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<channel>
	<title>fps &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/fps/</link>
	<description>Feed of posts on WordPress.com tagged "fps"</description>
	<pubDate>Sat, 26 Jul 2008 03:37:41 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Kom&oacute;rka z aparatem 8 Mpix]]></title>
<link>http://xteam7.wordpress.com/2008/07/25/komrka-z-aparatem-8-mpix/</link>
<pubDate>Fri, 25 Jul 2008 20:10:19 +0000</pubDate>
<dc:creator>ParalyserX</dc:creator>
<guid>http://xteam7.wordpress.com/2008/07/25/komrka-z-aparatem-8-mpix/</guid>
<description><![CDATA[
Firma Samsung zaprezentowała nowy model telefonu komórkowego o nazwie Innov8 wyposażonego w apar]]></description>
<content:encoded><![CDATA[<p><img src="http://www.4press.pl/ftp/7/54/%5B8246%5D_samsung-innov8-1-thumb-450x401.jpg" border="0" alt="" hspace="7" vspace="11" align="left" /></p>
<p>Firma Samsung zaprezentowała nowy model telefonu komórkowego o nazwie Innov8 wyposażonego w aparat cyfrowy z matrycą o rozdzielczości 8 Mpix, lampą błyskową oraz funkcjami wykrywania uśmiechu oraz twarzy.</p>
<p>Ponadto urządzenie dysponuje szeroką gamą możliwości multimedialnych, m.in. nagrywaniem filmów z płynnością 30 fps.</p>
<p><!--more--></p>
<p>Telefon posiada wbudowany tuner radiowy FM, duży, 2,8-calowy wyświetlacz i 16MB wewnętrznej pamięci. Produkt wyposażono w WiFi oraz Bluetooth.</p>
<p>Czterozakresowy Innov8 w sprzedaży na europejskim rynku znajdzie się prawdopodobnie na początku przyszłego miesiąca. Cena na razie jest nieznana.</p>
<p><strong>Źródło &#38; Obrazek: </strong><a href="http://4press.pl" target="_blank"><strong>4press.pl</strong></a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Counter Strike for Kids]]></title>
<link>http://greenidesign.wordpress.com/?p=266</link>
<pubDate>Fri, 25 Jul 2008 15:48:33 +0000</pubDate>
<dc:creator>greenidesign</dc:creator>
<guid>http://greenidesign.wordpress.com/?p=266</guid>
<description><![CDATA[As has been mentioned many times already, here at Green i Design we are a bunch of complete dorks an]]></description>
<content:encoded><![CDATA[<p>As has been mentioned many times already, here at <a title="Green i Design" href="http://greenidesign.wordpress.com/about" target="_blank">Green i Design</a> we are a bunch of complete dorks and we're not (that) ashamed to say so. So here we have decided to give back to the dork and geek community with a hilarious video we found knocking around on <a title="Youtube" href="http://www.youtube.com" target="_blank">Youtube</a> the other day.</p>
<p><a href="http://greenidesign.files.wordpress.com/2008/07/counter-strike.jpg"><img class="aligncenter size-medium wp-image-274" src="http://greenidesign.wordpress.com/files/2008/07/counter-strike.jpg?w=300" alt="" width="300" height="225" /></a></p>
<p>Check it out below, its a spoof commercial for "Counter Strike for Kids!" Now for any of you or probably many of you who have played the real <a title="Source" href="http://www.steamgames.com/v/index.php?area=app&#38;AppId=240" target="_blank">Counter Strike or CSS:Source</a> this is a truely hilarious prospect and to anyone who hasnt played CSS it's just a damn fine effort at a viral video!</p>
<p>Enjoy!</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/mB6fq9Aadwk'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/mB6fq9Aadwk&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[[WR] SteeL's Wrapper D3D]]></title>
<link>http://allgamehacks.wordpress.com/?p=729</link>
<pubDate>Fri, 25 Jul 2008 15:18:56 +0000</pubDate>
<dc:creator>hacks4games</dc:creator>
<guid>http://allgamehacks.wordpress.com/?p=729</guid>
<description><![CDATA[How to run hack :
Both : SteeLsWrapperD3D.dll and SteeLsWrapperD3D.exe MUST BE in same folder.
Just ]]></description>
<content:encoded><![CDATA[<p>How to run hack :</p>
<p>Both : SteeLsWrapperD3D.dll and SteeLsWrapperD3D.exe MUST BE in same folder.</p>
<p>Just RUN the SteeLsWrapperD3D.exe &#38; click OK.</p>
<p>and then Start WarRock<br />
The Hack will automatically get INJECTED [Hooked] in WarRock.exe process</p>
<p>Ingame Press INSERT to enable Hacks.</p>
<p>Ingame Press DELETE to Disable Hacks.</p>
<p>-----</p>
<p>IF USING "Winject.exe"</p>
<p>1. RUN Winject.exe</p>
<p>2. Select DLL</p>
<p>3. START Warrock Game</p>
<p>4. Before LOGIN press ALT + TAB &#38; select Process = WarRock.exe</p>
<p>5. CLICK INJECT &#38; PRESS INSERT key on keyboard<br />
<a href="http://www.abload.de/image.php?img=23iiedfxgc.jpg" target="_blank"><img src="http://www.abload.de/thumb/23iiedfxgc.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=11ub1xdunm.jpg" target="_blank"><img src="http://www.abload.de/thumb/11ub1xdunm.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=w1zl92num.jpg" target="_blank"><img src="http://www.abload.de/thumb/w1zl92num.jpg" alt="" /></a></p>
<p><a href="http://www.oldschoolhack.de/hackarchiv.php?file=529" target="_blank"><strong>Download</strong></a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[[WR] SteeL's Wrapper D3D]]></title>
<link>http://hacks4games.wordpress.com/?p=362</link>
<pubDate>Fri, 25 Jul 2008 15:18:51 +0000</pubDate>
<dc:creator>hacks4games</dc:creator>
<guid>http://hacks4games.wordpress.com/?p=362</guid>
<description><![CDATA[How to run hack :
Both : SteeLsWrapperD3D.dll and SteeLsWrapperD3D.exe MUST BE in same folder.
