Blogs about: Games 20

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7x more interest in free to play games than subscription games1 comment

jeremyliew wrote 2 days ago: Worlds In Motion summarizes key findings from the new Parks report on gaming. Of the 2,000+ online … more »

Tags: Games, Gaming, virtual goods

29 business models for games6 comments

jeremyliew wrote 3 weeks ago: At the Social Gaming Summit recently, on the panel about Monetization and Business Models, David Per … more »

Tags: Business models, Games, Gaming

IMVU selling over $1m/mth in virtual goods4 comments

jeremyliew wrote 1 month ago: GigaOm says that IMVU is generating over $1m/mth in revenue: Flying under the proverbial radar for t … more »

Tags: Business models, Games, Gaming, MMORPG, virtual goods, virtual worlds

Acclaim to make $30m in revenue from free to play games this year3 comments

jeremyliew wrote 1 month ago: Howard Marks spoke at Paris GDC today, and Worlds in Motion has a writeup, including quotes from Mar … more »

Tags: Business models, freemium, Games, Gaming, virtual goods

The elements of Crafting as a game mechanic

jeremyliew wrote 1 month ago: Psycochild posted on crafting from a game designers point of view last week. He notes: Crafting is t … more »

Tags: Game design, Game mechanics, Games, Gaming, virtual goods

How casual MMOs benefit from hardcore players1 comment

jeremyliew wrote 1 month ago: One of the take aways of the social gaming summit last week was that even casual MMOGs need to focus … more »

Tags: Game design, Game mechanics, Games, Gaming, social games, social gaming

Notes, video and commentary on the Social Gaming Summit 7 comments

jeremyliew wrote 1 month ago: The Social Gaming Summit was quite a success on Friday. Over 400 attendees seemed to enjoy the sessi … more »

Tags: asynchronous gaming, Business models, Casual games, Game design, Game mechanics, Games, Gaming, MMORPG, social games

Great agenda for the Social Gaming Summit on Friday8 comments

jeremyliew wrote 1 month ago: I’m very excited about the Social Gaming Summit on Friday that I’m co-producing. The pro … more »

Tags: Conferences, digital goods, Game design, Game mechanics, Games, Gaming, social games, social gaming, virtual goods

How many of your MMOG's monthly users can you get to pay?2 comments

jeremyliew wrote 1 month ago: I recently concluded that good MMOGs can expect $1-2 per user per month from a free to play model, w … more »

Tags: Business models, Games, Gaming, MMORPG, Subscription, virtual goods, virtual worlds

Second Life monetizing at 5x higher than other casual MMOGs4 comments

jeremyliew wrote 1 month ago: Yesterday I pulled together some analysis of monetization rates for casual MMOGs. In my analysis I e … more »

Tags: Business models, Games, Gaming

Successful MMOGs can see $1-2 in monthly ARPU20 comments

jeremyliew wrote 1 month ago: There are not many publicly available statistics on the free-to-play industry in the western world. … more »

Tags: freemium, Games, Gaming, MMORPG, Subscription, virtual goods

Social Gaming pwns the industry

jeremyliew wrote 1 month ago: I have a guest post on Techcrunch about social gaming that covers some of the trends I’ve blog … more »

Tags: Games, Gaming, social games, social gaming

How social games can retain their best players1 comment

jeremyliew wrote 1 month ago: I’ve posted previously about how important it is to retain users of social apps, and offered u … more »

Tags: Game mechanics, Games, Gaming, social games, social gaming

Nexon's Maplestory sold $30m of digital goods in the US in 20077 comments

jeremyliew wrote 2 months ago: The WSJ had an article on Friday about Nexon and the virtual goods model. Not new news to most reade … more »

Tags: digital goods, Games, Gaming, MMORPG, virtual goods

San Jose Mercury on social games1 comment

jeremyliew wrote 2 months ago: Scott Haris has a good article today on social games in the San Jose Mercury that captures the essen … more »

Tags: Games, Gaming, social games, social gaming

Monetizing MMOG players without creditcards through retail2 comments

jeremyliew wrote 2 months ago: Raph’s latest post says that there is a market glut of MMOGs, but most of them will survive. I … more »

Tags: Business models, digital goods, Games, Gaming, MMORPG, virtual goods

Getting player culture right is important to MMOGs and social media sites1 comment

jeremyliew wrote 2 months ago: Massively has a summary of the panel discussion from ION last week that gave a five year forecast fo … more »

Tags: Culture, Game design, Game mechanics, Games, MMORPG, Social Media, Social Networks

More on designing in-game economies

jeremyliew wrote 2 months ago: Gamasutra summarizes a panel discussion at ION today about designing games with gold farmers in mind … more »

Tags: Economics, Game design, Game mechanics, Games, Gaming, social games, social gaming

Strong speaker line up at Social Gaming Summit on June 13th2 comments

jeremyliew wrote 2 months ago: Last week I mentioned that I’m speaking at Interplay Con on May 22nd. Another great conferenc … more »

Tags: Conferences, Game design, Game mechanics, Games, Gaming, social games, social gaming


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