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<channel>
	<title>mario-bros &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/mario-bros/</link>
	<description>Feed of posts on WordPress.com tagged "mario-bros"</description>
	<pubDate>Mon, 07 Jul 2008 09:04:14 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[EH... ¿LIVE ACTIONS? ||Imagenes interesantes]]></title>
<link>http://doriard.wordpress.com/?p=185</link>
<pubDate>Sun, 06 Jul 2008 04:04:18 +0000</pubDate>
<dc:creator>Doriard</dc:creator>
<guid>http://doriard.wordpress.com/?p=185</guid>
<description><![CDATA[Encontre unas muy buenas imagenes en FayerWayer&#8230;
Que hay si hubieran Live actions en&#8230;
Fu]]></description>
<content:encoded><![CDATA[<p>Encontre unas muy buenas imagenes en FayerWayer...</p>
<p>Que hay si hubieran Live actions en...<!--more--></p>
<div class="mceTemp mceIEcenter">Futurama:</div>
<div class="mceTemp mceIEcenter"><a href="http://img229.imageshack.us/img229/8825/futuramalargeho7.jpg" target="_blank"><img style="margin-top:4px;margin-bottom:4px;border:0;" src="http://img229.imageshack.us/img229/8825/futuramalargeho7.jpg" alt="" width="379" height="727" /></a></div>
<p style="text-align:center;">Mario Bros (que de hecho si hay pero bueh)</p>
<div class="mceTemp mceIEcenter"><a href="http://bp1.blogger.com/_8tYhjRqm9wo/R9wlbd1K5_I/AAAAAAAAADE/zzsfVhJxwXA/s1600-h/realmario.jpg"><img src="http://www.fayerwayer.com/up/2008/03/zz7cebb60c.jpg" border="0" alt="Zz7Cebb60C" hspace="4" vspace="4" width="400" height="398" align="middle" /></a></div>
<p style="text-align:center;">y Los Simpsons (Homero al menso, digo, al menos)</p>
<div class="mceTemp mceIEcenter"><a href="http://bp2.blogger.com/_8tYhjRqm9wo/R-KrxEf-aaI/AAAAAAAAAEY/qXAa3n-vHqQ/s1600-h/realhomer.jpg"><img class="  " style="border:0;margin:4px;" src="http://bp2.blogger.com/_8tYhjRqm9wo/R-KrxEf-aaI/AAAAAAAAAEY/qXAa3n-vHqQ/s1600/realhomer.jpg" border="0" alt="[realhomer.jpg]" width="408" height="556" /></a></div>
<p>Ojala les agraden... o espanten... homero da miedo, creo que se le caeran los ojos.</p>
<p>Bueh, bye, y ahi va el link obligado (De donde saque las imagenes):</p>
<p style="text-align:center;"><a href="http://www.fayerwayer.com/2008/04/si-futurama-fuera-real/" target="_blank">FayerWayer</a></p>
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<item>
<title><![CDATA[MARIO BROTHERS]]></title>
<link>http://aimeeaustin.wordpress.com/?p=75</link>
<pubDate>Fri, 04 Jul 2008 21:19:03 +0000</pubDate>
<dc:creator>Aimee</dc:creator>
<guid>http://aimeeaustin.wordpress.com/?p=75</guid>
<description><![CDATA[I&#8217;ve got a page dedicated to Mario Brothers themed birthday parties, but here is the invitatio]]></description>
<content:encoded><![CDATA[<p>I've got a page dedicated to Mario Brothers themed birthday parties, but here is the invitation design:</p>
<p><img class="alignnone" src="http://i98.photobucket.com/albums/l244/princessandthepeas/PATP%20Invitations/marioinvitation.jpg" alt="" /></p>
<p>For more details: <a href="http://www.princessandthepeas.com/item_375/Super-Mario-Brothers-Party-Invitation.php">Princess &#38; The Peas</a></p>
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<title><![CDATA[Delay for better]]></title>
<link>http://mariomen.wordpress.com/?p=67</link>
<pubDate>Fri, 04 Jul 2008 18:22:05 +0000</pubDate>
<dc:creator>MD The skate king</dc:creator>
<guid>http://mariomen.wordpress.com/?p=67</guid>
<description><![CDATA[So there is a delay on the nintendo Universe But It should be readey In around 78 hours mabey less ]]></description>
<content:encoded><![CDATA[<p>So there is a delay on the nintendo Universe But It should be readey In around 78 hours mabey less mabey more But it because of the theme and art . We will be thinking about new ideas for it aswell There is also a new header for this site .</p>
<p>Bye se ya soon</p>
<p>MDY</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Mario mató a las Tortugas Ninja]]></title>
<link>http://luisldg.wordpress.com/?p=1000</link>
<pubDate>Fri, 04 Jul 2008 04:59:43 +0000</pubDate>
<dc:creator>Luis</dc:creator>
<guid>http://luisldg.wordpress.com/?p=1000</guid>
<description><![CDATA[Buenísima esta ilustración con el plomero asesino de las Tortugas Ninja.

Para quienes no sepan, e]]></description>
<content:encoded><![CDATA[<p style="text-align:left;">Buenísima esta ilustración con el plomero asesino de las Tortugas Ninja.</p>
<p style="text-align:center;"><a href="http://luisldg.wordpress.com/files/2008/07/mario-killed-the-tmnt.jpg"><img class="aligncenter" src="http://luisldg.wordpress.com/files/2008/07/mario-killed-the-tmnt.jpg" alt="mario-killed-the-tmnt" width="408" height="271" /></a></p>
<p style="text-align:left;">Para quienes no sepan, ese de la máscara de hockey no es Jason el de Halloween, es un tipo de ya olvidé su nombre pero que les ayudaba a las tortugas en su lucha contra Desctructor. Y la de amarillo es Abril.</p>
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<title><![CDATA[Crazy German Kid VS NEO GEO CD]]></title>
<link>http://cavves.wordpress.com/?p=2035</link>
<pubDate>Thu, 03 Jul 2008 19:45:11 +0000</pubDate>
<dc:creator>cavves</dc:creator>
<guid>http://cavves.wordpress.com/?p=2035</guid>
<description><![CDATA[Agora descobri porque o garoto grita e esperneia a torta e a direita!!!

Quem já teve um NEO GEO CD]]></description>
<content:encoded><![CDATA[<p>Agora descobri porque o garoto grita e esperneia a torta e a direita!!!<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Zk2qDTIBOVA'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/Zk2qDTIBOVA&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Quem já teve um NEO GEO CD entende. ;-)</p>
<p>Veja toda a SAGA <a href="http://cavves.wordpress.com/2008/05/28/crazy-german-kid/" target="_blank">aqui</a>.</p>
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<title><![CDATA[New forums comming]]></title>
<link>http://mariomen.wordpress.com/?p=65</link>
<pubDate>Thu, 03 Jul 2008 16:01:18 +0000</pubDate>
<dc:creator>MD The skate king</dc:creator>
<guid>http://mariomen.wordpress.com/?p=65</guid>
<description><![CDATA[Nintendo Universe With every mario and so much more the forums will be avadible in around 2 days It ]]></description>
<content:encoded><![CDATA[<p>Nintendo Universe With every mario and so much more the forums will be avadible in around 2 days It will be updated everyday and each member will be noticed , You can also win points and DX medals so Thank you for all Our comments we really love reading them For Our game today we recomend that you buy  SSBB for the wii It has most of the nintendo charecters and it very good so I'll talk to you soon Bye</p>
<p>see you soon</p>
<p>MD Yoshi</p>
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<title><![CDATA[Hamburguesa 1-UP]]></title>
<link>http://entregeeks.wordpress.com/?p=1047</link>
<pubDate>Wed, 02 Jul 2008 23:25:58 +0000</pubDate>
<dc:creator>Mr Santana</dc:creator>
<guid>http://entregeeks.wordpress.com/?p=1047</guid>
<description><![CDATA[
Si quieres creer ganar una vida extra para la que tienes actualmente (si es que tienes), pues entra]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter size-full wp-image-1048" src="http://entregeeks.wordpress.com/files/2008/07/fg1ccqqfi36frjmmedium.jpg" alt="" width="333" height="409" /></p>
<p>Si quieres <span style="text-decoration:line-through;">creer</span> ganar una vida extra para la que tienes actualmente <span style="text-decoration:line-through;">(si es que tienes)</span>, pues entra a <a href="http://www.instructables.com/id/1UP-Mushroom-Mushroom-Burger/" target="_blank">esta página</a> y comienza haciendo hamburguesas con estilo de hongos que dan vida de Super Mario Bros!!</p>
<p>-------------------------</p>
<p>Viviendo con <a href="http://www.instructables.com/id/1UP-Mushroom-Mushroom-Burger/" target="_blank">Instructables</a></p>
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<item>
<title><![CDATA[2.6 Insert coin]]></title>
<link>http://llcrs.wordpress.com/?p=98</link>
<pubDate>Wed, 02 Jul 2008 11:41:01 +0000</pubDate>
<dc:creator>Ras</dc:creator>
<guid>http://llcrs.wordpress.com/?p=98</guid>
<description><![CDATA[
Emitido el 14 de Diciembre de 2005
- Artistas invitados: El Repte
- Lucas y John Lennon
- Buscando ]]></description>
<content:encoded><![CDATA[<p>[audio=http://www.radio.uji.es/emissions01/14_12_05_lliure_configuracio.mp3]</p>
<p><strong>Emitido el 14 de Diciembre de 2005</strong></p>
<p><em>- Artistas invitados: El Repte</em></p>
<p><em>- Lucas y John Lennon</em></p>
<p><em>- Buscando a Nalore entre los videojuegos</em></p>
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<title><![CDATA[BorghiErh/Lowe ]]></title>
<link>http://acidspot.wordpress.com/?p=38</link>
<pubDate>Wed, 02 Jul 2008 06:53:49 +0000</pubDate>
<dc:creator>renan1813</dc:creator>
<guid>http://acidspot.wordpress.com/?p=38</guid>
<description><![CDATA[
Você deve estar se perguntando, o que esse Mario tem a ver com esse post.