Just ]]></description>
<content:encoded><![CDATA[<p>How to run hack :</p>
<p>Both : SteeLsWrapperD3D.dll and SteeLsWrapperD3D.exe MUST BE in same folder.</p>
<p>Just RUN the SteeLsWrapperD3D.exe &#38; click OK.</p>
<p>and then Start WarRock<br />
The Hack will automatically get INJECTED [Hooked] in WarRock.exe process</p>
<p>Ingame Press INSERT to enable Hacks.</p>
<p>Ingame Press DELETE to Disable Hacks.</p>
<p>-----</p>
<p>IF USING "Winject.exe"</p>
<p>1. RUN Winject.exe</p>
<p>2. Select DLL</p>
<p>3. START Warrock Game</p>
<p>4. Before LOGIN press ALT + TAB &#38; select Process = WarRock.exe</p>
<p>5. CLICK INJECT &#38; PRESS INSERT key on keyboard<br />
<a href="http://www.abload.de/image.php?img=23iiedfxgc.jpg" target="_blank"><img src="http://www.abload.de/thumb/23iiedfxgc.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=11ub1xdunm.jpg" target="_blank"><img src="http://www.abload.de/thumb/11ub1xdunm.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=w1zl92num.jpg" target="_blank"><img src="http://www.abload.de/thumb/w1zl92num.jpg" alt="" /></a></p>
<p><a href="http://www.oldschoolhack.de/hackarchiv.php?file=529" target="_blank"><strong>Download</strong></a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[[WR] uCross-Hair 1.0]]></title>
<link>http://allgamehacks.wordpress.com/?p=726</link>
<pubDate>Fri, 25 Jul 2008 15:14:03 +0000</pubDate>
<dc:creator>hacks4games</dc:creator>
<guid>http://allgamehacks.wordpress.com/?p=726</guid>
<description><![CDATA[All should work.
- open program
- chose your favorite crosshair
- run WarRock
- and Play Smile
You c]]></description>
<content:encoded><![CDATA[<p>All should work.<br />
- open program<br />
- chose your favorite crosshair<br />
- run WarRock<br />
- and Play Smile</p>
<p>You can edit cross-hairs in program folder: uCross-Hair 1.0\User<br />
Open one bitmap in Paint, use ZOOM and press CTR + G. You will have grid to help.<br />
<a href="http://www.abload.de/image.php?img=main983.jpg" target="_blank"><img src="http://www.abload.de/thumb/main983.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=11g53o.jpg" target="_blank"><img src="http://www.abload.de/thumb/11g53o.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=2da20k.jpg" target="_blank"><img src="http://www.abload.de/thumb/2da20k.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=3q6ejm.jpg" target="_blank"><img src="http://www.abload.de/thumb/3q6ejm.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=43fepw.jpg" target="_blank"><img src="http://www.abload.de/thumb/43fepw.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=5n263q.jpg" target="_blank"><img src="http://www.abload.de/thumb/5n263q.jpg" alt="" /></a></p>
<p><a href="http://www.oldschoolhack.de/hackarchiv.php?file=528" target="_blank"><strong>Download</strong></a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[[WR] uCross-Hair 1.0]]></title>
<link>http://hacks4games.wordpress.com/?p=360</link>
<pubDate>Fri, 25 Jul 2008 15:14:01 +0000</pubDate>
<dc:creator>hacks4games</dc:creator>
<guid>http://hacks4games.wordpress.com/?p=360</guid>
<description><![CDATA[All should work.
- open program
- chose your favorite crosshair
- run WarRock
- and Play Smile
You c]]></description>
<content:encoded><![CDATA[<p>All should work.<br />
- open program<br />
- chose your favorite crosshair<br />
- run WarRock<br />
- and Play Smile</p>
<p>You can edit cross-hairs in program folder: uCross-Hair 1.0\User<br />
Open one bitmap in Paint, use ZOOM and press CTR + G. You will have grid to help.<br />
<a href="http://www.abload.de/image.php?img=main983.jpg" target="_blank"><img src="http://www.abload.de/thumb/main983.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=11g53o.jpg" target="_blank"><img src="http://www.abload.de/thumb/11g53o.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=2da20k.jpg" target="_blank"><img src="http://www.abload.de/thumb/2da20k.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=3q6ejm.jpg" target="_blank"><img src="http://www.abload.de/thumb/3q6ejm.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=43fepw.jpg" target="_blank"><img src="http://www.abload.de/thumb/43fepw.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=5n263q.jpg" target="_blank"><img src="http://www.abload.de/thumb/5n263q.jpg" alt="" /></a></p>
<p><a href="http://www.oldschoolhack.de/hackarchiv.php?file=528" target="_blank"><strong>Download</strong></a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[[FPS]BlackShot Closed Beta Coming Soon - Published By OutSpark]]></title>
<link>http://eddywu.wordpress.com/?p=61</link>
<pubDate>Fri, 25 Jul 2008 03:11:16 +0000</pubDate>
<dc:creator>eddywu</dc:creator>
<guid>http://eddywu.wordpress.com/?p=61</guid>
<description><![CDATA[


Recently published by OutSpark. Soon going to Closed BETA. One of the newest recently came out fo]]></description>
<content:encoded><![CDATA[<blockquote>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/MlpvbadWWvY'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/MlpvbadWWvY&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
</blockquote>
<p style="text-align:left;"><em>Recently published by OutSpark. Soon going to Closed BETA. One of the newest recently came out for Free To Play as First Person Shooting category.</em></p>
<p style="text-align:left;">Outspark today announced the newest addition to its virtual playground: Blackshot. A militaristic <a class="iAs" href="http://www.onrpg.com/boards/97912.html#" target="_blank">first-person shooter</a> loaded with powerful weapons, lifelike characters and gritty environments, Blackshot’s intense multiplayer action will appeal to gamers of all skill levels. Outspark continues to aggressively build out its rich portfolio of free-to-play games, and is bringing its community of nearly three million gamers yet another exciting and immersive title with Blackshot.</p>
<p><a class="iAs" href="http://www.onrpg.com/boards/97912.html#" target="_blank">Gamers</a> can view the game trailer now and register for the upcoming closed beta at <a rel="nofollow" href="http://www.playblackshot.com/" target="_blank">www.playblackshot.com</a>.</p>
<p>With the world in a state of chaos and powerful nations competing for money and resources, Blackshot players must take on the role of a mercenary and make a name for themselves in the game’s dangerous environments. Aspiring soldiers of fortune can enter the Blackshot war zone later this summer, when the game makes its worldwide debut.</p>
<p>“We’re thrilled to add an innovative, free-to-play FPS game to our lineup,” said Susan Choe, founder and CEO of Outspark. “Blackshot offers fast-paced action for casual gamers interested in a quick shootout, while hardcore players will love innovative features like the game’s player-versus-environment mode.”</p>
<p>Outspark will release additional details about Blackshot in the coming weeks.</p>
<p><strong><a href="http://blackshot.outspark.com/" target="_blank">http://blackshot.outspark.com/</a></strong></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Mirror's Edge (EA Games)]]></title>
<link>http://willwm.wordpress.com/2008/07/24/mirrors-edge-ea-games/</link>
<pubDate>Thu, 24 Jul 2008 22:06:23 +0000</pubDate>
<dc:creator>willwm</dc:creator>
<guid>http://willwm.wordpress.com/2008/07/24/mirrors-edge-ea-games/</guid>
<description><![CDATA[
Cute chick, cool looking game. Thought it was worth a post.  
