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<channel>
	<title>nibris &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/nibris/</link>
	<description>Feed of posts on WordPress.com tagged "nibris"</description>
	<pubDate>Mon, 07 Jul 2008 10:48:15 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Sadness :(]]></title>
<link>http://fanboyopolis.wordpress.com/?p=179</link>
<pubDate>Thu, 03 Jul 2008 19:22:36 +0000</pubDate>
<dc:creator>Thorgot</dc:creator>
<guid>http://fanboyopolis.wordpress.com/?p=179</guid>
<description><![CDATA[Sadness definitivamente hasta otoño del 2009, si, tristemente, bueno es un juego que anunciaron en ]]></description>
<content:encoded><![CDATA[<p>Sadness definitivamente hasta otoño del 2009, si, tristemente, bueno es un juego que anunciaron en el E3 2006 junto con el Wii, siendo exclusivo para la consola, el cual habia dicho que saldria para finales, luego que pra 2007, luego que para principios de 2009 y ahora lo aventaron hasta el final de ese mismo año.</p>
<p>El juego toma una perspectiva en blanco y negro en un ambiente de suspenso gotico, olvidense de litros de sangra, toneladas de moronga y tripas.</p>
<p>Nibris, la casa Polaca desarrolladora dice que aun no tienen un publisher mientras que ellos esperan que Nintendo lo haga pero por otro lado, ni siquiera Nintendo se ah dado cuenta de ese juego.</p>
<p>Aqui uno de tantos bocetos que han lanzado, y la verdad en lo personal, se me hacen criaturas un tanto originales y que al verlas e imaginarlas en el juego causaran un tanto de crisis nerviosa. De hecho, antes de que estubieran "remodelando" la pagina, cuando pedias informacion del juego, preguntaba tu edad y despues de eso, preguntaba que este juego es para personas mayores de edad y con nervios de acero, asi que ya sabe....</p>
<p><a href="http://fanboyopolis.files.wordpress.com/2008/07/sadness2006073105120896pp7.jpg"><img class="alignnone size-medium wp-image-180" src="http://fanboyopolis.wordpress.com/files/2008/07/sadness2006073105120896pp7.jpg?w=219" alt="" width="171" height="235" /></a></p>
<p><a href="http://fanboyopolis.files.wordpress.com/2008/07/logo.jpg"><img class="alignnone size-medium wp-image-181" src="http://fanboyopolis.wordpress.com/files/2008/07/logo.jpg?w=300" alt="" width="190" height="82" /></a></p>
<p><a href="http://fanboyopolis.files.wordpress.com/2008/07/sadness_logo.gif"><img class="alignnone size-medium wp-image-182" src="http://fanboyopolis.wordpress.com/files/2008/07/sadness_logo.gif?w=300" alt="" width="190" height="82" /></a></p>
<p>Via: <a href="http://www.destructoid.com/sadness-is-definitely-coming-by-fall-2009-93543.phtml" target="_blank">dtoid.com</a></p>
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<item>
<title><![CDATA[Nibris Website Up and Running]]></title>
<link>http://twgnews.wordpress.com/?p=818</link>
<pubDate>Thu, 03 Jul 2008 06:10:24 +0000</pubDate>
<dc:creator>Tha Square</dc:creator>
<guid>http://twgnews.wordpress.com/?p=818</guid>
<description><![CDATA[After several months in hiatus, Nibris has finally reopened their website to the public. You may kno]]></description>
<content:encoded><![CDATA[<p>After several months in hiatus, Nibris has finally reopened their website to the public. You may know the company from their infamous unreleased game <em>Sadness</em>. There isn't much on the site at this point; three screens and the actual plot is really all that's to be found.</p>
<p>The site does confirm a <a href="http://twgnews.wordpress.com/2008/05/31/rumor-new-sadness-screenshot/" target="_blank">few screens that were leaked to inquirers </a>from around the globe, however. It also shows a character model and one of the ways <em>Sadness </em>will use the Wii remote as seen in the screens below.</p>
<p><img class="alignnone" src="http://nibris.net/img/firm01.jpg" alt="" /></p>
