Blogs about: Rts Concept

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Classic Article

fing0lfin wrote 1 month ago: This classic Gamasutra article grabbed my attention again recently whilst pondering some UI issues w … more »

Tags: GUI, ui, Interface

Rethinking RTS Commands & U.I

fing0lfin wrote 1 month ago: Well it has been some time since I last posted something on this blog. My time has been spent on my … more »

Tags: supcom, GUI, ui, commands

Units (part I)2 comments

fing0lfin wrote 2 months ago: Traditionally, RTS units are non de-constructible. What I mean is that the actual units themselves, … more »

Tags: Damage, Energy, Macro, Micro, RTS, Strategy, supcom, Supreme Commander, TA

The Single-Resource Model2 comments

fing0lfin wrote 3 months ago: Those of you brave enough to browse my scrappy notes may have noticed that I was brainstorming a res … more »

Tags: Base, Depth, Energy, metal, Production, Resources, RTS, Strategy, supcom


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