http://www.mirrorsedge.com/

]]></description>
<content:encoded><![CDATA[<p align="center"><a href="http://willwm.files.wordpress.com/2008/07/newsletter-61.jpg"><img style="border-right:0;border-top:0;border-left:0;border-bottom:0;" src="http://willwm.files.wordpress.com/2008/07/newsletter-61-thumb.jpg" alt="newsletter_61" width="324" height="253" /></a></p>
<p align="center">Cute chick, cool looking game. Thought it was worth a post. ;-)</p>
<p align="center"><a title="http://www.mirrorsedge.com/" href="http://www.mirrorsedge.com/">http://www.mirrorsedge.com/</a></p>
<p><a href="http://www.mirrorsedge.com"></a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[UT3 Price Dropped Down to $39.99 at Bestsku.com]]></title>
<link>http://pspgamer29.wordpress.com/?p=7</link>
<pubDate>Thu, 24 Jul 2008 18:02:38 +0000</pubDate>
<dc:creator>pspgamer29</dc:creator>
<guid>http://pspgamer29.wordpress.com/?p=7</guid>
<description><![CDATA[so my previous post about Unreal Tournament 3 at bestsku.com stated that the price was 42.99.
Well n]]></description>
<content:encoded><![CDATA[<p>so my previous post about <a title="Unreal Tournament 3" href="http://bestsku.com/productsDetail.asp?PID=2665" target="_blank">Unreal Tournament 3</a> at bestsku.com stated that the price was 42.99.</p>
<p>Well now the <a title="Unreal Tournament III" href="http://bestsku.com/productsDetail.asp?PID=2665" target="_blank">UT3</a> price is now $39.99</p>
<p>I searched the web and thats the cheapest price out there for UT3 on the Xbox 360</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Unreal Tournament 3 Price drop to $39.99 only at Bestsku.com]]></title>
<link>http://jtultrafine.wordpress.com/?p=3</link>
<pubDate>Thu, 24 Jul 2008 17:51:27 +0000</pubDate>
<dc:creator>jtultrafine</dc:creator>
<guid>http://jtultrafine.wordpress.com/?p=3</guid>
<description><![CDATA[Unreal Tournament 3 has recently had a price drop to $39.99
of course this price can only be found a]]></description>
<content:encoded><![CDATA[<p><a title="Unreal Tournament III" href="http://bestsku.com/productsDetail.asp?PID=2665" target="_blank">Unreal Tournament 3</a> has recently had a price drop to $39.99</p>
<p>of course this price can only be found at bestsku.com</p>
<p>Link<a title="Unreal Tournament 3" href="http://bestsku.com/productsDetail.asp?PID=2665" target="_blank"><br />
http://bestsku.com/productsDetail.asp?PID=2665</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Crossfire first screens and information]]></title>
<link>http://randomgamenews.wordpress.com/?p=3892</link>
<pubDate>Thu, 24 Jul 2008 16:00:47 +0000</pubDate>
<dc:creator>randomupdate</dc:creator>
<guid>http://randomgamenews.wordpress.com/?p=3892</guid>
<description><![CDATA[The Record-Setting Military Shooter Comes to Western Markets Fall 2008

Toronto, CANADA-July 24, 200]]></description>
<content:encoded><![CDATA[<div class="releaseheading"><strong>The Record-Setting Military Shooter Comes to Western Markets Fall 2008</strong></p>
<p><strong><br />
Toronto, CANADA-July 24, 2008</strong>- G4BOX Inc, a North American publisher and distributor of interactive entertainment media, released today the first screen shots and additional game feature information for its upcoming online military first-person shooter, Cross Fire. The game is coming to North America and the United Kingdom in fall 2008.</p>
<p>"We have been bombarded with people wanting a sneak peek at Cross Fire before it comes out this fall so we are excited to release the first screen shots and details for the game," said Howard He, Chief Executive Officer of G4BOX. "Cross Fire is an innovative and compelling FPS and we have no doubt it will be a huge hit when it hits the market. But in the meantime people can whet their appetite with these first images."</p>
<p>Cross Fire is being developed by Smilegate for the PC platform. The game boasts fast and stable multiplayer action and graphics thanks to a sophisticated game engine that runs even on low-end PCs.</p>
<p>With two international mercenary forces corporations at war, players assume the role of either a Black Risk mercenary or Global Risk terrorist, and join an online team that must work together to win certain objective-based scenarios. There are four modes of play in the game including Team Death Match, Exploder Match, Elimination Match and Ghost Match. Upon successful completion of these exciting and competitive modes and matches, players earn experience points and achievements which advance their character up various military ranks.</p>
<p>Key features of the game include:</p>
<p>? An all-new match-type called "Ghost Mode" where Mercenaries play<br />
versus an invisible assailant<br />
? Powerful and widely varying weapons<br />
? Customizable in-game characters that can carry different equipment<br />
and weapons<br />
? Duffle bag system that allows players to carry more weapons<br />
? Runs on very low system requirements<br />
[gallery][gallery]<br />
The game has proven to be a huge success in Korea where it was first launched in 2007 by Neowiz. Additional servers had to be added within one hour of the game going live due to the amount of traffic and people playing the game. In mid-March of this year, Cross Fire was the first FPS to launch its open beta in Vietnam. Within three days of the launch, the number of Cross Fire concurrent users reached 62,000 with more than 1.09 million subscribers in total.</p>