<p><img class="alignnone" src="http://nibris.net/img/firm03.jpg" alt="" /></p>
<p>Anyways, I'm glad this is finally not looking so much like vaporware as it did a while back. They'll be attending Leipzig Games Convention this year so hopefully we'll see more.</p>
<p>Source: <a href="http://nibris.net/projekty_sadness_en.html" target="_blank">Nibris.net</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Nibris Website Up and Running]]></title>
<link>http://thasquare.wordpress.com/?p=364</link>
<pubDate>Thu, 03 Jul 2008 06:10:20 +0000</pubDate>
<dc:creator>Tha Square</dc:creator>
<guid>http://thasquare.wordpress.com/?p=364</guid>
<description><![CDATA[After several months in hiatus, Nibris has finally reopened their website to the public. You may kno]]></description>
<content:encoded><![CDATA[<p>After several months in hiatus, Nibris has finally reopened their website to the public. You may know the company from their infamous unreleased game <em>Sadness</em>. There isn't much on the site at this point; three screens and the actual plot is really all that's to be found.</p>
<p>The site does confirm a <a href="http://thasquare.wordpress.com/2008/05/30/rumor-new-sadness-screenshot/" target="_blank">few screens that were leaked to inquirers</a> from around the globe, however. It also shows a character model and one of the ways <em>Sadness </em>will use the Wii remote as seen in the screens below.</p>
<p><img class="alignnone" src="http://nibris.net/img/firm01.jpg" alt="" /></p>
<p><img class="alignnone" src="http://nibris.net/img/firm03.jpg" alt="" /></p>
<p>Anyways, I'm glad this is finally not looking so much like vaporware as it did a while back. They'll be attending Leipzig Games Convention this year so hopefully we'll see more.</p>
<p>Source: <a href="http://nibris.net/projekty_sadness_en.html" target="_blank">Nibris.net</a></p>
]]></content:encoded>
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<item>
<title><![CDATA[More Sadness News]]></title>
<link>http://larcho.wordpress.com/?p=1064</link>
<pubDate>Sat, 21 Jun 2008 17:45:15 +0000</pubDate>
<dc:creator>larch</dc:creator>
<guid>http://larcho.wordpress.com/?p=1064</guid>
<description><![CDATA[The latest on Sadness is that studio Nibris is planning on launching the official website next week,]]></description>
<content:encoded><![CDATA[<p>The latest on<a title="Sadness" href="http://larcho.wordpress.com/2008/06/09/sadness-for-wii-yes-it-is-on-its-way/" target="_blank"> Sadness</a> is that studio <a title="Nibris" href="http://en.wikipedia.org/wiki/Nibris">Nibris</a> is planning on launching the official website next week, along with some new images and gameplay footage from the game they are currently developing. With no publisher as of yet, it means that they have no release date for sadness yet. <span>I have to say that I’m still pretty excited about this game, despite the negativity that is surrounding it especially over at <a title="Wiifanboy" href="http://www.nintendowiifanboy.com/2008/06/20/inconsequential-sadness-news-287-website-more-details-comi/" target="_blank">Wiifanboy.</a></span> I will keep my eye on developments regarding Sadness and hoping that studio Nibris manages to pull this off. Now it is a game of wait and see.</p>
<p style="text-align:center;"><img class="size-full wp-image-1065 aligncenter" src="http://larcho.wordpress.com/files/2008/06/sadness11.jpg" alt="" width="400" height="173" /></p>
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<item>
<title><![CDATA[Sadness, mais um \o/ mais um \o/  Hardcore!!!]]></title>
<link>http://maepossojogarvideogame.wordpress.com/?p=89</link>
<pubDate>Sat, 31 May 2008 14:58:29 +0000</pubDate>
<dc:creator>DungaBRRJ</dc:creator>
<guid>http://maepossojogarvideogame.wordpress.com/?p=89</guid>
<description><![CDATA[Sim, o cenário hardcore do Wii parece realmente estar colocando as asinhas de fora!
