Blogs about: Rpg Design
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WoAdWriMo
(It stands for Worldwide adventure writing month.) I’ll be trying to write something of an adventure. It might not work really well. The writing will be happening in this blog, starting now. Ass… more »
Cogito, ergo ludo.
WoAdWriMo
Tommi wrote 2 weeks ago: (It stands for Worldwide adventure writing month.) I’ll be trying to write something of an adv … more »
Old school (or not)
Tommi wrote 3 weeks ago: I created a fantasy game and played a session with Gastogh and Nakano. Here’s the somewhat upd … more »
A small idea: Scope of effect
— 1 comment
Tommi wrote 2 months ago: This is rules design idea, untested. Assume a game where characters have some mystic powers, like, s … more »
Hacking together a game
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Tommi wrote 2 months ago: Vincent Baker a.k.a. Lumpley has published a game called In a Wicked Age. Being the cheap bastard I … more »
Fluxx and Uno; system and memory
— 1 comment
Tommi wrote 3 months ago: My sister and a friend of hers visited my humble apartment. We played more than a bit of Fluxx. Here … more »
Game design =/= rpg design
— 13 comments
Tommi wrote 3 months ago: During brief discussion with Phil I verbalised the idea of good game design not being the same thing … more »
Design and bricolage
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Tommi wrote 3 months ago: Bricolage is a term used here and there. Over the Forge, it was some time ago suggested to be the ke … more »
Theory discussions and critique
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Tommi wrote 5 months ago: I am pretentious enough to call myself an rpg theorist, even with practically no formal training in … more »
Death note?
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Tommi wrote 5 months ago: There exists an anime called Death Note. I have seen some episodes of it. Premise: A college student … more »
Rule element: Clock of doom
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Tommi wrote 6 months ago: A character cursed with demonic powers, able, but not willing, to use them. A fire mage who always r … more »
Setting element: Those who fight the forest.
— 7 comments
Tommi wrote 6 months ago: This setting element started as an exercise in setting design. First posting happened on the Campaig … more »
Rules element: Shooting contest
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Tommi wrote 6 months ago: This is a nice semi-portable rules element. Should be usable in almost all rpgs that measure charact … more »
Dungeoncrawl: The anatomy of a player character
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Tommi wrote 6 months ago: Given my concept of a game, characters need to be able to perform certain tasks. For more-or-less ar … more »
Not a design blog.
Tommi wrote 7 months ago: You know all those blogs where random indie designers post about their own projects? I find them utt … more »
Alignment
— 4 comments
Tommi wrote 7 months ago: Omnius of Alephgaming talked about alignment. I have a bit something to say about it, too. First, as … more »
Fuzzy rules
— 3 comments
Tommi wrote 7 months ago: I’m talking precisely about rules that are fuzzy with regards to the setting, not rules that a … more »
Good rules help to improvise
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Tommi wrote 7 months ago: When writing my previous post, I realised one important component of good rules: They actively help … more »
Rolling the dice: When vs. How
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Tommi wrote 8 months ago: Rolling dice, playing cards, betting tokens, comparing scores, dancing, RPS, whatever. Resolution in … more »
Setting does matter
Tommi wrote 8 months ago: Most people accept that system does matter. But so does setting, at least as much (it must be true b … more »