<p>For more information about G4BOX and its current product offerings visit <a class="releaselink" href="http://www.G4BOX.com" target="_new">www.G4BOX.com</a>.</div>
]]></content:encoded>
</item>
<item>
<title><![CDATA[[CSS] BlakMajik v1.0 Public]]></title>
<link>http://hacks4games.wordpress.com/?p=358</link>
<pubDate>Thu, 24 Jul 2008 15:02:56 +0000</pubDate>
<dc:creator>hacks4games</dc:creator>
<guid>http://hacks4games.wordpress.com/?p=358</guid>
<description><![CDATA[-&gt;Features
-Aimbot
-Esp
-Visuals
-Misc/Other
Instructions:
1.Run bMKpub.exe
2.Start CSS
3.When in]]></description>
<content:encoded><![CDATA[<p>-&#62;Features<br />
-Aimbot<br />
-Esp<br />
-Visuals<br />
-Misc/Other</p>
<p>Instructions:<br />
1.Run bMKpub.exe<br />
2.Start CSS<br />
3.When in game press insert for menu<br />
4.Use arrow keys to navigate through menu</p>
<p><a href="http://www.oldschoolhack.de/hackarchiv.php?file=527" target="_blank"><strong>Download</strong></a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[[CSS] BlakMajik v1.0 Public]]></title>
<link>http://allgamehacks.wordpress.com/?p=724</link>
<pubDate>Thu, 24 Jul 2008 15:02:40 +0000</pubDate>
<dc:creator>hacks4games</dc:creator>
<guid>http://allgamehacks.wordpress.com/?p=724</guid>
<description><![CDATA[-&gt;Features
-Aimbot
-Esp
-Visuals
-Misc/Other
Instructions:
1.Run bMKpub.exe
2.Start CSS
3.When in]]></description>
<content:encoded><![CDATA[<p>-&#62;Features<br />
-Aimbot<br />
-Esp<br />
-Visuals<br />
-Misc/Other</p>
<p>Instructions:<br />
1.Run bMKpub.exe<br />
2.Start CSS<br />
3.When in game press insert for menu<br />
4.Use arrow keys to navigate through menu</p>
<p><a href="http://www.oldschoolhack.de/hackarchiv.php?file=527" target="_blank"><strong>Download</strong></a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Outspark announces Blackshot and closed beta application]]></title>
<link>http://randomgamenews.wordpress.com/?p=3859</link>
<pubDate>Thu, 24 Jul 2008 14:15:15 +0000</pubDate>
<dc:creator>randomupdate</dc:creator>
<guid>http://randomgamenews.wordpress.com/?p=3859</guid>
<description><![CDATA[SAN FRANCISCO - July 24, 2008

Outspark today announced the newest addition to its virtual playgroun]]></description>
<content:encoded><![CDATA[<div class="dateline">SAN FRANCISCO - July 24, 2008</div>
<div class="body">
<p>Outspark today announced the newest addition to its virtual playground: Blackshot. A militaristic first-person shooter loaded with powerful weapons, lifelike characters and gritty environments, Blackshot’s intense multiplayer action will appeal to gamers of all skill levels. Outspark continues to aggressively build out its rich portfolio of free-to-play games, and is bringing its community of nearly three million gamers yet another exciting and immersive title with Blackshot.</p>
<p>Gamers can view the game trailer now and register for the upcoming closed beta at <a href="http://www.playblackshot.com/">www.playblackshot.com</a>.</p>
<p>With the world in a state of chaos and powerful nations competing for money and resources, Blackshot players must take on the role of a mercenary and make a name for themselves in the game’s dangerous environments. Aspiring soldiers of fortune can enter the Blackshot war zone later this summer, when the game makes its worldwide debut.</p>
<p>“We’re thrilled to add an innovative, free-to-play FPS game to our lineup,” said Susan Choe, founder and CEO of Outspark. “Blackshot offers fast-paced action for casual gamers interested in a quick shootout, while hardcore players will love innovative features like the game’s player-versus-environment mode.”</p>
<p>Outspark will release additional details about Blackshot in the coming weeks.</p></div>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Resistance 2 Screenshots]]></title>
<link>http://sev1512.wordpress.com/?p=1073</link>
<pubDate>Thu, 24 Jul 2008 12:34:22 +0000</pubDate>
<dc:creator>AfterLife</dc:creator>
<guid>http://sev1512.wordpress.com/?p=1073</guid>
<description><![CDATA[When Resistance 2 was first shown on GTtv people thought the game didn&#8217;t looked that great. In]]></description>
<content:encoded><![CDATA[<p>When Resistance 2 was first shown on GTtv people thought the game didn't looked that great. Insomniac games mentioned it wasn't a finished product and that a Graphical update was coming and that you would see it in the new E3 trailer. Today Insomniac made new screenshots available, and to be honest, I'm pretty speechless about them.</p>
<p style="text-align:center;"><a href="http://www.uploadandgo.com/images/res06.jpg"><img class="aligncenter" src="http://www.uploadandgo.com/images/res06.jpg" alt="" width="400" height="222" /></a></p>
<p><!--more--></p>
[gallery]
<p>Resistance 2 will be released in November 2008. The beta is rumored to be in Qore Episode 3, which <a href="http://playstationlifestyle.net/author/bigpete7978/">Bigpete7978</a> mentioned earlier.</p>
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<title><![CDATA[Just plug it into the back of my head]]></title>
<link>http://avidgamers.wordpress.com/?p=46</link>
<pubDate>Thu, 24 Jul 2008 12:15:35 +0000</pubDate>
<dc:creator>Francois Wiid</dc:creator>
<guid>http://avidgamers.wordpress.com/?p=46</guid>
<description><![CDATA[I love tactical shooter games, the more real, the better.