Está rolando p]]></description>
<content:encoded><![CDATA[<p class="MsoNormal">Sim, o cenário hardcore do Wii parece realmente estar colocando as asinhas de fora!</p>
<p class="MsoNormal">Está rolando por ai mais uma foto do esperado <span style="text-decoration:line-through;">pelo menos por mim</span> Sadness, jogo estilo noir desenvolvido pela Nibris.</p>
<p class="MsoNormal">Como tudo que carrega o estilo noir, o jogo é um thriller com um enredo forte, todo desenvolvido em preto e branco e com muito contraste. Ainda não temos mais detalhes da história, porém assim que souber de algo, já sabem, posto aqui!</p>
<p class="MsoNormal">E isso não é tudo, parece que hoje vai ser colocado no ar o site oficial do jogo. Além disso já sabemos que a engine usada para construir o jogo é a Gamebryo, da Emergent Game Technologies.</p>
<p class="MsoNormal">Tomasz Wisniowski <span style="text-decoration:line-through;">pqp como se fala isso</span>, gerente de projetos da Nibris está bastante feliz com os resultados obtidos com a engine. Segundo ele, existem alguns efeitos que eles achavam que não conseguiriam fazer no Wii, porém a Gamebryo ajudou a fazer o que eles precisavam.</p>
<p class="MsoNormal">Parece que algumas empresas realmente estão afim de investir em jogos com um conteúdo mais sério, mesmo que o assunto seja o sobrenatural e pareça, eu disse pareça bobo. Quem já jogou Resident Evil, Silent Hill e Alone In The Dark sabe do que eu estou falando, quem não jogou JOGUE PRA ONTEM!!!.</p>
<p class="MsoNormal">Mais um game que se junta a Fatal Frame IV e formam uma lista dos games borram cuecas que todos gostamos. Com o esperado The Conduit formamos a triade mais adulta da era Wii.</p>
<p class="MsoNormal">Porque nem só de Mario, SSBB, Karts e Ioga um videogame sobrevive ;)</p>
<p class="MsoNormal">E chega dessa enrolação e vamos as imagens.</p>
<p class="MsoNormal">
<p class="MsoNormal">Foto 1:</p>
<p class="MsoNormal"><a href="http://maepossojogarvideogame.wordpress.com/files/2008/05/sadnessscreenshot1.jpg" target="_blank"><img class="alignnone size-full wp-image-94" src="http://maepossojogarvideogame.wordpress.com/files/2008/05/sadnessscreenshot1.jpg" alt="" width="242" height="135" /></a></p>
<p class="MsoNormal">Foto Atual:</p>
<p class="MsoNormal"><a href="http://maepossojogarvideogame.files.wordpress.com/2008/05/sadnessscreenshot2.jpg" target="_blank"><img class="alignnone size-full wp-image-95" src="http://maepossojogarvideogame.wordpress.com/files/2008/05/sadnessscreenshot2.jpg" alt="" width="242" height="135" /></a></p>
<p class="MsoNormal">E ai, gostaram?</p>
<p class="MsoNormal">
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<item>
<title><![CDATA[RUMOR: New Sadness Screenshot?]]></title>
<link>http://twgnews.wordpress.com/?p=782</link>
<pubDate>Sat, 31 May 2008 07:00:03 +0000</pubDate>
<dc:creator>Tha Square</dc:creator>
<guid>http://twgnews.wordpress.com/?p=782</guid>
<description><![CDATA[Today, a new screenshot of Sadness arose from the underbelly of the internet supposedly from Nibr]]></description>
<content:encoded><![CDATA[<p>Today, a new screenshot of <em>Sadness</em> arose from the underbelly of the internet supposedly from Nibris themselves. The source, Twiilight_Prince of the IGN Wii forums, is a self proclaimed contact of Nibris but it's still not clear how credible he is. Take a look and decide if you think this screen is real.</p>
<p><a href="http://thasquare.files.wordpress.com/2008/05/sadnessscreen.jpg"><img class="alignnone size-medium wp-image-279" src="http://thasquare.wordpress.com/files/2008/05/sadnessscreen.jpg" alt="" width="509" height="270" /></a></p>
<p>Personally, I'm still not sold on this whole <em>Sadness </em>game. Until I see in-game footage, I think it's vaporware.</p>