Bom,há tempos não via ]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://66.232.99.210/images/super-flash-mario-bros-big.jpg" alt="" width="349" height="253" /></p>
<p>Você deve estar se perguntando, o que esse Mario tem a ver com esse post.</p>
<p>Bom,há tempos não via uma página corporativa tão criativa quanto a que foi desenvolvida pela agência de propaganda BorghiErh/Lowe. Para quem não conhece a agência, separei dois links fundamentais. Nesse primeiro, um breve resumo da fusão das duas gigantes, que aconteceu em 2006 <a class="aligncenter" href="http://www.portaldapropaganda.com/comunicacao/2006/12/0008" target="_blank">http://www.portaldapropaganda.com/comunicacao/2006/12/0008 </a></p>
<p>e nesse segundo link, a home page oficial, que celebra o jogo Mario Bros do console Nintendo <a class="aligncenter" href="www.lowebrasil.com.br" target="_blank">http://www.lowebrasil.com.br</a></p>
<p>Se quiser aproveitar e dar uma relembradinha nos jogos do Mario, <a class="aligncenter" href="http://papajogos.uol.com.br/mariobros.html" target="_blank">http://papajogos.uol.com.br/mariobros.html</a></p>
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<title><![CDATA[Chain Chomp, Medos e Continues]]></title>
<link>http://pensaria.wordpress.com/2008/06/30/chain-chomp-medos-e-continues/</link>
<pubDate>Mon, 30 Jun 2008 16:19:29 +0000</pubDate>
<dc:creator>JB</dc:creator>
<guid>http://pensaria.wordpress.com/2008/06/30/chain-chomp-medos-e-continues/</guid>
<description><![CDATA[
Todo bom jogador de videogame da minha geração (e da anterior) enquanto jogava Super Mario Bros.,]]></description>
<content:encoded><![CDATA[<p><img style="max-width:800px;" src="http://pensaria.files.wordpress.com/2008/06/pensaria-mario.jpg" alt="" /></p>
<p>Todo bom jogador de videogame da minha geração (e da anterior) enquanto jogava Super Mario Bros., já deve ter se deparado com o Chain Chomp, um ser que parece uma bola de prisioneiro com olhos, boca, dentes afiadíssimos e preso por uma corrente ao solo. Ele sempre tenta capturar Mario com sua metálica mordida.<br />Shigeru Myamoto, o criador do famoso encanador já declarou que esse personagem foi criado por causa de um cão muito bravo que tocava o terror no bairro japonês em que Myamoto morava.<br />Assim como Myamoto, eu também tenho um medo relacionado a games. Como um bom geek que sou, cresci jogando videogames. Desde pequeno, me assombrava a idéia de não conseguir desfazer as coisas que fazia. Nos games, quando você morre uma vida é descontada do contador e você volta ao início da fase.<br />Ainda imagino e tremo pensando se eu acordasse algum dia após dar uma imensa mancada e descobrisse que estaria novamente na metade do 2º ano do ensino médio. Ter que viver todo aquele tempo de novo, passar por todas as provas e provações, ainda tirando uma vida do contador de vidas, igual acontece com o Mario.<br />Quando criança, chegava até a brincar naqueles labirintos circulares pintados no chão que tinha nos parquinhos e quando chegava no final refazia todo o caminho, como se fosse um filme de trás pra frente. Até me lembro de dizer, às vezes verbalmente mesmo, o prefixo “des” para iniciar essa estranha mania.<br />Loucuras infantis à parte, esse objeto de medo para a versão mini de mim mesmo poderia ser de grande utilidade, caso se realizasse. Já pensou, investir na bolsa de valores e, se ao final de 5 anos você tiver perdido todo o dinheiro investido, poder fazer tudo voltar ao início e pronto: você teria outra chance igualzinha! Ou então um adolescente poder arriscar sua primeira investida com aquela gata e, se ela der o fora, puder voltar tudo, sem sofrer malhação de todo mundo nem nada, e ter outra chance com ela até conseguir conquista-la! Ou até que acabem os continues!<br />Eu já notei que, quando me vejo protegido pela possibilidade de tentativas, consigo melhorar meu desempenho, seja na vida profissional, acadêmica ou nos relacionamentos interpessoais. Se essa melhora não acontece, pelo menos a minha performance é melhor do que quando acabo desistindo de algo só porque tenho uma única chance para tentar fazer esse algo.<br />Será que eu penso assim porque jogo videogames? Ou será que jogo games porque identifico minhas loucuras ali naquele ambiente de milhões de chances? Acho que nunca saberei.
<p class="poweredbyperformancing"><em>Powered by <a href="http://scribefire.com/">ScribeFire</a>.</em></p>
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<title><![CDATA[We're back for good]]></title>
<link>http://mariomen.wordpress.com/?p=62</link>
<pubDate>Sun, 29 Jun 2008 11:28:45 +0000</pubDate>
<dc:creator>MD The skate king</dc:creator>
<guid>http://mariomen.wordpress.com/?p=62</guid>
<description><![CDATA[Uhu we&#8217;re back Its five stars now we have so much more now !!
Suggested by Max and Harry

This]]></description>
<content:encoded><![CDATA[<p>Uhu we're back Its five stars now we have so much more now !!</p>
<p>Suggested by Max and Harry<br />
<img src="http://thelordnick.com/bubs/bowserbubs.gif" border="0" alt="" width="154" height="203" /></p>
<p>This was suggested just after we quit .</p>
<p>Jes00 may be joining us</p>
<p>The gallery Is gonna get bigger</p>
<p>mario kart news comming</p>
<p>wii news comming</p>
<p>widgets being updated and mabey even the header .</p>
<p>Maxie out for now I'll see ya all soon</p>
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<title><![CDATA[La cumbia de Mario Bros]]></title>
<link>http://pumtris.wordpress.com/?p=128</link>
<pubDate>Sat, 28 Jun 2008 19:45:22 +0000</pubDate>
<dc:creator>Inert</dc:creator>
<guid>http://pumtris.wordpress.com/?p=128</guid>
<description><![CDATA[Lo que es la Cumbia y lo Duranguense son de los géneros musicales que tienen mayor popularidad en]]></description>
<content:encoded><![CDATA[<p>Lo que es la Cumbia y lo Duranguense son de los géneros musicales que tienen mayor popularidad en todo México, su éxito se basa principalmente en la modificación de canciones (<em>x genero</em>) para ponerles ese toque que hace de la cumbia y/o duranguense "música" tan pegajosa, y como sería costumbre, una de las canciones más conocidas a nivel mundial, no podía ser excluida. ¿Qué pensaría de esto nuestro fontanero favorito (<em>Mario Bros</em>)?</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/2c8eokfxbfA'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/2c8eokfxbfA&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p style="text-align:right;">Visto en: <a title="El blog de Winiberto" href="http://blog.winiberto.com/" target="_blank">El blog de Winiberto</a>]</p>
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<title><![CDATA[O mundo de Nintendo]]></title>
<link>http://voudetaxi.wordpress.com/?p=12</link>
<pubDate>Thu, 26 Jun 2008 02:29:33 +0000</pubDate>
<dc:creator>omirim</dc:creator>
<guid>http://voudetaxi.wordpress.com/?p=12</guid>
<description><![CDATA[Diálogo do mês: A: Você não deveria ter mexido com os nintendistas!