In the online PC version of COD4, on a ful]]></description>
<content:encoded><![CDATA[<p>I love tactical shooter games, the more real, the better.</p>
<p>In the online PC version of COD4, on a full-ish SGS server your life expectancy is insane, some people stop playing online because most of the time, you don't survive the duration of a single clip. Ja, that would happen in real life as well if you'd run in the in the middle of the street, spraying-&#38;-praying. A lota players are playing a semi-realistic game, arcade style...</p>
<p>I've dreamt of a FPS where it's as close to real life as possible. Things like taking a chest shot and dropping, loosing ability to walk, realistic firing accuracy, getting tired, <a href="http://www.christiantoday.com/article/marine.who.dived.on.grenade.to.be.honoured/20825.htm" target="_blank">using your body as a human shield</a>, forcing players to go from cover to cover, covering team mates, etc.</p>
<p>Would it really be fun? A lot of people will probably get annoyed, but i think all the milsim fans out there will just love it. Some game developers have sorta tried it, take for example Flashpoint, they pulled off some realism, while still keeping it fun. Flashpoint 2 and the Source realism mods I'd say is your best bet for the 'most' realistic gaming, but nobody has gone all the way, guns blazing...</p>
<p>I'd love to see someone try and cut away all possible arcade from a FPS war title and attempt maximum realism, is that so hard to ask?</p>
<p>[<a title="Francois Wiid" href="http://avidgamers.wordpress.com/author/francoiswiid/" target="_blank">Francois</a>]</p>
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<title><![CDATA[For in the darkness, no one can hear you scream...]]></title>
<link>http://avidgamers.wordpress.com/?p=37</link>
<pubDate>Thu, 24 Jul 2008 09:00:19 +0000</pubDate>
<dc:creator>Pletterpet</dc:creator>
<guid>http://avidgamers.wordpress.com/?p=37</guid>
<description><![CDATA[&#8230;in frustration.  Or in fear.  Or surprise.  What am I on about ?  The new Alone in the Dark (]]></description>
<content:encoded><![CDATA[<p>...in frustration.  Or in fear.  Or surprise.  What am I on about ?  The new <a title="Alone in the Dark wiki" href="http://en.wikipedia.org/wiki/Alone_in_the_Dark_%282008_video_game%29" target="_blank">Alone in the Dark</a> (AITD) game.</p>
<p>I was (and still am) a<em> huge</em> fan of the first AITD game back in 1992.  The game was a breakthrough for it's time (the first 3D survival horror game ever).  The atmosphere and sense of dread you felt while walking through the spooky mansion on creaking floorboards, through rooms emitting funny sounds and passages and caves that left you feeling cold was absolutely incredible.  This wasn't a game.  It was an experience.  The way your heart beat wildly as you prepare to enter a new room not knowing what's waiting inside.  How your body tensed up if your character was in a tight spot and you had to get him out or die unceremoniously.  And the fact that the sound was done to perfection, even allowing it to be played on a PC speaker, all contributed to the game being one of the best for it's time, and all time for that matter.  Playing the game today your first impression might be to throw up when looking at the graphics, but underneath all those polygons, lies a game that will draw you in.</p>
<p>1994 and 1995 saw the release of two more sequels to the game.  <a title="Alone in the Dark 2 wiki" href="http://en.wikipedia.org/wiki/Alone_in_the_Dark_2" target="_blank">Alone in the Dark 2</a> and <a title="Alone in the Dark 3 wiki" href="http://en.wikipedia.org/wiki/Alone_in_the_Dark_3" target="_blank">Alone in the Dark 3</a> respectively.  Both of which carried on the same flourish of atmosphere, game play and sense of anticipation.  I added these to my collection and love replaying them from time to time when I'm feeling a bit nostalgic.  Then, in 2001 AITD made the move to a new engine.  Utilizing a mixture of 3D and 2D techniques that allowed the game to successfully imagine the use of a flashlight in it's dark scenes.  But I was left wanting when I played it.  Gone was the atmosphere drenched environments I became so familiar with.  In it's place, was a Resident Evil-ish game.  Not to say that it was a bad game, it just didn't feel like Alone in the Dark.  And taking the environments into consideration, the game could just have been called "Dark".</p>
<p>Approaching 2008 then, I wasn't too enthusiastic upon hearing of a new AITD game.  If the last was anything to go by, we'd be moving still further away from the core of what made AITD stand out on it's own.  And after playing the new game, I'm left with mixed feelings.</p>
<p>The very first thing I noticed, was the graphics are pretty damn good.  Most of the current generation bells and whistles are included in the engine and it runs very smooth.  One up for the win column then.  And then you're introduced to a new mechanic.  One that has never been used before (that I'm aware of and I could be wrong).  When in first person mode, you can blink the character's eyes.  Holding down the button, will of course present you with a black screen.  At the start of the game, your character is groggy for some reason, with blurry vision.  Blinking his eyes, will clear his vision.  "Hey, that's neat", I thought.  But then it went ape.  Having to blink the character's eyes every two steps, it became a chore rather than a mechanic extremely fast. Some tip-ex here and there, and it's been moved to the lose column.  I would have felt much more comfortable if the player blinked his own eyes in a situation where his vision blurs the entire time.  This would have brought across the feeling of helplessness you're supposed to feel in this game.  The feeling of "C'mon man, open your eyes!!!! I can't see wtf I'm doing!  There's something making funny noises in your pants!".  Thank goodness that blinking only lasts for the first few minutes, although I don't know if it's going to make a return later in the game.  Here's hoping it won't.</p>
<p>After the initial "intro" sequence when the player starts to get into the game, one would think that it becomes easier to play.  Well the unfortunate truth is, the annoyances just keep popping up.  One of the major gripes I've had with the game so far (one which has cost a lot of love to be lost between me and the game), is the viewing system.  You can alternate between first person view (FPV) or an outside view (OSV - the camera is fixed at a certain point in the room / area you're in and you see your character from a distance).  I have no problem with either of the two views, but I <em>do</em> have a problem with the game deciding which I should use.  Frequently I'd switch to FPV to move about more accurately and view my surroundings properly.  When all of a sudden the game would switch me back to OSV.  Switching back to FPV would result in the same happening again.  Walking around a bit and switching will allow me to stay in FPV for a while, until the engine deems it better to be in OSV again.  A NOOOI YING!  Isn't this supposed to be the player's choice ?</p>