]]></content:encoded>
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<item>
<title><![CDATA[RUMOR: New Sadness Screenshot?]]></title>
<link>http://thasquare.wordpress.com/?p=278</link>
<pubDate>Sat, 31 May 2008 06:54:23 +0000</pubDate>
<dc:creator>Tha Square</dc:creator>
<guid>http://thasquare.wordpress.com/?p=278</guid>
<description><![CDATA[Today, a new screenshot of Sadness arose from the underbelly of the internet supposedly from Nibr]]></description>
<content:encoded><![CDATA[<p>Today, a new screenshot of <em>Sadness</em> arose from the underbelly of the internet supposedly from Nibris themselves. The source, Twiilight_Prince of the IGN Wii forums, is a self proclaimed contact of Nibris but it's still not clear how credible he is. Take a look and decide if you think this screen is real.</p>
<p><a href="http://thasquare.files.wordpress.com/2008/05/sadnessscreen.jpg"><img class="alignnone size-medium wp-image-279" src="http://thasquare.wordpress.com/files/2008/05/sadnessscreen.jpg" alt="" width="509" height="270" /></a></p>
<p>Personally, I'm still not sold on this whole <em>Sadness </em>game. Until I see in-game footage, I think it's vaporware.</p>
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<item>
<title><![CDATA[Se masca una revolución en Wii]]></title>
<link>http://beginthegame.wordpress.com/?p=116</link>
<pubDate>Mon, 21 Apr 2008 09:20:21 +0000</pubDate>
<dc:creator>Ithilien</dc:creator>
<guid>http://beginthegame.wordpress.com/?p=116</guid>
<description><![CDATA[ 
 
He estado leyendo últimamente un par de articulos que hablaban sobre las posibilidades gráfi]]></description>
<content:encoded><![CDATA[<p> </p>
<p> </p>
<p>He estado leyendo últimamente un par de articulos que hablaban sobre las posibilidades gráficas de la Wii y que a día de hoy no se han sabiado aprovechar. O eso mantienen en los dos artículos a los que voy a hacer referencia. Con The Conduit ,su primer juergo para Wii, la desarrolladora High Voltage (versión PSP de 50 Cent: Bulletproof y Ben 10: Protector of Earth) pretende llevar los juegos de la consola de Nintendo al siguiente nivel. Kerry Ganofsky, presidente de la compañía, declaró que era lamentable que  no se les ofreciera a los usuarios un producto de calidad ya que los gráficos usados normalmente para esta plataforma eran incluso peores que los últimos sacados para Ps2 y que con este juego esperaban subir el listón. También hizo declaraciones al respecto el director creativo del proyecto,Eric Nofsinger, el cual opinaba que el argumento de que los usuarios no pedían juegos para adultos de Wii era falso (juegos de adultos me refiero a de tiros y cosas asi no de los que estais pensando guarretes ;) ) y que con este nuevo título se podía comparar inclusos con graficos de Xbox360.<br />
 Por otra parte, la empresa Nibris (de origen Polaco), está trabajando en un título llamado Sadness,  un juego del género terror, y que usará  el motor de gráficos GameBryo. Este middleware de Emergent Game Technologies es usado en empresas como Bethesda Softworks y Firaxis, y tanto Elder Scrolls IV: Oblivion como el próximo Fallout 3 usaran dicho motor. Sadness fue en un comienzo un esfuerzo conjunto de Nibris y Frontline Studios de Disney, pero dicha relación fue rota por supuestas diferencias artísticas. Este juego que promete ser una revolución gráfica en Wii tiene como supuesta fecha de salida el 2009 y de la mano de Digital Amigos con la que se están actualmente en conversaciones.<br />
 Si todas estas promesas se cumplen se unirían la jugabilidad de Wii y un uso de Gráficos a la altura de las consolas de última generación.</p>
<p>Fuentes:<br />