B: Ah é? Vai fazer o quê, ]]></description>
<content:encoded><![CDATA[<p><strong>Diálogo do mês:</strong> A: Você não deveria ter mexido com os nintendistas!<br />
B: Ah é? Vai fazer o quê, mandar o Mario Bros. me pegar?</p>
<p>B foi achacada por fãs da empresa que inventou o Wii após reportar que a empresa não ia bem - antes do lançamento do console. De fato, existem fãs ferrenhos da marca, acredita?</p>
<p><strong>Vídeo do Mário. Que Mário? </strong>O maluco que simulou o jogo da Nintendo no palco. Agora dá para entender o furor da legião fanática:</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/sGQ20yDDVzQ'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/sGQ20yDDVzQ&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p style="text-align:center;">
<p style="text-align:center;">
<p style="text-align:left;"><strong>Para piorar o caminho do táxi:</strong> entenda porque as vezes os orientais são chamados de nerds. Nada pessoal!<br />
Apenas confira essa:</p>
<p style="text-align:left;">
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/K3aJqJUN1Xw'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/K3aJqJUN1Xw&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Nintendo: Árbol Genealógico]]></title>
<link>http://geeknazgul.wordpress.com/?p=304</link>
<pubDate>Mon, 23 Jun 2008 16:13:30 +0000</pubDate>
<dc:creator>Arturo Vazquez</dc:creator>
<guid>http://geeknazgul.wordpress.com/?p=304</guid>
<description><![CDATA[
Visto || enchilame
]]></description>
<content:encoded><![CDATA[<p><a href="http://geeknazgul.files.wordpress.com/2008/06/nintendotree.jpg"><img class="alignnone size-full wp-image-305" src="http://geeknazgul.wordpress.com/files/2008/06/nintendotree.jpg" alt="" width="500" height="555" /></a></p>
<p>Visto &#124;&#124; <a href="http://www.enchilame.com/story/arbol-genealogico-de-nintendo">enchilame</a></p>
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<title><![CDATA[Super Smash Bros. Brawl for Wii]]></title>
<link>http://randomactsofthriftiness.wordpress.com/?p=25</link>
<pubDate>Sun, 22 Jun 2008 22:36:58 +0000</pubDate>
<dc:creator>randomactsofthriftiness</dc:creator>
<guid>http://randomactsofthriftiness.wordpress.com/?p=25</guid>
<description><![CDATA[Super Smash Bros. Brawl for Wii is $39.99 at Amazon.com - buy it by June 26th and get a $10.00 Amazo]]></description>
<content:encoded><![CDATA[<p>Super Smash Bros. Brawl for Wii is $39.99 at Amazon.com - buy it by June 26th and get a $10.00 Amazon.com gift card.  The $39.99 is worth the buy alone.  Add in the additional gift card and it's a darn good deal.</p>
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<title><![CDATA[Buena versión de la canción de Marios bros]]></title>
<link>http://fragowb.wordpress.com/?p=40</link>
<pubDate>Sun, 22 Jun 2008 04:14:57 +0000</pubDate>
<dc:creator>frago</dc:creator>
<guid>http://fragowb.wordpress.com/?p=40</guid>
<description><![CDATA[Ahora les presento un video, de algo de lo que más me gusta hacer, de una estupenda versión de la ]]></description>
<content:encoded><![CDATA[<p>Ahora les presento un video, de algo de lo que más me gusta hacer, de una estupenda versión de la canción de Mario Bros hecha por <a href="http://www.andreavadrucci.com/">vadrum</a>.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/SZqwvjwqwK4'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/SZqwvjwqwK4&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Niko Bellic de Grand Theft Auto IV y Mario]]></title>
<link>http://sheckounltd.wordpress.com/?p=191</link>
<pubDate>Sat, 21 Jun 2008 20:34:03 +0000</pubDate>
<dc:creator>sheckounltd</dc:creator>
<guid>http://sheckounltd.wordpress.com/?p=191</guid>
<description><![CDATA[La gente de pixeloo tienen talento, primero hacen un mario real que por cierto esta bastante raro, ]]></description>
<content:encoded><![CDATA[<p>La gente de <a href="http://pixeloo.blogspot.com/" target="_blank">pixeloo</a> tienen talento, primero hacen un mario real que por cierto esta bastante raro,  ahora toca el turno al protagonista de GTA 4 Niko Bellic de GTA4.</p>
<p><img style="display:block;cursor:pointer;text-align:center;margin:0 auto 10px;" src="http://bp3.blogger.com/_8tYhjRqm9wo/SFbNa-6cm2I/AAAAAAAAAMo/HXWAwN-pKwc/s400/niko.jpg" border="0" alt="" /></p>
<p> </p>
<p><img style="display:block;cursor:pointer;text-align:center;margin:0 auto 10px;" src="http://bp1.blogger.com/_8tYhjRqm9wo/R9wlbd1K5_I/AAAAAAAAADE/zzsfVhJxwXA/s400/realmario.jpg" border="0" alt="" /></p>
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<title><![CDATA[Game and Watch Showcase]]></title>
<link>http://krooze.wordpress.com/?p=109</link>
<pubDate>Mon, 16 Jun 2008 10:57:10 +0000</pubDate>
<dc:creator>Krooze L-Roy</dc:creator>
<guid>http://krooze.wordpress.com/?p=109</guid>
<description><![CDATA[
I was recently in the process of changing residences; a tedious and occasionally painful process wh]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img src="http://i120.photobucket.com/albums/o171/KroozeLRoy/GameWatchbanner2.jpg" alt="" width="436" height="236" /></p>
<p>I was recently in the process of changing residences; a tedious and occasionally painful process which really drove home the fact that I own an absolute shitload of completely useless junk.  At least 75% of these things could have been thrown away without me ever knowing, but since I myself had to sort through it all, about 99% of it is now sitting boxed in the garage of my new home.  After all, we're not merely talking about a bunch of random misplaced G.I. Joe guns and Ghostbusters toys caked with dried Play Dough; this stuff is <em>memorabilia</em>, for chrissake.  If I sold all this stuff on Ebay I could make a fortune; never mind the fact that doing so would probably consume the rest of my life.</p>
<p>In particular, it seems that I was an absolute prodigy when it came to convincing my parents to nickel-and-dime away their paychecks on every little made-in-Taiwan diversion that caught my eye.  Yet my videogame collection from back then was fairly limited, so it seems that I was only capable of convincing them to spend about five bucks at a time.  Therefore the Nintendo games I <em>did</em> have were trophies, testaments to my proficient hustling talents (read: crying and throwing a tantrum).</p>
<p>Other times, when I was negotiating extremely well (but not quite well enough) a compromise could be formed.  Mom wasn't willing to spring the forty dollars to buy me Wizards and Warriors proper, but hey, this little handheld game is Wizards and Warriors too, and it's only fifteen bucks, can't I <em>at least</em> have that?  And every once in a great while the 'rents would cave, and I would be treated to a liquid crystal rendition of a classic game or cartoon.  Granted, most of the time these bore little resemblance to their source material, but most of them were pretty fun nevertheless.</p>
<p>But Nintendo's Game and Watches were nigh unobtainable.  They were just a bit more pricey than the LCD games offered by companies such as Tiger or Bandai, and that price difference rendered them just slightly beyond the reach of my begging abilities. Throughout my childhood, I only ever received one solitary Game&#38;Watch (for Christmas), and later I impulsively blew all twenty five of my vacation dollars on another one while waiting for an airplane transfer (a purchase I regretted at the time).</p>
<p>But in the years since then I've slowly amassed a fairly healthy collection of the little buggers, most of which now command grossly inflated prices on the Ebay circuit.  Even a number of my own games were obtained through this route, which isn't for the faint of heart, nor the light of wallet.  Even thrift shop owners have started to get annoyingly savvy on the market value of these games, but lucky finds still occur, particularly at garage sales (in my experience).  There's also the ever-present threat of gleefully getting home with the treasure you just plundered, only to discover, upon battery insertion, that the liquid crystals are completely faded.</p>
<p>Hunting down these things is a heartbreaking endeavor, but for those of you with the drive... with the cajones... with the obsessive urge to collect essentially useless old junk, I present to you the following list.  It's by no means complete, not even close, but these are as far as my Game&#38;Watch knowledge extends, so I'm passing that dark and esoteric information on to you, so that the cycle of abuse can continue uninterrupted.</p>
<h2>Donkey Kong (Dual Screen, 1982)</h2>
<p><img class="alignright" style="float:right;" src="http://i120.photobucket.com/albums/o171/KroozeLRoy/DKGW.jpg" alt="" width="256" height="384" />Nintendo didn't fuck around too much with old DK, and this first game paved the way for several others, making it the one and only G&#38;W <em>series</em>.  This first game stayed pretty faithful to the iconic first level of the arcade game, but they also added a little bit of extra challenge once you get to the top.</p>