<p>Focusing on something other than the camera then, let's look at the inventory system.  Quite innovative I have to admit.  Accessing your inventory sees your character opening his jacket and looking down, with everything he's picked up positioned inside the pockets of his jacket, pants and in holsters on his belt.  Add to that the fact that you can combine most items as you see fit, the recipe for something special starts to form.  Combine duct-tape with an explosive bottle of liquid and throw the resulting object towards an enemy.  It will stick and now you can have your fun trying to hit the bottle to make him go up in flames.  Add the double-sided duct-tape to a glow-stick and throw it against the ceiling to illuminate an area.  Lighter and mosquito spray anybody ? Duct-tape + flashlight + two-handed weapon ?  It all makes for some interesting game play, but of course there has to be something wrong with such an idea.  And in this case it would be the control of it all.</p>
<p>Clumsy is the only way I can describe it.  I felt like a fumbling fool trying to combine items, attempting to make him release a certain item and use another or just to actually make him use the one I want.  I'm not sure how this compares to the XBOX version.  Once I've played through the game, I will most definitely play it through again with my own XBOX controller.  Just so I can get a complete view of what the game is like and give it a fair summary.  And to maybe better understand some of the design decisions.</p>
<p>Also, similar to the previous game, the freedom you had in the first three games are non-existent.  Sure, you can proceed in any way you want.  Locked door in the way ? Burn it.  Or shoot out the lock.  Or bash it with a fire extinguisher.  You have freedom in that way, but not to go where you want and re-visit areas.  I suppose they did it because you don't need to re-visit areas and the game is supposed to feel cinematic.  Like you're playing a movie.  But it would have been nice to feel a bit more like you're not just following a deliberate path.</p>
<p>So all I've said so far is pretty negative.  Does the game have any positives you might wonder.  Yes is the short answer.  But they are unfortunately outweighed by the bad.</p>
<p>Fire is basically at the core of the game.  Enemies need to be burned in order for them to stay defeated.  Also, fire spreads as it would in real life.  Along the walls, ceiling, rugs start burning, furniture and it's quite disconcerting if you're caught in the middle of it.  Some pieces of furniture you can pick up (small chairs for example) and hold it close to a flame to ignite it.  It then serves you as a source of light for darker areas.  It makes for a nice change in game play from most games.</p>
<p>The cinematic feel of the game also had quite a bit of work put into it, it would seem.  Climbing on the outside of a torn apart building with explosions launching debris at you from below, more debris falling at you from the top all promising to knock you off your carefully chosen perch.  It adds that heart-stopping feeling to the game.  And the game is quite forgiving if you die as well.  You don't need to replay loads of game time.  The game is divided into nice sized chunks of game play and you'll start at the beginning of the one you're busy with.  In a word, it's pleasant.</p>
<p>For anybody who's not a hardcore fan of the series, I'd advise caution when considering buying this title.  My forever continuing obsession with tea leaves tells me this isn't everybody's cup of tea.  It does provide survival horror fans with enough of a game to keep them hooked and interested, but the controls and the engine deciding what view for you to use will probably make the game unpopular with most.  But still, if the developers release a patch here and there to address these issues or somehow smooth them out, this game should be in every gamer's collection.  It's really not a bad game at all.  I suppose for most it's just not a good game.... <em>yet</em> =)</p>
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<title><![CDATA[Combat Arms  [FPS]  Maintenant disposnible]]></title>
<link>http://krochpat.wordpress.com/2008/07/24/combat-arms-fps-maintenant-disposnible/</link>
<pubDate>Thu, 24 Jul 2008 08:15:24 +0000</pubDate>
<dc:creator>krochpat</dc:creator>
<guid>http://krochpat.wordpress.com/2008/07/24/combat-arms-fps-maintenant-disposnible/</guid>
<description><![CDATA[
La phase de bêta-test est désormais terminée laissant Combat Arms prêt à affronter les joueurs]]></description>
<content:encoded><![CDATA[<p><img src="http://www.nofrag.com/images/002f0d.jpg" alt="" width="339" height="260" /></p>
<p>La phase de bêta-test est désormais terminée laissant <a href="http://www.jeuxvideo.com/jeux/0002/00025674.htm">Combat Arms</a> prêt à affronter les joueurs du monde entier. Ce FPS est <strong>totalement gratuit</strong><br />
et offre plusieurs modes de jeu multijoueurs à disputer sur<br />
plusieurs maps prévues à cet effet. De nombreuses armes<br />
peuvent être utilisées pour se montrer efficace sur le<br />
terrain. <a href="http://www.jeuxvideo.com/videos_editeurs/0001/00017151/combat_arms_f1q0.htm">Trois vidéos</a> vous permettront de vous faire une première idée avant de télécharger le client via le <a rel="external" href="http://combatarms.nexon.net/" target="_blank">site officiel</a>.</p>
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<title><![CDATA[News: Bioshock trophies, Siren: Blood Curse PSN debut, KotoR MMO &amp; a little E3]]></title>
<link>http://sweetflag.wordpress.com/?p=772</link>
<pubDate>Thu, 24 Jul 2008 00:34:09 +0000</pubDate>
<dc:creator>dmosbon</dc:creator>
<guid>http://sweetflag.wordpress.com/?p=772</guid>
<description><![CDATA[A little news &amp; opinion&#8230;
E3, Play LIVE &amp; Develop in Brighton
With E3 over for another ]]></description>
<content:encoded><![CDATA[<p>A little news &#38; opinion...</p>
<p><strong><span style="text-decoration:underline;">E3, Play LIVE &#38; Develop in Brighton</span></strong></p>
<p>With <a href="http://sweetflag.wordpress.com/?s=E3" target="_blank">E3</a> over for another year, there's been plenty to digest but there have also been a few <a href="http://www.bingegamer.net/index.php/2008/nintendo-were-sorry" target="_blank">moans</a> &#38; <a href="http://lookspring.co.uk/home-at-last-my-e3-verdict" target="_blank">groans</a> about the importance of the event &#38; <a href="http://www.mcvuk.com/news/31296/Riccitiello-I-hated-E3-2008" target="_blank">how it is run</a>. Could it be that as an event, E3, is now far too big for it's own boots?</p>
