Blogs about: Game Design
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Add some mystery to your rewards
It helps for player’s to understand why they get a reward or score, it links them to the simulation at the core of the game. Occasionally, and for certain types of rewards it might add to the e… more »
snippets of cloud
Digital Hollywood: can content help online games?
— 2 comments
writerscabal wrote 20 hours ago: I’m attending Digital Hollywood today, a conference allegedly focusing on the intersection bet … more »
Wave of the Future? No, It's a Tsunami
— 11 comments
Znodis wrote 1 day ago: Enjoy BM now because in WotLK from 70-80 you’re going to want to be MM. That is of course if … more »
MM Soloing - The Wave of the Future?
— 4 comments
Znodis wrote 1 day ago: In my FAQ, I state BM is how you level, but my recent delving into threat mechanics has made me reco … more »
Development Project - OceanQuest
Alexandra Matthews wrote 2 days ago: I have not been posting on G&L for some time now and this is because I have been working on a r … more »
The Testing Test Data on Test to Test Growl Test
— 8 comments
Znodis wrote 2 days ago: Short version My previous thoughts were true. Scaling on Test is the same as Live. Growl scales wit … more »
How We Created Cel-Shading in Hench
misfitinteractive wrote 2 days ago: Well, here’s your post-alpha update from the Misfit Interactive 3D Director. Kyle wanted me to … more »
Growl Testing
— 2 comments
Znodis wrote 2 days ago: First off, I have to say I hate my server. During these 5 tests, I was killed 3 times. Since _my_ … more »
Game Design: Rewards
kimari2 wrote 3 days ago: (Until I get my own host in a couple of days, I’ll use this blog for my game design thoughts.) … more »
Top 5 trends you need to know in MMOs
— 4 comments
writerscabal wrote 3 days ago: In preparation for the ION Game Conference, we thought we’d update you on the state of MMOs. … more »
Back to school!
Sasha wrote 4 days ago: Tomorrow we’re heading back to the classroom. We’ve had a very productive week-and-a-bit … more »
Diversion Promotion As far as Be faithful to Revived Forebears
fpsosgoodanastasia wrote 4 days ago: Alexa.comJennifer tagged inner self a team up in relation to weeks lapsed forasmuch as this mule tra … more »
Mechanics games and story games
Dan wrote 4 days ago: I’m in a defining mood this year, apparently. For a long time I’ve thought there were tw … more »
add some mystery to your rewards
genecloud wrote 4 days ago: It helps for player’s to understand why they get a reward or score, it links them to the simu … more »
is the pyschology of money, the psychology of score?
genecloud wrote 6 days ago: While money has more importance to people in their real lives, score shares many of the same influe … more »
What Roguelike is SilverRogue like?
silverrogue wrote 6 days ago: If you read the common definition of a Roguelike such as stated on the excellent RogueBasin site, yo … more »
Gamasutra
Lucian wrote 1 week ago: Continuing with recommendations of sites that interest me, I want to talk about Gamasutra. Aside fro … more »
7 rules all video games should obey
spotpuff wrote 1 week ago: This is a great article from cracked.com that outlines some huge problems with current video game de … more »
What kind of NPCs do you want?
— 5 comments
writerscabal wrote 1 week ago: You turn the corner, rifle at the ready, and sneak down the hall. Just as you’re about to sh … more »
Meet the 8TSOC
WriTerGuy wrote 1 week ago: The World Without Oil game centered on a website (www.worldwithoutoil.org, now archived here) which … more »