<p>Kong was a tad bit more careful than usual when he choose where to make his stand this time, and he left a sizable gap between his and the next lowest platform.  Clever Mario (who sports a sambo-like appearance which was common for G&#38;W games at the time) has to hit a lever to activate a crane, and then make a perfectly timed jump to its dangling hook, from which he can remove one of four parts that are holding up the ape's standing ground.  Rinse and repeat three more times and DK will fall, landing teeth first on the corner of the platform two levels below.  Pretty fucking brutal, but pretty fucking addictive too.  It's easy to see why this game was such a hit, and even today it's one of the very best  G&#38;Ws out there.</p>
<h2>Donkey Kong Jr (Widescreen, 1982)</h2>
<p>With this game began a series of confusingly-titled sequels to Donkey Kong.  In addition to Donkey Kong <strong>Jr</strong>, there was Donkey Kong <strong>2</strong> (a dual screen game), and then later came full color editions which were <em>also</em> titled Donkey Kong Jr (though they were totally different games) which were released in Panorama and tabletop form.  But this was the first follow up, and while it adheres most closely to the formula that made the first DK a success, it's arguably the most fun of the sequels (probably for that very reason).</p>
<p>Gameplay is basically a faster-paced and simplified version of the first game.  As Jr, you have to climb up a tree and grab a dangling key with a well-timed leap, which he then uses to erase a quarter of his father's cage.  You the player will probably be slightly baffled by the elder Kong's inability and/or unwillingness to escape from half, or even a quarter of a metal cage, since this would only require him to take a single step in the appropriate direction, but it's not our place to question such things.  After all, DK Sr looks a little pudgier and less fit than the aggressive and powerful ape he was in the first game.</p>
<p>Mario, for his part, does nothing to intervene.  In fact, he doesn't move a damn muscle throughout the entire game.  He's likely paralyzed with fear by the amazing prevalence of tree dwelling crocodiles (which Jr naturally must avoid, along with razor-beaked birds).  Or perhaps Mario's simply flabbergasted by the fact that he's no longer black.  After all, that's only happened <a href="http://i120.photobucket.com/albums/o171/KroozeLRoy/michaeljackson1.jpg">once before in history</a>.</p>
<p>Donkey Kong Jr might not be quite the classic that his old man's game is, but it's a heck of a lot of fun, and if you prefer your games a bit faster paced, you might actually like this one more.  The original has a slightly more deliberate pace to it, and it's also a tad more difficult and complex.</p>
<h2>Donkey Kong 2 (Dual Screen, 1983)</h2>
<p>Game and Watch characters are a moody bunch.  In one frame a character might be smiling like a retard, and in the very next frame he looks like he's absolutely shitting bricks.  Take another step and he's panicky and surprised, but jump and he'll be as content as Teller at Penn's funeral - that is, until he lands at which point he's freaking out again.  In his second starring role, Jr is perhaps the most schizophrenic of all Game and Watch characters, and understandably so.  This game really puts the poor ape through his paces, and you yourself will likely be making some pretty fucked up facial expressions as you play too.  If you felt Nintendo dumbed down Jr's first game a bit too much, they made this second one a real gauntlet.</p>
<p>The older Kong stands at the top of this gauntlet, looking majestic and pissed-off again, with his arms and legs firmly chained to the ground.  Jr has to toss a key up a couple levels before making the journey himself; a treacherous path strewn with crocodiles and electric wires.  The he has to retrieve the key and toss it into place next to one of the four locks holding his father in bondage.  Next he has to climb up a rope while avoiding an onslaught of crocs and birds to undo one of these restraints.  But rather than warping back down to the bottom, Jr has to make the trek again in reverse to grab the next key before starting all over again.  Once all four of these chains are broken, his dad will take a swan dive off the edge into his son's waiting arms, where both smile and pose for photo ops.</p>
<p>Again, Mario is reduced to the role of mere spectator.  He simply stands motionless, probably wondering how the hell he's going to get down from his dangerous perch.</p>
<p>All of this toil adds up to a very fun game, but I'd rank it a step or two down from the previous two.  There is absolutely nothing wrong with the game to speak of, but I feel it's missing some of the immediacy and magic of it's predecessors.</p>
<h2>Oil Panic (Dual Screen, 1982)</h2>
<p>To me, this is the quintessential Game&#38;Watch, and it really showcases the elegance and originality of Nintendo's early game designers.  The concept is pretty simple; oil is dripping all over the damn place, and<img class="alignright" style="float:right;" src="http://i120.photobucket.com/albums/o171/KroozeLRoy/oilGW.jpg" alt="" width="256" height="384" /> you, as a lowly employee of this horrendously unsafe gas station, are tasked with collecting these drops in a ridiculously inefficient bucket which can only hold <em>three lousy drops</em> of this flammable liquid.  To avoid your bucket overflowing, another man on the floor below you frantically runs around with a full-sized oil drum so that you can periodically dump the contents of your bucket into his larger drum.</p>
<p>This second, computer-controlled character is the digital incarnation of working hard rather than smart, since the game would obviously be infinitely easier if he simply set the oil drum down and sought out a less short-sighted solution to this dilemma.  As it is, you not only have to scramble to catch all the oil drops, you've got to time the movements of the second guy (on a separate screen, no less) so that you can empty your bucket into his drum without spilling oil on one of the gas station customers below, who must drive some sort of super SUVs, because they're perpetually filling their gas tanks regardless of how long you play.</p>
<p>Despite these glaring plot holes, which will forever haunt the game's prospects of receiving a film adaptation (but a man can dream, can't he?), Oil Panic is a classic through and through.  It takes a little too long for the difficulty to ramp up, but once it does it's extremely addictive and fun.</p>
<h2>Safebuster (Dual Screen, 1988)</h2>
<p>Back in the days of old, it wasn't at all uncommon for a company to repeat their own successful gameplay formulas again and again.  Thus, many of the game&#38;watches are basically conceptual rip-offs of earlier ones.  DK Jr bears a striking resemblance to his dad's game; Egg and Mickey Mouse are basically carbon copies of one another; and Mario the Juggler is essentially just Juggler with Mario superglued on top.</p>
<p>Safebuster is basically a slightly altered version of Oil Panic, but with just enough differences to make it feel original.  To be honest, while Safebuster is certainly less iconic than it's conceptual forbear, I find it to be a lot more fun and challenging.</p>
<p>This time you find yourself in the shoes of a night watchman at a bank.  A hook-nosed bank robber on the top screen lobs bombs at the safe on the bottom screen in order to blow it up and reveal it's plunder.  You stand diligently on top of this safe, with a test tube shaped canister that can catch these bombs without detonating them.  If this all sounds a bit like Kaboom!, that's because it basically is, but there's a slight twist; your bomb catcher can only hold three bombs at a time, so you have to constantly discard them in receptacles to the far left and right.</p>
<p>Simple stuff, but there are some subtleties to it that add more strategy than the average Game and Watch.  Dumping the bombs in the receptacle to the right simply disposes of them, while the one on the left leads to a furnace which detonates them, sending a little flaming ember up a chimney.  A single bomb can only launch this little flame a little ways up, but if you constantly dispose of your bombs in the furnace, the ember will slowly work it's way up until it exits the chimney - which happens to be right next to the robber's box of bombs.  Naturally this blows the shit out of your tormentor and gives you a nice point bonus to boot; a nice incentive to dump your bombs in the furnace, which can sometimes be risky when the bomber rapidly tosses his explosives to the right.</p>
<p>Fast thumbs are required, and the game gets downright hard after you reach about 500 points.  This is easily one of my favorites, and it's one of the most frantic Game and Watches out there.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i120.photobucket.com/albums/o171/KroozeLRoy/octopusGW.gif" alt="" width="450" height="266" /></p>
<h2>Octopus (Widescreen, 1981)</h2>