<a href="http://www.meristation.com/v3/des_noticia.php?id=cw480ba2925989a&#38;pic=GEN"><span style="color:#ff0000;">http://www.meristation.com/v3/des_noticia.php?id=cw480ba2925989a&#38;pic=GEN</span></a><br />
<a href="http://www.idg.es/pcworld/Nibris_asegura_graficos_%E2%80%9Ccasi_imposibles_para_Wii%E2%80%9D/doc66891.htm"><span style="color:#ff0000;">http://www.idg.es/pcworld/Nibris_asegura_graficos_%E2%80%9Ccasi_imposibles_para_Wii%E2%80%9D/doc66891.htm</span></a><br />
 </p>
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<item>
<title><![CDATA["Wii è capace di raggiungere i canoni grafici di Xbox 360 e PlayStation 3", secondo Nibris]]></title>
<link>http://marcoleonardi1991.wordpress.com/?p=1480</link>
<pubDate>Wed, 16 Apr 2008 13:58:19 +0000</pubDate>
<dc:creator>Marco</dc:creator>
<guid>http://marcoleonardi1991.wordpress.com/?p=1480</guid>
<description><![CDATA[Pubblicato da Massi

Una interessante dichirazione del team di sviluppo polacco Nibris è apparsa ne]]></description>
<content:encoded><![CDATA[<p><span style="color:#0000ff;">Pubblicato da Massi</span></p>
<p><img src="http://img.qj.net/uploads/articles_module/69076/gamebryo.jpg" alt="http://img.qj.net/uploads/articles_module/69076/gamebryo.jpg" /></p>
<p>Una interessante dichirazione del team di sviluppo polacco <strong>Nibris</strong> è apparsa nelle scorse ore attraverso le pagine di <em>PC Advisor</em>, che svela le reali capacità di <strong>Wii</strong> in ambito grafico rispetto ai canoni della nuova generazione videoludica, ritenuti irraggiungibili per la console <strong>Nintendo</strong> e il chip grafico inserito all'interno di Wii.</p>
<p>Sembrano pensarla in maniera differente gli sviluppatori del team Nibris, attualmente al lavoro sullo <a href="/showPage.php?template=News&#38;id=14417&#38;argomento=Sadness&#38;masterPage=ngs_articolo.html">sviluppo di <strong>Sadness</strong> in esclusiva su Wii</a>, che sono convinti della possibilità che, grazie all'adozione dell'engine <strong>Gamebryo</strong> sviluppato da <strong>Emergent Game Technologies</strong>, la console Nintendo riesca a raggiungere la stessa potenza grafica offerta attualmente da <strong>PlayStation 3</strong> e <strong>Xbox 360</strong>, le console di nuova generazione realizzate da <strong>Sony</strong> e <strong>Microsoft</strong> in grado di offrire un'esperienza videoludica basata sull'alta definizione e risoluzione. <strong>Tomasz Wisniowski </strong>di Nibris ha infatti svelato l'utilizzo di "<em>alcuni effetti grafici nel nostro nuovo gioco </em>[Sadness,<em> ndr</em>] <em>che alcuni credevano impossibili da ottenere su Wii</em>", ammettendo che gran parte del merito è dovuto all'adozione del motore Gamebryo.</p>
<p>Gamebryo è l'engine alla base del celeberrimo <strong>The Elder Scrolls IV: Oblivion</strong> e del futuro <strong>Fallout 3</strong>, entrambi sviluppati da <strong>Bethesda Softworks</strong>, ma lo stesso engine è stato alla base di svariati progetti curati dagli studi <strong>Firaxis Games</strong> di <em>Sid Meier</em>. L'utilizzo del motore avrebbe dunque permesso a Nibris di raggiungere una qualità grafica che, seppure senza sfruttare l'alta definizione offerta dalle console rivali, riesce a realizzare in risoluzione 480p una bellezza grafica apparentemente simile a quella di PlayStation 3 e Xbox 360. Al momento in cui scriviamo però, Nibris non ha ancora trovato un <a href="/showPage.php?template=News&#38;id=14417&#38;argomento=Sadness&#38;masterPage=ngs_articolo.html">publisher disposto a investire nel progetto Sadness</a>, nonostante le ultime voci indichino <strong>Digital Amigos</strong> come partner ideale per la pubblicazione del gioco in tutto il mondo.</p>
<p>FONTE: <a href="http://www.gamestar.it/">gamestar.it</a></p>
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<title><![CDATA[Nintendo Wii: Developer Claims Wii Capable Of 'Impossible' Graphics]]></title>
