Blogs about: Supcom

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Rethinking RTS Commands & U.I

fing0lfin wrote 2 months ago: Well it has been some time since I last posted something on this blog. My time has been spent on my … more →

Tags: RTS Concept, commands, GUI, ui

Units (part I)2 comments

fing0lfin wrote 3 months ago: Traditionally, RTS units are non de-constructible. What I mean is that the actual units themselves, … more →

Tags: RTS Concept, RTS, TA, Tactics, Strategy, Micro, Macro, Supreme Commander, Units

The Single-Resource Model2 comments

fing0lfin wrote 3 months ago: Those of you brave enough to browse my scrappy notes may have noticed that I was brainstorming a res … more →

Tags: RTS Concept, Base, Depth, Energy, metal, Production, Resources, RTS, Strategy

The Supreme Commander

fing0lfin wrote 4 months ago: I know this article has been floating around the Supcom/TA community for some time but I had to link … more →

Tags: Casual, Chris Taylor, MMO, Supreme Commander, TA, ta2

Blabbing away...

fing0lfin wrote 4 months ago: I was chatting to a friend today after a game of TA, about some ideas concerning the future of RTS g … more →

Tags: RTS, Future, Multiplayer, TA, C/C++, starcraft, Skype

Links fixed!

fing0lfin wrote 4 months ago: OK I have updated the links to the BFTA pack as I realised it was broken. Now fixed (see right hand … more →

Tags: Torrent, RTS, ta2, RTT

I play a lot of Star Wars Battlefront II

terapwn wrote 5 months ago: I don’t know why. I just do. I have got so many better games to play. I could be playing TF … more →

Tags: Gaming, star wars, battlefront, 2, The Office, TF2, GR:AW


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