Blogs about: Rpg Design

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WoAdWriMo

Tommi wrote 2 weeks ago: (It stands for Worldwide adventure writing month.) I’ll be trying to write something of an adv … more »

Tags: adventure, goblins, ogres, worldwide adventure writing month

Old school (or not)

Tommi wrote 3 weeks ago: I created a fantasy game and played a session with Gastogh and Nakano. Here’s the somewhat upd … more »

Tags: Dungeon crawling, Old School, RPG

A small idea: Scope of effect1 comment

Tommi wrote 2 months ago: This is rules design idea, untested. Assume a game where characters have some mystic powers, like, s … more »

Tags: Fantasy, Magic

Hacking together a game1 comment

Tommi wrote 2 months ago: Vincent Baker a.k.a. Lumpley has published a game called In a Wicked Age. Being the cheap bastard I … more »

Tags: game element, persistent fantasy, Homebrew, IAWA, In a Wicked Age, Roleplaying Game, RPG

Fluxx and Uno; system and memory1 comment

Tommi wrote 3 months ago: My sister and a friend of hers visited my humble apartment. We played more than a bit of Fluxx. Here … more »

Tags: game element, Card Games, fluxx, Game design, UNO

Game design =/= rpg design13 comments

Tommi wrote 3 months ago: During brief discussion with Phil I verbalised the idea of good game design not being the same thing … more »

Tags: definition, 4E, D&D, Game design, Games

Design and bricolage1 comment

Tommi wrote 3 months ago: Bricolage is a term used here and there. Over the Forge, it was some time ago suggested to be the ke … more »

Tags: definition, bricolage, Design, Elegancy

Theory discussions and critique4 comments

Tommi wrote 5 months ago: I am pretentious enough to call myself an rpg theorist, even with practically no formal training in … more »

Tags: RPG Theory, criticism, Critique

Death note?1 comment

Tommi wrote 5 months ago: There exists an anime called Death Note. I have seen some episodes of it. Premise: A college student … more »

Tags: Death Note, Indie RPG, Roleplaying Game

Rule element: Clock of doom2 comments

Tommi wrote 6 months ago: A character cursed with demonic powers, able, but not willing, to use them. A fire mage who always r … more »

Tags: game element, rule element

Setting element: Those who fight the forest.7 comments

Tommi wrote 6 months ago: This setting element started as an exercise in setting design. First posting happened on the Campaig … more »

Tags: game element, forest, setting design, Campaign Design

Rules element: Shooting contest1 comment

Tommi wrote 6 months ago: This is a nice semi-portable rules element. Should be usable in almost all rpgs that measure charact … more »

Tags: game element, rules element, extended conflict resolution

Dungeoncrawl: The anatomy of a player character4 comments

Tommi wrote 6 months ago: Given my concept of a game, characters need to be able to perform certain tasks. For more-or-less ar … more »

Tags: Dungeoncrawl, Skills, wound tracks

Not a design blog.

Tommi wrote 7 months ago: You know all those blogs where random indie designers post about their own projects? I find them utt … more »

Tags: Dungeoncrawl, Meta, dungeoncrawling

Alignment4 comments

Tommi wrote 7 months ago: Omnius of Alephgaming talked about alignment. I have a bit something to say about it, too. First, as … more »

Tags: RPG Theory, Alignment, D&D

Fuzzy rules3 comments

Tommi wrote 7 months ago: I’m talking precisely about rules that are fuzzy with regards to the setting, not rules that a … more »

Good rules help to improvise2 comments

Tommi wrote 7 months ago: When writing my previous post, I realised one important component of good rules: They actively help … more »

Tags: Game Mastering, RPGs

Rolling the dice: When vs. How3 comments

Tommi wrote 8 months ago: Rolling dice, playing cards, betting tokens, comparing scores, dancing, RPS, whatever. Resolution in … more »

Tags: RPG Theory, Game Mastering, Dice, resolution

Setting does matter

Tommi wrote 8 months ago: Most people accept that system does matter. But so does setting, at least as much (it must be true b … more »

Tags: RPG Theory, Game Mastering, RolePlaying, Setting


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