<link>http://sickr.wordpress.com/?p=1732</link>
<pubDate>Tue, 15 Apr 2008 19:30:43 +0000</pubDate>
<dc:creator>sickr</dc:creator>
<guid>http://sickr.wordpress.com/?p=1732</guid>
<description><![CDATA[
Nibris the developer behind the long-awaited Sadness claim that their unique survival horror title ]]></description>
<content:encoded><![CDATA[<p><a href="http://sickr.files.wordpress.com/2008/04/sadness.jpg"><img class="alignnone size-medium wp-image-1733" src="http://sickr.wordpress.com/files/2008/04/sadness.jpg?w=468" alt="sadness screencap" width="468" height="262" /></a></p>
<p>Nibris the developer behind the long-awaited <a href="http://www.gamesfirst.com/?id=1293">Sadness</a> claim that their unique survival horror title <a href="http://www.pcadvisor.co.uk/news/index.cfm?newsid=12725&#38;">utilizes effects </a>previously unseen on Wii and more akin to what gamers are used to with Xbox 360 and PlayStation 3.</p>
<p>Sadness exploits the critically acclaimed GameBryo engine which was developed by Emergent Game Technologies, and which is already used by the likes of Bethesda software for Oblivion and the forthcoming <a href="http://www.differenceinopinion.com/2008/04/12/new-fallout-3-screenshots/">Fallout 3</a>.</p>
<p><a href="http://www.pcadvisor.co.uk/news/index.cfm?newsid=12725&#38;">Source</a></p>
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<title><![CDATA[Sadness utilizará el motor gráfico Gamebryo (Wii)]]></title>
<link>http://nextgengamers.wordpress.com/?p=683</link>
<pubDate>Mon, 14 Apr 2008 20:51:18 +0000</pubDate>
<dc:creator>nextgengamers</dc:creator>
<guid>http://nextgengamers.wordpress.com/?p=683</guid>
<description><![CDATA[
Después de bastante tiempo sin tener ni una pizca de información sobre el desarrollo de Sadness, ]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter size-full wp-image-684" src="http://nextgengamers.wordpress.com/files/2008/04/sadness1.jpg" alt="" width="355" height="200" /></p>
<p>Después de bastante tiempo sin tener ni una pizca de información sobre el desarrollo de <strong>Sadness</strong>, hace unos días la desarrolladora polaca Nibris mostró una nueva imagen de este thriller psicológico en blanco y negro para Wii, y hoy han desvelado nuevos detalles, por lo que parece que el proyecto va viento en popa. A través de un comunicado de prensa, Nibris y Emergent Game Technologies han anunciado que Sadness hará uso del motor gráfico<strong> Gamebryo</strong>, el cual, como muchos sabréis, fue utilizado en títulos de la importancia de The Elders Scroll IV: Oblivion, aunque aquí utilizarán una versión adaptada a las características de la consola de Nintendo. Tomasz Wisniowski, Project Manager de Nibris, ha declarado al respecto que, "<em>Sin ninguna duda, Gamebryo es el motor gráfico más potente de cuantos están disponibles en Wii. Después de familiarizarnos con este engine durante bastantes meses atrás, tomamos la decisión de elegir Gamebryo. Desde entonces, nuestro equipo ha estado trabajando en Sadness y estamos impresionados con los resultados. Nosotros aplicaremos algunos efectos gráficos en nuestros juegos, que algunos considerarían imposibles en una Wii. Estamos firmemente convencidos de que hemos realizado la elección correcta</em>". Por el momento no han querido dar ninguna fecha aproximada para el lanzamiento de este título.</p>
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<title><![CDATA[Nibris on Sadness]]></title>
<link>http://twgnews.wordpress.com/?p=723</link>
<pubDate>Mon, 14 Apr 2008 17:55:57 +0000</pubDate>
<dc:creator>mchmt55116</dc:creator>
<guid>http://twgnews.wordpress.com/?p=723</guid>
<description><![CDATA[
