Blogs about: Games 20
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7x more interest in free to play games than subscription games
Worlds In Motion summarizes key findings from the new Parks report on gaming. Of the 2,000+ online gamers polled, only hardcore gamers were found to be interested in subscribing to an MMORPG service,… more »
Lightspeed Venture Partners Blog
7x more interest in free to play games than subscription games
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jeremyliew wrote 2 days ago: Worlds In Motion summarizes key findings from the new Parks report on gaming. Of the 2,000+ online … more »
29 business models for games
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jeremyliew wrote 3 weeks ago: At the Social Gaming Summit recently, on the panel about Monetization and Business Models, David Per … more »
IMVU selling over $1m/mth in virtual goods
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jeremyliew wrote 1 month ago: GigaOm says that IMVU is generating over $1m/mth in revenue: Flying under the proverbial radar for t … more »
Acclaim to make $30m in revenue from free to play games this year
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jeremyliew wrote 1 month ago: Howard Marks spoke at Paris GDC today, and Worlds in Motion has a writeup, including quotes from Mar … more »
The elements of Crafting as a game mechanic
jeremyliew wrote 1 month ago: Psycochild posted on crafting from a game designers point of view last week. He notes: Crafting is t … more »
How casual MMOs benefit from hardcore players
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jeremyliew wrote 1 month ago: One of the take aways of the social gaming summit last week was that even casual MMOGs need to focus … more »
Notes, video and commentary on the Social Gaming Summit
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jeremyliew wrote 1 month ago: The Social Gaming Summit was quite a success on Friday. Over 400 attendees seemed to enjoy the sessi … more »
Great agenda for the Social Gaming Summit on Friday
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jeremyliew wrote 1 month ago: I’m very excited about the Social Gaming Summit on Friday that I’m co-producing. The pro … more »
How many of your MMOG's monthly users can you get to pay?
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jeremyliew wrote 1 month ago: I recently concluded that good MMOGs can expect $1-2 per user per month from a free to play model, w … more »
Second Life monetizing at 5x higher than other casual MMOGs
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jeremyliew wrote 1 month ago: Yesterday I pulled together some analysis of monetization rates for casual MMOGs. In my analysis I e … more »
Successful MMOGs can see $1-2 in monthly ARPU
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jeremyliew wrote 1 month ago: There are not many publicly available statistics on the free-to-play industry in the western world. … more »
Social Gaming pwns the industry
jeremyliew wrote 1 month ago: I have a guest post on Techcrunch about social gaming that covers some of the trends I’ve blog … more »
How social games can retain their best players
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jeremyliew wrote 1 month ago: I’ve posted previously about how important it is to retain users of social apps, and offered u … more »
Nexon's Maplestory sold $30m of digital goods in the US in 2007
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jeremyliew wrote 2 months ago: The WSJ had an article on Friday about Nexon and the virtual goods model. Not new news to most reade … more »
San Jose Mercury on social games
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jeremyliew wrote 2 months ago: Scott Haris has a good article today on social games in the San Jose Mercury that captures the essen … more »
Monetizing MMOG players without creditcards through retail
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jeremyliew wrote 2 months ago: Raph’s latest post says that there is a market glut of MMOGs, but most of them will survive. I … more »
Getting player culture right is important to MMOGs and social media sites
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jeremyliew wrote 2 months ago: Massively has a summary of the panel discussion from ION last week that gave a five year forecast fo … more »
More on designing in-game economies
jeremyliew wrote 2 months ago: Gamasutra summarizes a panel discussion at ION today about designing games with gold farmers in mind … more »
Strong speaker line up at Social Gaming Summit on June 13th
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jeremyliew wrote 2 months ago: Last week I mentioned that I’m speaking at Interplay Con on May 22nd. Another great conferenc … more »