<p>If there was ever a G&#38;W with truly tragic cast of characters, this would have to be it.  You play as three old fashioned SCUBA divers on a quest to steal treasure out from under a giant octopus.  The octopus, looking rather bored, idly probes the water beneath him with four of his eight tentacles.  If he catches one of your greed-fueled divers, he'll ring the life out of them like a wet rag, still looking rather indifferent and quite confident that sooner or later he'll get every last one of you.  It's as if he's saying "foolish men and their quest for gold.  Can't they see the fate that awaits them?"  Or maybe that's just the dialog<em> I</em> add when I play.</p>
<p>You'd think that after one of their friends never came back from one of his dives, the grim reality of their peril would hit home and the remaining two survivors would sail back home with the gold that their fallen comrade was able to plunder.  Or, at the very least, when it was down to just one friendless diver, he'd feel obligated to return to shore and give his friends' widows the treasure their husbands had died to obtain.  But not these men.  Their greed knows no bounds, nor their arrogance; each man thinks he is more capable than the man who went before him.  And no matter how much gold you manage to successfully escape with, the game never gives you the option to simply be content with what you have and flee with incredible riches.  Inevitable death is the only possible ending to this game, leaving your eight-legged assailant there as a grim sentinel, waiting to end the lives of the next boat full of treasure seekers.</p>
<h2>Greenhouse (Dual Screen, 1982)</h2>
<p>This is one of the most fast-paced and frantic game&#38;watches in my collection.  You assume the role of an<img class="alignright" style="float:right;" src="http://i120.photobucket.com/albums/o171/KroozeLRoy/greenhouseGW.jpg" alt="" width="256" height="384" /> African American gentleman (could it be-  Stanley the Bugman, of Donkey Kong 3 fame?) tasked with the unhealthy job of spraying cancer-inducing pesticides at bugs within the enclosed space of a greenhouse.  You see, the game was made in the 80s - long before science had discovered that it was possible for the human body to perish.</p>
<p>Oblivious to the tumor  metastasizing throughout his chest, Stanley scrambles to protect frightened-looking sunflowers from endless hordes of worms and rare plant-eating spiders.  The bugs, though equally as anthropomorphised as the sunflowers, are of no monetary benefit to the proprietors of the greenhouse, and therefore must be eliminated.  And of course, this being a dual screen game, our overworked protagonist must constantly climb and descend a ladder between both screens; a strenuous task, even for an athletic African such as Stanley.  Luckily, he moves as fast as your fingers can take him and is able to spray his carcinogenic "OFF!" at an alarmingly rapid pace.</p>
<p>If any game is trying to make a political statement, this is it.  Not only is it saying something about blacks being forced to accept physically-demanding jobs with hazardous working conditions, but the name "Greenhouse" is obviously making a pretty bold statement about the environmental damage caused by the proliferation and overuse of pesticides.  Those subversive goddamn Japs!</p>
<h2>Pinball (Dual Screen, 1983)</h2>
<p>I've played more than my fair share of LCD and LED pinball games, and they're extremely hit and miss.  Due to the physics-based nature of pinball, it's difficult for designers to strike a balance between making it too easy and too unforgiving.  I've played pinball games where you could pretty much just rapidly hit the flippers and never lose a ball.  You just play until you get bored, which is usually alarmingly fast.  Others feel cheap, like the fate of your ball is randomly chosen and no amount of skill can save you.  Game &#38; Watch Pinball, better than most others, achieves a pretty good balance.</p>
<p>That said, this is still just LCD pinball, and it's not going to satisfy even the most fleeting craving for a pinball fix.  This might seem a little harsh and unfair, given the limitations of LCD, but the way I see it, most other Game&#38;watches are still very fun to this day, technological advances be damned.  That's not to say G&#38;W pinball isn't fun; it's about as fun as it possibly could be.  But there are far <em>far</em> better options for pinball on the go, whereas the rest of the games on this list provide experiences you can't find anywhere else. So if you're hunting down these old relics to actually <em>play</em> them, Pinball probably won't be one that you find yourself coming back to very often.</p>
<h2>Mario Bros (Dual Screen, 1983)</h2>
<p>Unlike Donkey Kong, Mario Bros bears very little resemblance to it's arcade counterpart.  Rather then killing enemies in sewers, this G&#38;W version see the brothers working hard in what appears to be a soda factory.  The brothers, displayed here in classic picaninny form, both have their own screen and the player controls them both independently.  Basically they just pass boxes back and forth as said boxes proceed up a series of conveyor belts, ultimately being shipped out on the back of a truck.</p>
<p>Once a truck has been fully loaded, it drives off, leaving Mario and Luigi a moment's respite to wipe the sweat off their brows, before their bosses bust in and break it up.  Then it's back to work.  Rather than a relief, these breaks are the leading cause of losing lives, since the box action resumes right where it left off, while the brothers have to be manually moved back to where they were.  So if a box is right about to fall off the conveyor belt, you've got to make sure you move the appropriate bro to catch it, and <em>pronto!</em></p>
<p>The game starts out very slowly - too slowly - but if you give it time to pick up some steam it's a pretty fun and frantic game.  Actually, once things really start rolling it becomes pretty damn tough, and you'll find yourself maniacally switching your eyes from screen to screen as if you're watching the most intense tennis match in history.  Ultimately, Mario Bros is a game where I really love the basic concept, but it just isn't quite as much fun as it seems like it should be.  It's not a <em>bad </em>game by any means, but of the games I'm covering in this feature, it's definitely one of my least favorites.</p>
<p style="text-align:center;"><img src="http://i120.photobucket.com/albums/o171/KroozeLRoy/marioGW.jpg" alt="" width="450" height="252" /></p>
<h2>Mario's Cement Factory (Tabletop, 1983)</h2>
<p>Man, Mario really deserves his sucess.  When you look at how many crappy jobs he endured before finding sucess and contentment as a professional princess-saver, the Mickey Mouse-voiced corporate mascot reveals himself to be just a regular blue collar working stiff who merely had a lucky break.  From a construction worker, to a doctor, to making minimum wage as a lowly factory worker, the man certainly isn't discriminating about where he gets his paychecks from.</p>
<p>Though there<em> </em>is a proper Game&#38;Watch version of Mario' Cement Factory, this little review is specifically regarding the Tabletop version, which is reportedly somewhat faster-paced and more difficult than it's handheld counterpart.  Of course, by branding the Tabletop Series as proper Game &#38;Watch releases, Nintendo created what is perhaps to this day the worst watch in history.  Game&#38;Clock would be more apt, because these things aren't gonna comfortably fit on anybody's wrist, pocket, or even purse; the units about as large as an adult human head.</p>
<p>The little game cloistered within this hulking shell challenges you to don the threadbare factory overalls (orange for safety) of Mario, this time rendered in cartoonish technicolor.  Just because the game is in color this time doesn't mean that this isn't classic G&#38;W-style gameplay.  A piece of factory machinery randomly dumps cement in a bucket, which is pointlessly stacked above a second bucket, with a man in a cement truck waiting on ground level below that.  This setup is mirrored on the opposite side of the screen, and you have to navigate a ludicrously perilous system of elevators to release the cement from all four buckets into both trucks.  One elevator is going up and the other one down; learning to differentiate between the two makes the learning curve a bit steeper than standard G&#38;W fare.  Though the pace of the game is nice and leisurely in the beginning, as a whole this particularly hazardous gig Mario somehow landed is pretty damn difficult until you get a decent rhythm down.  Most of your deaths will be due to errors in judgment regarding the elevators, while the immediate conflict of pulling the levers on the buckets before they overflow will rarely cause you to loose a life.</p>
