Blogs about: Games Research

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Lighting

danielsmithwordpresscom wrote 6 days ago: The three forms of OpenGL is per polygon, per vertex and per pixel lighting. Each one of these pictu … more »

Artificial Intelligence (AI) Part 2

danielsmithwordpresscom wrote 6 days ago: core task that  programmers face to make intelligent life like behavior for NPC’s are - the e … more »

AI and NPC's

deanstack wrote 4 months ago: “Today NPC’s are blind men with a stick” The Core tasks of programmers: The three … more »

Animation Systems

danielsmithwordpresscom wrote 4 months ago: The disadvantages of a mesh based character system is for an example if you have 300 vertices for a … more »

AI and NPC's

Dave wrote 4 months ago: Programmers are faced with many core tasks when scripting intelligent life like behaviour. The core … more »

Ai And Npcs

darboidz wrote 4 months ago: There are core tasks that programmers face when scripting intelligent life like behaviour for npcs … more »

Tags: NPCs

Artificial Intelligence (AI)

danielsmithwordpresscom wrote 4 months ago: NPC stands for non-playable character, the term means the characters/creatures that are greneratge … more »

NPC's

deanstack wrote 4 months ago: An NPC is a coded character in a game that plays out certain tasks given to it. An NPC is a characte … more »

NPC's

darboidz wrote 4 months ago: npc stands for non playable character, npcs are characters a video game that the user dosnt controll … more »

Tags: NPCs

HEDMM

Dave wrote 4 months ago: Havok - Havok is a very robust physic engine which allows alot of objects on screen at a time. Eupho … more »

Artificial Intelligence1 comment

Dave wrote 4 months ago: NPC stands for Non-playable character. NPC’s  are the characters in a game that are controlle … more »

Animation Systems

deanstack wrote 5 months ago: Disadvantages of using mesh based characters: The disadvantages of using mesh based characters is th … more »

Animation Systems

darboidz wrote 5 months ago: Disadvantages of a mesh system the disadvantages of a mesh based system is that the about of vertice … more »

Tags: Uncategorized

Animation Systems

Dave wrote 5 months ago: The disadvantages of a mesh based character system is that it has alot of polygons and vertices to h … more »

Light Mapping

Dave wrote 5 months ago: A lightmap is a light data structure that is used in 3D games engines which contains the brightness … more »

Lighting

deanstack wrote 5 months ago: API (Application Programming Interface): An API is an interface that uses source code that a comput … more »

Lighting

darboidz wrote 5 months ago: API api stands for application programming interface an API is a source code interface that another … more »

Lighting

bonelord wrote 5 months ago: API API originally meaning Advanced Programming Interface, is now more commonly known as Application … more »

Tags: Games engines

Lighting

Dave wrote 5 months ago: API stands for Application Programming Interface, API is a source code interface which is used by op … more »


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