Sadness has had a lot of recent controversy on the forums over at IGN, wherein a leaked screenshot ]]></description>
<content:encoded><![CDATA[<p><img src="http://wiimedia.gamespy.com/wii/image/article/866/866260/sadness-20080414101748090.jpg" alt="" width="455" height="350" /></p>
<p>Sadness has had a lot of recent controversy on the forums over at IGN, wherein a leaked screenshot was posted(image above), as well as emails with the company. Nibris has now acknowledged the game again and has had this to say.</p>
<p><!--more--></p>
<blockquote><p><em>“Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed,” said Tomasz Wisniowski, Project Manager of Nibris. “We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii. Gamebryo helped make it possible. We are firmly convinced we made the right choice.”</em></p>
<p><em>“From the early stages of pre-production with Sadness, Nibris realized that they would need development technology that allowed for an extreme amount of flexibility in the creative process, which is a cornerstone of the Gamebryo framework,” </em>said Geoffrey Selzer, CEO of Emergent. <em>“Sadness is designed to push the bounds of Wii technically and creatively. We are thrilled to be a part of Nibris’ ground-breaking product. We’re really looking forward to playing Sadness on Wii.”</em></p></blockquote>
<p>Gamebryo gives developer Nibris advance development tools over standard SDKs since it's loaded with rendering and animation tools, a Wii-specific viewer, extensive libraries and APIs to simplify pipeline integration.</p>
<p>Some of the story has been revealed as well. Nibris says that the game will feature eight different extreme endings that differ depending on how the player confronts this psychological, horror game. Also notable is the fact that the Wii Remote and Nunchuck become your left and right hands.</p>
<p><img src="http://cubemedia.gamespy.com/cube/image/article/708/708949/sadness-20060516033205634.jpg" alt="" width="500" height="350" /></p>
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<title><![CDATA[Nueva imagen de Sadness (Wii)]]></title>
<link>http://nextgengamers.wordpress.com/?p=654</link>
<pubDate>Tue, 08 Apr 2008 10:14:46 +0000</pubDate>
<dc:creator>nextgengamers</dc:creator>
<guid>http://nextgengamers.wordpress.com/?p=654</guid>
<description><![CDATA[
Después de muchísimo tiempo sin saber nada de este esperanzador proyecto, hoy la desarrolladora N]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter size-full wp-image-655" src="http://nextgengamers.wordpress.com/files/2008/04/sadness.jpg" alt="" width="397" height="220" /></p>
<p>Después de muchísimo tiempo sin saber nada de este esperanzador proyecto, hoy la desarrolladora Nibris ha publicado una nueva imagen de <strong>Sadness</strong>, su primer trabajo para Wii. La publicación de esta imagen es de suma importancia, puesto que el desarrollo de este título actualmente pendía de un hilo, y esta nueva pantalla es la demostración de que el proyecto sigue vivo. Y es que desde marzo del año pasado Nibris está cargando con este desarrollo en solitario, ya que su editor hasta el momento, Frontline Studios, abandonó el barco aduciendo "diferencias artísticas". Además Nibris prometió en su día un primer vídeo <em>gameplay</em> para finales del 2007, pero no llegó a ser publicado. Se sabe que la editora Digital Amigos se ha interesado por el juego, pero no se conocen más detalles de éste acercamiento. Para los que no lo recordéis, Sadness es una aventura de horror en blanco y negro situada en un país eslavo durante la Primera Guerra Mundial, en el que se tratan temas como la oscuridad, la paranoia, la esquizofrenia o la narcolepsia. Su fecha de salida estimada es finales del 2008, principios del 2009.</p>
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