Blogs about: Multi Gpu
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Pthread_mutex vs atomic operations
Equalizer uses reference pointers in some places, and the reference count so far was protected by a pthread_mutex (or the equivalent on Windows). The simple reason is that when I implemented it, I did… more »
Parallel Rendering
pthread_mutex vs atomic operations
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eile wrote 4 days ago: Equalizer uses reference pointers in some places, and the reference count so far was protected by a … more »
OpenCL - Finally a generic GPGPU API?!
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eile wrote 3 weeks ago: My first thought when Apple announced OpenCL at this years’ WWDC was ‘Not another GPGPU … more »
Release early, Release often
eile wrote 1 month ago: In this spirit, we’ve just started doing more regular developer releases. Version 0.5.1 is the … more »
Parallel Rendering Timeline
eile wrote 1 month ago: On the right there’s a simple timeline of the most important toolkits for parallel rendering, … more »
Equalizer 0.5 released
eile wrote 2 months ago: As promised, here is the release of Equalizer 0.5: We are pleased to announce the release of Equ … more »
Multi-GPU White Paper
eile wrote 4 months ago: I’ve just uploaded a white paper showing how much difference a parallel OpenGL application ca … more »