<p>If you can rough it past these initial stages of frustration, the game can get just as addictive as any other Game and Watch.  But as we all know, addiction isn't always such a good thing, especially when you're addicted to a crappy factory job that, honestly, should be shut down for grossly overworking it's employees and placing them in needlessly unsafe working conditions.  Still, this is certainly more fun than working in an <em>actual</em> factory.  It'd be pretty boring to just be pulling<em> one</em> lever all day, the only entertainment being the occasional off-color joke hollered at you from the guy manning the adjacent lever.  "Ey, Guillermo, you hear the one about the little blind girl...?"</p>
<h2>Super Mario Bros (Widescreen, 1988)</h2>
<p>Near the end of the 80s, Nintendo started releasing G&#38;Ws which twisted the established rules of game&#38;watchery in a direction which laid the groundwork for larger, more ambitious things to come.    Gone (for the most part) were detailed backgrounds and environments; gone also were large, partially-animated characters.  Instead, the LCDs themselves formed the obstacles, and character sprites were shrunk down enough to accommodate several different sprites within a small space.  Think of it like this; the LCDs essentially serve the same function as pixels.   In this way, games could break free of the static "single-screen" action of previous entries, and feature actual <em>levels</em> with a variety of obstacles. Super Mario Bros, Climber and Balloon Fight basically served as proof-of-concept for the Gameboy, which was to appear a year later.</p>
<p>Far from a mere experiment, Super Mario Bros was and is a really cool game.  Basically you just run, jump and swim through eight levels before looping back to the first.  Then you replay through the same levels, but this time with an additional enemy.  The first loop features exactly zero enemies, which makes it sort of a drag to plow through after you've thoroughly mastered it.  But luckily, there's a remarkable variety of level-types to keep things interesting; mostly auto-scrolling platforming, with a dash of (extremely simple) underwater action, timed single-screen challenges (these are the toughest), and the final level even features a rudimentary maze.</p>
<p>Of course, with this many level-types, a certain degree of interpretation must be employed.  A platform in one level can be a rotating bar of fire in the next, and since both are made from the same simple LCD "line," this will confuse the hell out of you the first time you find yourself dead for no readily apparent reason.  But  overall, this is a forgivable offense, and while the game obviously isn't in the same league as it's NES counterpart, it's a pretty unique little artifact that's surprisingly fun to this day.</p>
<h2>Climber (Widescreen, 1988)</h2>
<p>Climber stands as perhaps - no,definitely - the most I've ever spent on a game-related item (barring, of course, consoles).   It's with no small amount of shame that I inform you, the reader, that I paid nearly two-hundred dollars for this thing.  Scoff if you must, but for a man of my immense stature, such sums of money are but trifles.  Be that as it may (but sadly isn't), I'm sure it won't surprise you to learn that, by merit of gameplay alone, Climber isn't worth anywhere near that much.</p>
<p>But don't let that fool you into thinking it's not a good game.  It's <em>quite</em> good, though I find it to be incredibly difficult for some reason.  You basically just jump up a series of platforms, "climbing," if you will, until you get to the top of a stage, at which point you have to time one final jump just right to grab onto a bird who'll take you to the next, more sinister level.  Things quickly take a turn for the fucking sadistic, as you're forced to jump between moving platforms while avoiding walls of thorns.</p>
<p>The game lacks somewhat in the momentum department.  You'll be hopping around like a mad hatter, when suddenly you realize that there aren't any platforms accessible from the platform you're standing on (placement of which<em> I believe </em>is random, which is a very cool perk, and a definite advantage over Super Mario Bros' static level designs).  The only solution in these situations is to wait for a brickman to collapse himself, creating a viable new platform for you.  The problem is that sometimes (not often, really) you'll be stuck in the center of the screen waiting for several brickmen to make their leisurely rounds setting up a bridge.  These periods of just sitting and waiting, however brief, really interrupt the flow of the game, which otherwise moves along at a satisfyingly brisk pace.</p>
<p>Fun game overall, but I sort of feel like it's a ticking time bomb on my shelf, waiting to self-destruct just so it can watch (from Game&#38;Watch purgatory) this foolish-spending consumer cry about his wasted hundred and eighty bucks.  So yeah... if anybody is interested in buying it off me, for chrissake drop me a line.  No, seriously.</p>
<p>kroozelroy@california.com</p>
<h1>Final Word</h1>
<p>Well, that's all the game's I've got, though I've played many of the other sixty or so total games via Nintendo's Game &#38; Watch Gallery series.  If you, the loyal Krooze's Haunt reader, are seriously considering starting a collection of these little buggers, or beefing up an existing collection, here is my advice to you; take all that money and give it to a homeless guy on the street (preferably one who has some sort of dreadful addiction of his own).  He'll get ten times as much enjoyment from it, and honestly, you won't be throwing away your cash any more than you would by "investing" it in these little charlatans.</p>
<p>Game and Watch Galleries (for the Advance as well as the original Gameboy) are your friends.  You can actually <em>play</em> most of the best games via these compilations, and really, isn't that the point of collecting games in the first place?  The only real drag is that sometimes you need to unlock some of the games, an awful process that involves playing the various games for hours at a time - which is all fine and dandy on the enjoyable games, but the shitty ones will have you seriously questioning what you're doing with your life.</p>
<p>Better than those collections, i feel, is a soon-to-be-rare (don't quote me) DS game simply titled  <a href="http://i120.photobucket.com/albums/o171/KroozeLRoy/GandWDS.jpg">Game &#38; Watch Collection</a> (no sissy <em>galleries</em> here), which has never seen a retail release, but instead was a giveaway from the Club Nintendo service in Japan (something akin to collecting Kool-Aid points).  For a so-called "collection" this package is pretty meager with a mere three games (all of the dual screen variety), but all of them are top notch; Oil Panic, Greenhouse and Donkey Kong.  Since the DS hardware is based upon the handheld design these games pioneered, it actually feels like the real deal to play these extremely accurate emulations.  As of right now, you can still import this cool little compilation for about the price of a forty dollar cheeseburger, and I highly recommend that you do exactly that.</p>
<p>I also recommend that that is as far as you allow your G&#38;W curiosity to take you.  These old relics should only have a place on the shelfs of the most obsessive and pitiable collectors, and everyone else should regard them as mere curios from the early days of this young industry.  And like most curios, these too should be viewed from afar.</p>
<p><em><strong>NOTE: Some of my information was taken from <a href="http://www.gameandwatch.com/">this interesting and informative site.</a></strong></em></p>
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<title><![CDATA[EscucHamos CrystAl CastlEs &amp; HayEs PeEbles]]></title>
<link>http://anatomika.wordpress.com/?p=71</link>
<pubDate>Fri, 13 Jun 2008 19:33:09 +0000</pubDate>
<dc:creator>dorianrye</dc:creator>
<guid>http://anatomika.wordpress.com/?p=71</guid>
<description><![CDATA[ 
 
Aun vivimos la resaca del nuevo siglo, la decadencia y apatía de los últimos siete años tod]]></description>
<content:encoded><![CDATA[<p class="MsoNormal" style="text-align:justify;margin:0;"><span style="font-size:small;font-family:Times New Roman;"><a href="http://anatomika.files.wordpress.com/2008/06/courtweb.jpg"><img class="aligncenter size-full wp-image-72" src="http://anatomika.wordpress.com/files/2008/06/courtweb.jpg" alt="Crystal Castles" width="500" height="498" /></a> </span></p>
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<p class="MsoNormal" style="text-align:justify;margin:0;"><span style="font-size:small;font-family:Times New Roman;">Aun vivimos la resaca del nuevo siglo, la decadencia y apatía de los últimos siete años todavía pesan gravitando en todo lo que nos rodea, acoge o consumimos; nos tienen un poco molestos. </span></p>