<p><!--more--></p>
<p>In the UK, there's normally very little to look forward to in the summer months with regards to gaming shows. Earlier this year, Play.com did run their Play LIVE event at Wembley Stadium, which was fairly successful but suffered from a location too small to house everything comfortably. Public interest was high for this event &#38; maybe Play.com misjudged the volume of people who would want to attend, when initially booking the venue?</p>
<p>Maybe a point that can be taken from all these discussions, is that the bigger these shows become the more consumer based they generally are. Some would also argue that this makes them less relevant. We could see as a reaction to this, the smaller &#38; more intimate independent events taking more of the spotlight in the future.</p>
<p>This brings things nicely around to the <a href="http://www.develop-conference.com/" target="_blank">Develop Conference and Expo</a> in Brighton that begins next week(July 29th-31st). There's to be some <a href="http://www.develop-conference.com/developconference/speakers.shtml" target="_blank">great talks</a> covering a multitude of gaming themes &#38; tracks; from Coding,  design, Art &#38; Animation to World Vision &#38; Business. More on this event, as it happens, next week.</p>
<p><span style="text-decoration:underline;"><strong>PSN download day for Siren:Blood Curse</strong></span></p>
<p>So will you be buying <a href="http://sweetflag.wordpress.com/?s=Siren%3A+Blood+Curse" target="_blank">Siren:Blood Curse</a> from the PSN today? There's been talk that a blu-ray release is also on the cards at some point but until then you have the option to download the full game or download the 12 episodes in packs of 3.</p>
<p>Pricing:</p>
<p>Full PSN download: £19.99</p>
<p>1 Chapter (containing 3 episodes): <span style="text-decoration:line-through;">£4.99</span> <strong>EDIT</strong>:£6.99, £2.00 more on release than Sony originally quoted.</p>
<p>Look out for a full review of Siren:Blood Curse, here at Sweet Flag, sometime next week.</p>
<p><strong><span style="text-decoration:underline;">KotORo MMO - still a rumour?!</span></strong></p>
<p>Looking more likely to be a truth than a rumour, a number of sites have carried the comments made by <a href="http://www.rockpapershotgun.com/2008/07/17/knights-of-the-online-republic-kotor-mmo-is-go/" target="_blank">EA’s John Riccitiello at E3</a>.</p>
<p>John's 'yes' was the one word everyone wanted to hear...well at least EA aren't going to announce yet another fantasy MMO! (ah OK, they already did that with Warhammer Online) It does make you question did John mean to release this information in such an informal way while the whole world was listening?</p>
<p><span style="text-decoration:underline;"><strong>Bioshock PS3 trophies</strong></span></p>
<p>After the death of my PC last week &#38; the much needed purchase of a much higher spec. one, I am given the opportunity to load up the PC version of <a href="http://sweetflag.wordpress.com/?s=Bioshock" target="_blank">Bioshock</a> again. It will also mean I will now be able to play it without any of the frame-rate &#38; lockup issues that I had in the past.</p>
<p>Nicely timed, the Playstation Blog thought to <a href="http://blog.us.playstation.com/2008/07/21/bioshock-ps3-trophies-confirmed-detailed/" target="_blank">detail in depth the Trophies</a> that the PS3 version of Bioshock (released October) will contain. Said Trophies will be organised into a very Olympian-bronze, silver &#38; gold collections, with a Platinum Trophy for those players able to stare down a Big Daddy without shivering.</p>
<p>While on the topic of FPS, gamers have always seemed split over which platform handles this genre of a game the best. Some boast that the PC always runs the game quicker &#38; handles the controls better while others side with the console as the best, unambiguous platform for gaming. Later in the year, Sweet Flag will look at this topic in more depth &#38; will use Bioshock as the lead example in the discussion.</p>
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<title><![CDATA[Project Origin: Νέα HD trailers]]></title>
<link>http://ghznews.wordpress.com/?p=505</link>
<pubDate>Wed, 23 Jul 2008 20:12:44 +0000</pubDate>
<dc:creator>voltmod</dc:creator>
<guid>http://ghznews.wordpress.com/?p=505</guid>
<description><![CDATA[PicoNews: Η Monolith παρουσίασε νέα trailers του πολυαναμενόμενου ]]></description>
<content:encoded><![CDATA[<p><a href="http://www.projectorigincommunity.com/sites/default/files/imagecache/media-full/media/NewBlood_half.jpg" target="_blank"><img class="alignright" src="http://www.projectorigincommunity.com/sites/default/files/imagecache/media-full/media/NewBlood_half.jpg" alt="" width="193" height="120" /></a><span style="color:#ff0000;"><strong>PicoNews: </strong></span><em>Η <a href="http://www.lith.com/home.asp" target="_blank">Monolith</a> παρουσίασε νέα trailers του πολυαναμενόμενου "πραγματικού" sequel του <strong>F.E.A.R.</strong> με την ονομασία <span style="color:#ff0000;"><strong>Project Origin</strong></span>. Δείτε όλα τα trailers <a href="http://www.projectorigincommunity.com/media/">εδώ</a>.</em></p>
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<title><![CDATA[[CS1.6] XQZ Hack 1.44]]></title>
<link>http://hacks4games.wordpress.com/?p=356</link>
<pubDate>Wed, 23 Jul 2008 17:53:36 +0000</pubDate>
<dc:creator>hacks4games</dc:creator>
<guid>http://hacks4games.wordpress.com/?p=356</guid>
<description><![CDATA[Features:
&#8212;&#8212;&#8212;
- XQZ Wallhack
- WhiteWalls
- Wireframe mode/Matrix
- Lambert
- Team]]></description>
<content:encoded><![CDATA[<p>Features:<br />
---------<br />
- XQZ Wallhack<br />
- WhiteWalls<br />
- Wireframe mode/Matrix<br />
- Lambert<br />
- Teamglow<br />
- Hud Color<br />
- Third Person<br />
<a href="http://www.abload.de/image.php?img=138bfi.jpg" target="_blank"><img src="http://www.abload.de/thumb/138bfi.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=2zsclf.jpg" target="_blank"><img src="http://www.abload.de/thumb/2zsclf.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=3er9jz.jpg" target="_blank"><img src="http://www.abload.de/thumb/3er9jz.jpg" alt="" /></a></p>
<p><a href="http://www.oldschoolhack.de/hackarchiv.php?file=526" target="_blank"><strong>Download</strong></a></p>
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<title><![CDATA[[CS1.6] XQZ Hack 1.44]]></title>
<link>http://allgamehacks.wordpress.com/?p=722</link>
