Blogs about: Shadow Maps

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A conceptually simple(r) way to derive exponential shadow maps + sample code12 comments

Marco Salvi wrote 1 month ago: A few months ago, while working on an improved version of exponential shadow maps, I stumbled on a n … more »

Tags: Exponential Shadow Maps, filtering

Time for a brief update4 comments

Marco Salvi wrote 6 months ago: Four months ago I tried to stimulate your curiosity with this post. Next month I will try to stimula … more »

Tags: GDC, shader x6, Shadows

Fast Percentage Closer Filtering on Deferred Cascaded Shadow Maps23 comments

Marco Salvi wrote 10 months ago: Here’s a nice trick for whoever has implemented (as a single pass that operates in screen spac … more »

Tags: Cascaded Shadow Maps, Deferred Shadowing, Depth Bounds Test, Dynamic Branching, filtering, Parallel Split Shadow Maps, Percentage Closer Filtering, Shadows, TipsTricks

A (not so) little teaser27 comments

Marco Salvi wrote 10 months ago: When it comes down to real time computer graphics, shadows rendering is one of the hottest topics. … more »

Tags: filtering, Light Bleeding, light leaks, Percentage Closer Filtering, shader x6, Shadows, Variance Shadow Maps


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