<p class="MsoNormal" style="text-align:justify;margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="text-align:justify;margin:0;"><span style="font-size:small;font-family:Times New Roman;">Y es que arrancar cuesta, hace falta una limpieza que es una purga y un reciclaje y luego sintonizar con aquella intuición sublime que nos permita la recreación del rumbo que nuestro genero tomará sobre la tierra en los próximos decenios. Por ello complace descubrir grandes atisbos de esta sintonía, en este caso desde la música. Son dos versiones que he descubierto esta semana, la primera llega desde la precocidad.</span></p>
<p class="MsoNormal" style="text-align:justify;margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="text-align:justify;margin:0;"><span style="font-size:small;font-family:Times New Roman;">Hedi Slimane, el diseñador francés reconocido por impregnar de la escena rock a la nueva etapa de Dior Homme ahora ejerce de mecenas auspiciando la carrera de un imberbe <strong>Hayes Peebles</strong>. Ya el <em>New York Magazine</em> ha lanzado la alerta, <a title="Hayes Peeble en Myspace" href="http://www.myspace.com/hayespeebles" target="_blank">Peebles </a>que con quince años y su rock acústico, su guitarra que suena por momentos a Macy Star y su voz que no delata su juventud sino un don para la interpretación de la vida ha captado la atención no solo de Slimane sino de mucha gente de la música en la Gran Manzana donde el público que suele ser despiadado le ha recibido con afecto.</span></p>
<p class="MsoNormal" style="text-align:justify;margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="text-align:justify;margin:0;"><span style="font-size:small;font-family:Times New Roman;">Sobre sus letras Hayes dice que son historias que empiezan casi siempre como “una frase que me vienen a la cabeza en cualquier momento, mientras corro hacia el metro, sobre algún sitio o persona en especial. Siento esa extraña sensación interior y sencillamente tengo que escribirlas”. Hayes no escribe canciones fáciles, títulos como “Shame” o “Gone Grey” dan fe de eso. El escenario no lo siento más distinto que mi habitación, ha dicho y nosotros pensamos que atisbamos nuevos tiempos bajo el sol. Por <span> </span>ahora Peebles se encuentra sometido a los exámenes de fin de curso pero también en una sesión de fotos firmada por Hedi Slimane para el reciente número de <a title="VMan magazine" href="http://www.vman.com/" target="_blank">VMan</a>.</span></p>
<p class="MsoNormal" style="text-align:justify;margin:0;"><span><span style="font-size:small;font-family:Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="text-align:justify;margin:0;"><span style="font-size:small;font-family:Times New Roman;">La segunda luz nos llega desde el azar más divertido con <strong>Crystal Castles</strong>, <span> </span>una banda situada en Toronto, Canadá, formada por Ethan Kath (ex "Jakarta" y "Kill Cheerleader") y Alice Glass (ex "Fetus Fatale"), quienes se definen en su website como un chico y una chica. Su historia esta plagada de curiosidades como haber alcanzado la fama por la grabación de una prueba de micrófono de la vocalista  (“<a title="Crystal Castles en Myspace" href="http://www.myspace.com/crystalcastles" target="_blank">Alice Practice</a>”) que se colgó en myspace. También por las acusaciones de plagios, y por utilizar sin permiso la imagen de un viejo flyer con la imagen del rostro de <strong>Madonna</strong> para el merchandising de la banda pensando en que la artista vería con simpatía la iniciativa, no así la maquinaría detrás de ella. <span> </span>En cualquier caso, una banda que es capaz de crear una atmósfera enajenante con su música merece cuanto menos disfrutarla sin prejuicios.</span></p>
<p class="MsoNormal" style="text-align:justify;margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="text-align:justify;margin:0;"><span style="font-size:small;"><span style="font-family:Times New Roman;">Su música te puede sonar futurista, recicladamente ochentera, los treintañeros modernos no tendrán problemas para sintonizar con esta banda cuya música se caracteriza por su uso contundente de samples y la voz distorsionada de su vocalista. Crystal Castles se declaran como los precursores del uso de un teclado modificado del legendario sistema de juegos <strong>Atari 5200</strong> cuyo chip de sonido es empleado como oscilador. Su estilo musical ha sido descrito como “dos feroces y asfixiantes hojas afiladas, <span> </span>los chirriantes sonidos de fallos del Gameboy <span> </span>y las baterías digitales capaces de taladrar el cerebro en lo más profundo hasta enfiebrar” En varios temas te será fácil imaginar a Mario Bros dando brincos desenfrenados, pasando entre ritmos suaves, movidos e histéricos.</span></span></p>
<p class="MsoNormal" style="text-align:justify;margin:0;"> </p>
<p class="MsoNormal" style="text-align:justify;margin:0;"><span style="font-size:small;font-family:Times New Roman;">Ambas apariciones musicales comparten la nostalgia, que para alegría de muchos da paso a la esperanza en nuevos tiempos. Amigos, el futuro está un poco más cerca. </span></p>
<p class="MsoNormal" style="text-align:justify;margin:0;"> </p>
<p class="MsoNormal" style="text-align:justify;margin:0;"> </p>
<p class="MsoNormal" style="text-align:justify;margin:0;"> </p>
<p class="MsoNormal" style="text-align:justify;margin:0;"><img class="aligncenter size-full wp-image-73" src="http://anatomika.wordpress.com/files/2008/06/hays1.jpg" alt="Hayes Peebles" width="500" height="375" /></p>
<p> </p>
<p><a href="http://anatomika.files.wordpress.com/2008/06/hays5.jpg"><img class="aligncenter size-full wp-image-76" src="http://anatomika.wordpress.com/files/2008/06/hays5.jpg" alt="" width="308" height="408" /></a><a href="http://anatomika.files.wordpress.com/2008/06/crystalcastles3.jpg"><img class="aligncenter size-full wp-image-75" src="http://anatomika.wordpress.com/files/2008/06/crystalcastles3.jpg" alt="" width="266" height="360" /></a><a href="http://anatomika.files.wordpress.com/2008/06/crystalcastles2.jpg"><img class="aligncenter size-full wp-image-74" src="http://anatomika.wordpress.com/files/2008/06/crystalcastles2.jpg" alt="" width="471" height="1080" /></a></p>
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<title><![CDATA["Esta vida pide otra (extra)"]]></title>
<link>http://kingoftheapes.wordpress.com/?p=41</link>
<pubDate>Fri, 13 Jun 2008 13:22:14 +0000</pubDate>
<dc:creator>kingoftheapes</dc:creator>
<guid>http://kingoftheapes.wordpress.com/?p=41</guid>
<description><![CDATA[
The Advantage – “S/T” ( 5RC / KRS, 2004 )
The Advantage es una curiosa banda californiana, fo]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" style="vertical-align:middle;" src="http://img515.imageshack.us/img515/7272/460650314lp0.jpg" alt="" width="429" height="429" /></p>
<p style="text-align:center;"><strong>The Advantage – “S/T” ( 5RC / KRS, 2004 )</strong></p>
<p style="text-align:justify;"><a href="http://www.myspace.com/theadvantage1" target="_blank"></a><strong><a href="http://www.myspace.com/theadvantage1" target="_blank">The Advantage</a></strong> es una curiosa banda californiana, formada por un puñado de <em>“geeks”</em> consoleros que se dedican a versionar las sintonías clásicas de los videojuegos de la  NES en clave de “math-rock” instrumental. Su obsesión por los <a href="http://theadvantageband.com" target="_blank">8-bits</a> llega tan lejos como para que hayan decidido bautizar a su grupo en honor a un modelo de “joystick” patentado en los años ochenta por la omnipresente Nintendo.</p>
<p style="text-align:justify;">En estos días de PS3 y XBox es de agradecer semejante ejercicio de estilo nostálgico; sobre todo cuando se hace con tanta enjundia. Porque la pericia instrumental del cuarteto es absolutamente alucinante, consiguiendo que la cosa no se quede en agua de borrajas, ocurrencia tonta o broma sin gracia. Claro que, al tratarse de un proyecto paralelo de la gente de Generic (uno de los secretos mejor guardados del “underground” norteamericano) y Hella, era menester que la cosa les saliese redonda.</p>
<p style="text-align:justify;">Partiendo de semejante material de derribo, se las ingenian para marcarse vacilonas y sorprendentes <em>“covers”</em> de <em>"Ghosts 'n' Goblins"</em>, <em>"Metal Gear"</em>, <em>"Zelda"</em>, <em>"Mario Bros"</em>, <em>“Castlevania”</em>, tan adictivas como los videojuegos originales. Imagina a que sonarían unos Trans Am emperrados en post-rockear con la Sega Mastersystem y te acercarás bastante a lo que ofrecen estos entrañables chalados: (muy) buena música para revisar tu vieja colección de “Micromanía” y “Hobby Consolas”.</p>
<p style="text-align:justify;">Por cierto, que en 2006 editaron una continuación de similar calado guasón -<strong>“Elf Titled”</strong>- sumando la friolera de 16 nuevas versiones a su demencial repertorio.</p>
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<title><![CDATA[Papel de parede]]></title>
<link>http://cavves.wordpress.com/?p=1679</link>
<pubDate>Thu, 12 Jun 2008 23:05:53 +0000</pubDate>
<dc:creator>cavves</dc:creator>
<guid>http://cavves.wordpress.com/?p=1679</guid>
<description><![CDATA[
Que tal enfeitar o seu quarto com esses papeis de parede!?
