Blogs about: Rts Concept
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Classic Article
This classic Gamasutra article grabbed my attention again recently whilst pondering some UI issues with my RTS concept. The article is entitled “Too Many Clicks! Unit-Based Interfaces Considered… more »
The Future of RTS
Classic Article
fing0lfin wrote 1 month ago: This classic Gamasutra article grabbed my attention again recently whilst pondering some UI issues w … more »
Rethinking RTS Commands & U.I
fing0lfin wrote 1 month ago: Well it has been some time since I last posted something on this blog. My time has been spent on my … more »
Units (part I)
— 2 comments
fing0lfin wrote 2 months ago: Traditionally, RTS units are non de-constructible. What I mean is that the actual units themselves, … more »
The Single-Resource Model
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fing0lfin wrote 3 months ago: Those of you brave enough to browse my scrappy notes may have noticed that I was brainstorming a res … more »