<pubDate>Wed, 23 Jul 2008 17:51:14 +0000</pubDate>
<dc:creator>hacks4games</dc:creator>
<guid>http://allgamehacks.wordpress.com/?p=722</guid>
<description><![CDATA[Features:
&#8212;&#8212;&#8212;
- XQZ Wallhack
- WhiteWalls
- Wireframe mode/Matrix
- Lambert
- Team]]></description>
<content:encoded><![CDATA[<p>Features:<br />
---------<br />
- XQZ Wallhack<br />
- WhiteWalls<br />
- Wireframe mode/Matrix<br />
- Lambert<br />
- Teamglow<br />
- Hud Color<br />
- Third Person<br />
<a href="http://www.abload.de/image.php?img=138bfi.jpg" target="_blank"><img src="http://www.abload.de/thumb/138bfi.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=2zsclf.jpg" target="_blank"><img src="http://www.abload.de/thumb/2zsclf.jpg" alt="" /></a> <a href="http://www.abload.de/image.php?img=3er9jz.jpg" target="_blank"><img src="http://www.abload.de/thumb/3er9jz.jpg" alt="" /></a></p>
<p><a href="http://www.oldschoolhack.de/hackarchiv.php?file=526" target="_blank"><strong>Download</strong></a></p>
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<title><![CDATA[Crysis Warhead]]></title>
<link>http://kent572.wordpress.com/?p=11</link>
<pubDate>Wed, 23 Jul 2008 11:10:31 +0000</pubDate>
<dc:creator>kent572</dc:creator>
<guid>http://kent572.wordpress.com/?p=11</guid>
<description><![CDATA[Crysis Warhead è il nuovo sparatutto di casa Crytek, il successore del pluripremiato Crysis. Anche ]]></description>
<content:encoded><![CDATA[<p><a href="http://kent572.files.wordpress.com/2008/07/news_immagine_2_14926.jpg"><img class="alignleft size-medium wp-image-12" src="http://kent572.wordpress.com/files/2008/07/news_immagine_2_14926.jpg?w=146" alt="" width="131" height="185" /></a>Crysis Warhead è il nuovo sparatutto di casa Crytek, il successore del pluripremiato Crysis. Anche questo nuovo game utilizzerà il CryEngine 2 in una versione ottimizzata, con nuovi effetti presenti anche in Xp, quindi con l'utilizzo delle DirectX 9, Una buona scelta quella di Crytek, quindi, di portare molti nuovi effetti Next-Gen sul "vecchio" sistema operativo della Microsoft, inoltre in questa versione aggiornate del motore grafico sarà possibile aumentare i dettagli e la qualità dell'immagine su quasi tutti i computer di fascia media senza troppi rallentamenti. Stupisce, poi, come sia stato mantenuto il silenzio su questo nuovo capitolo, infatti quando tutti si spettavano un annuncio ufficiale non prima del 2009, il nuovo game è qia sulla via del completamento e potremo giocarci fra qualche mese.</p>
<p>Non ci resta che aspettare e sperare in un'attesa premiata.</p>
<p>By "Kent"</p>
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<title><![CDATA[Primera imágen in-game de M.A.G., el juego masivo de acción]]></title>
<link>http://pixelorama.wordpress.com/?p=1872</link>
<pubDate>Tue, 22 Jul 2008 22:07:16 +0000</pubDate>
<dc:creator>Elias</dc:creator>
<guid>http://pixelorama.wordpress.com/?p=1872</guid>
<description><![CDATA[
Sony Computer Entertainment reveló la primera imágen in-game de M.A.G. (Massive Action Game), est]]></description>
<content:encoded><![CDATA[<p><a href="http://www.thefutblog.com"><img class="alignnone size-full wp-image-1873" src="http://pixelorama.wordpress.com/files/2008/07/mag1.jpg" alt="" width="450" height="253" /></a></p>
<p>Sony Computer Entertainment reveló la primera imágen in-game de M.A.G. (Massive Action Game), este título en desarrollo para PlayStation 3 que tiene como principal característica el poder albergar hasta a <strong>256 jugadores en los combates en línea</strong>.</p>
<p>Fue mostrado por primera vez en el E3, lo desarrolla Zipper Interactive y es una de las cartas fuertes de Sony para el futuro.</p>
<p>Fuente: <a href="http://gamekyo.com/news28371_mag-la-premiere-image.html">Gamekyo</a></p>
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<title><![CDATA[The Precursors: ambition turned up to 11]]></title>
<link>http://potentialgamer.wordpress.com/?p=48</link>
<pubDate>Tue, 22 Jul 2008 21:35:58 +0000</pubDate>
<dc:creator>Simon Jones</dc:creator>
<guid>http://potentialgamer.wordpress.com/?p=48</guid>
<description><![CDATA[
Ukrainian developer Deep Shadows have released a bonkers video for their forthcoming mix-tape game ]]></description>
<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-49" src="http://potentialgamer.wordpress.com/files/2008/07/precursors.jpg" alt="" width="500" height="250" /></p>
<p>Ukrainian developer Deep Shadows have released a bonkers video for their forthcoming mix-tape game <em>The Precursors</em>, which I've been keeping an eye on for a while now. Check it out:</p>
<p style="text-align:center;">[vodpod id=Groupvideo.1413318&#38;w=425&#38;h=350&#38;fv=]</p>
<p style="text-align:left;">Restraint clearly isn't a word in Deep Shadows' vocabulary. There appears to be a mix of at least four genres here - shooter, role-playing, driving and space combat - none of which normally end up in the same game. It's wildly ambitious, especially for a relatively new and small developer that made a rather dubious debut with the equally free-for-all and unfortunately bug-ridden <em>Boiling Point</em> in 2005. The sceptic in me knows that this will be a complete mess of a game, compromising each of its component genres in order to make a lifeless whole that is far less than the sum of its parts.</p>
<p style="text-align:left;">Then again, <em>The Precursors</em> has the potential of fulfilling a gaming dream. When <em>Elite</em> came out in the 80s, we immediately wanted to land on planets. When <em>Frontier </em>came out, we wanted to get out of the ship and walk about. Then <em>Doom</em> came along and started the first-person revolution. The <em>Grand Theft Autos</em> have shown that on-foot and vehicle gameplay can be melded together seamlessly. What remains is the ultimate, inevitable goal: an <em>Elite</em> style space game that enables you to arrive on a planet, enter its orbit, land and exit your vehicle to walk around its surface. Preferably all without a loading screen.</p>
<p style="text-align:left;">Whether Deep Shadows accomplish anything anywhere near that lofty ideal isn't terribly important. The crucial thing, no matter what Yoda says, is that someone is <em>trying</em>. There's something about eastern European developers that is exciting and unpredictable - <em>The Witcher</em> and <em>STALKER</em> were both incredible games; flawed and slightly wobbly but overflowing with fresh ideas and imagination. The likes of <em>Boiling Point</em> and <em>Call of Juarez</em> weren't as successful by a long way but still contained innovative concepts that western developers seem unwilling to examine.</p>
<p style="text-align:left;">So: bonkers, yes. But <em>The Precursors</em> is worth keeping an eye on.</p>
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