Veja todos os modelos no site Whatisblik]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://cavves.files.wordpress.com/2008/06/quarto.jpg"><img class="alignnone size-full wp-image-1680" src="http://cavves.wordpress.com/files/2008/06/quarto.jpg" alt="" width="468" height="282" /></a></p>
<p>Que tal enfeitar o seu quarto com esses papeis de parede!?<br />
Veja todos os modelos no site <a href="http://www.whatisblik.com/nintendo/" target="_blank">Whatisblik</a>, tem até do <a href="http://www.whatisblik.com/Merchant2/merchant.mvc?Screen=PROD&#38;Store_Code=B&#38;Product_Code=BL-106A" target="_blank">Space Invaders</a>!!!</p>
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<title><![CDATA[[PNG TIME] PaperMario Pack by Dgiac]]></title>
<link>http://nkworld.wordpress.com/?p=123</link>
<pubDate>Thu, 12 Jun 2008 10:56:42 +0000</pubDate>
<dc:creator>dockside</dc:creator>
<guid>http://nkworld.wordpress.com/?p=123</guid>
<description><![CDATA[Ecco un piccolo pack di png a tema&#8230;SuperMario
Sono veramente ben fatte&#8230;L&#8217;autore è]]></description>
<content:encoded><![CDATA[<p>Ecco un piccolo pack di png a tema...<strong>SuperMario</strong></p>
<p>Sono veramente ben fatte...L'autore è <strong>Dgiac di Nokioteca</strong>, che è inoltre un bravissimo Thememaker!</p>
<p style="text-align:center;"><img src="http://img514.imageshack.us/img514/6448/previewhw1.png" alt="" width="480" height="380" /></p>
<p><!--more--></p>
<p style="text-align:center;"><a href="http://www.mediafire.com/?tswwz98iuum" target="_blank">DOWNLOAD</a></p>
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<title><![CDATA[Pastel de bodas al estilo mario...]]></title>
<link>http://malditoblo.wordpress.com/?p=19</link>
<pubDate>Mon, 09 Jun 2008 09:03:18 +0000</pubDate>
<dc:creator>darkseker</dc:creator>
<guid>http://malditoblo.wordpress.com/?p=19</guid>
<description><![CDATA[Pues les traigo una imagen de un pastel para bodas, de lo mas espectacular que hay, yo cuando me cas]]></description>
<content:encoded><![CDATA[<p>Pues les traigo una imagen de un pastel para bodas, de lo mas espectacular que hay, yo cuando me case voy a manadar a pedir una igual, aunque mi mujer no quiera...</p>
<p>Me hace recordar aquellos tiempos en los que nos juntabamos los amigos a jugar nintendo 64, mas explicitamente mario kart, esque esta impresionante este pastel, incluye para mi los tres mejores mundos de mario kart 64.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://www.pixfans.com/wp-content/uploads/2008/06/tarta-boda-mario.jpg" alt="pastel mario kart" width="400" height="607" /></p>
<p style="text-align:left;">Via: <a title="pixfans" href="http://www.pixfans.com/fantastica-tarta-de-boda-de-mario-kart/" target="_blank">Pixfans</a></p>
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<title><![CDATA[DOS Games -&gt; ARCADE 16 bit!]]></title>
<link>http://msbasic.wordpress.com/?p=55</link>
<pubDate>Sun, 08 Jun 2008 05:30:29 +0000</pubDate>
<dc:creator>msbasic</dc:creator>
<guid>http://msbasic.wordpress.com/?p=55</guid>
<description><![CDATA[I just wanted to share of the best known Arcade 16 Bit Games out there:

Metal_Slug_Superpack.www.ri]]></description>
<content:encoded><![CDATA[<p>I just wanted to share of the best known Arcade 16 Bit Games out there:</p>
<p><img src="http://img218.imageshack.us/img218/5081/metalslugseriesen5.jpg" alt="Metal Slug" width="497" height="543" /></p>
<p><a href="http://rapidshare.com/files/100530471/Metal_Slug_Superpack.www.ripirip.org.part1.rar" target="_blank">Metal_Slug_Superpack.www.ripirip.org.part1.rar</a> 100 MB<br />
<a href="http://rapidshare.com/files/100726918/Metal_Slug_Superpack.www.ripirip.org.part2.rar" target="_blank">Metal_Slug_Superpack.www.ripirip.org.part2.rar</a> 100 MB<br />
<a href="http://rapidshare.com/files/100733643/Metal_Slug_Superpack.www.ripirip.org.part3.rar" target="_blank">Metal_Slug_Superpack.www.ripirip.org.part3.rar</a> 41 MB</p>
<p><img src="http://tn3-1.deviantart.com/300W/fs7.deviantart.com/i/2005/220/b/e/SUPER_MARIO_BROS_MARIO_A_LUIGI_by_FlintofMother3.jpg" alt="Mario Bros" width="300" height="361" /></p>
<p><a href="http://www.sendspace.com/file/stwolp">http://www.sendspace.com/file/stwolp</a> 60 KB</p>
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<title><![CDATA[Para los viejos hehe: Super nintendo en Firefox!]]></title>
<link>http://gtanime.wordpress.com/?p=230</link>
<pubDate>Sun, 08 Jun 2008 03:59:05 +0000</pubDate>
<dc:creator>Bernal</dc:creator>
<guid>http://gtanime.wordpress.com/?p=230</guid>
<description><![CDATA[
Para los que somos de la generacion NET,  sabremos que los juegos de nintendo y supernintendo marca]]></description>
<content:encoded><![CDATA[<p><img src="http://i51.photobucket.com/albums/f369/lilith2014/super-mario-bros-dx-big.jpg" alt="Mario Bros" /><br />
Para los que somos de la generacion NET,  sabremos que los juegos de nintendo y supernintendo marcaron nuestra niñez y juventud. Desde juegos como Mortal Kombat 1, II, 3, street fighter, hasta la saga de Mario Bros, fueron los juegos que nos entretuvieron y dejaron la "tenta" o "escondite" y hasta "1,2,3, chiviri cuarta" en nuestro cajon de juegos olvidados.<br />
<img src="http://i51.photobucket.com/albums/f369/lilith2014/s26820_nds_1.jpg" alt="Tortugas Ninja" /><br />
Despues de la desaparicion del nintendo y snes, varias consolas nos brindaron la oportunidad de poder jugar de nuevo nuestros juegos de niñes como ahora en PS3 tengo Mortal Kombat II con opcion de jugar en linea, a un precio de $5. Y aun mas nuevo... el mejor browser del mundo, Firefox y gracias a unos programadores argentinos tenemos la oportunidad de jugar mas de 2500 juegos de nintendo y snintendo sin necesidad de bajarlos. Firenes es un plugin que por medio de Java detecta los juegos y los puedes jugar.</p>
<p>Solo descarga el plugin en la <a href="http://firenes.com.ar">pagina</a> (Mozilla no tiene el addon todavia, o lo quitaron) y listo!<br />
<img src="http://i51.photobucket.com/albums/f369/lilith2014/previa.png" alt="" /></p>
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