about tackling complex, messy notions of identity to create more interesting, inclusive games.

    Diversity
    "It’s time games stepped up and made the same commitment to narrative innovation and character exploration that they have to technical advancement." In this discussion, Sidney Fussell and Jed Pressgrove talk about tackling complex, messy notions of identity to create more interesting, inclusive games.
  7. A Pixel Artist Renounces Pixel Art

    A pixel artist at Dinofarm Games on the joys and limitations of pixel art — and why they’re moving forward: “It’s not their problem that they don’t know what pixel art is, and it’s not their fault. Choosing pixel art was ultimately self-serving and wound up confusing and even frustrating people. This is all because we failed to embrace the medium.”

    Art
    A pixel artist at Dinofarm Games on the joys and limitations of pixel art -- and why they're moving forward: "It’s not their problem that they don’t know what pixel art is, and it’s not their fault. Choosing pixel art was ultimately self-serving and wound up confusing and even frustrating people. This is all because we failed to embrace the medium."