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	<title>flight-simulator &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/flight-simulator/</link>
	<description>Feed of posts on WordPress.com tagged "flight-simulator"</description>
	<pubDate>Sat, 26 Jul 2008 02:58:22 +0000</pubDate>

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<title><![CDATA[New aircraft on fsGreece]]></title>
<link>http://fsgreece.wordpress.com/?p=59</link>
<pubDate>Fri, 25 Jul 2008 14:46:06 +0000</pubDate>
<dc:creator>fsgreece</dc:creator>
<guid>http://fsgreece.wordpress.com/?p=59</guid>
<description><![CDATA[A pearl today on fsGreece: McDonnel Douglas MD-83 of Hellas Air operated by EuroAir. This new livery]]></description>
<content:encoded><![CDATA[<p>A pearl today on fsGreece: <a href="http://www.fsgreece.com">McDonnel Douglas MD-83 of Hellas Air </a>operated by EuroAir. This new livery replace the logo of EuroAir with blue-tail (old ID N978PG) in the Hellas Jet (SX-BEV). Requires the payware "Leonardo Maddog 2006".</p>
<p><a href="http://fsgreece.files.wordpress.com/2008/07/maddog2006_hellasjet_v100-2.jpg"><img class="alignnone size-full wp-image-60" src="http://fsgreece.wordpress.com/files/2008/07/maddog2006_hellasjet_v100-2.jpg" alt="" width="500" height="375" /></a></p>
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<title><![CDATA[North Shore - Days 32-34]]></title>
<link>http://iblueyonder.wordpress.com/?p=195</link>
<pubDate>Thu, 24 Jul 2008 05:18:47 +0000</pubDate>
<dc:creator>spotlope</dc:creator>
<guid>http://iblueyonder.wordpress.com/?p=195</guid>
<description><![CDATA[Life reared its insistent little head this past weekend and took me away from the project for a coup]]></description>
<content:encoded><![CDATA[<p>Life reared its insistent little head this past weekend and took me away from the project for a couple of days. Once I got back, it was clear what had to happen next - the runways needed to be finished. I had been putting this part off because I knew it'd require some experimentation and a lot of pixel pushing and many FS reloads before I got it right. The runway at Plum Island is, to put it mildly, distressed. Winters are tough in Massachusetts, and the cycle of freeze/thaw/freeze wreaks havoc on the asphalt. As a result, the surface is a maze of patches and cracks. It gives it character, no doubt about that, but it makes it tough to model convincingly in the simulator. The final surface is composed of four layers; a base asphalt that has the close-up detailing baked in, a semi-transparent overlay from the actual aerial photo to give the color and tone shifts along the pavement, a layer of markings such as rwy designators and centerlines, and a layer of cracks and patches. Here's what you get for all that:</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/07/rwy_10.jpg"><img class="aligncenter size-medium wp-image-196" src="http://iblueyonder.wordpress.com/files/2008/07/rwy_10.jpg?w=300" alt="" width="300" height="177" /></a></p>
<p>Looking down on the field from the air, it's easy to tell where you are...</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/07/rwy-plum-island.jpg"><img class="aligncenter size-medium wp-image-197" src="http://iblueyonder.wordpress.com/files/2008/07/rwy-plum-island.jpg?w=300" alt="" width="300" height="177" /></a></p>
<p>Okay, this is one of my favorite details because of the story that goes with it. Apparently, the previous owner of the airfield got into a property dispute with the current owner (I'm hazy on the details), and as a result, he claims the last 400' of the runway as his property. Look beyond the runway 28 designator, and you'll see a fence cutting across the runway. Beyond the fence is obviously not usable runway, and in the final version you'll see RV's parked right on the tarmac, just daring some hapless pilot to clip 'em.</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/07/rwy-28-fence.jpg"><img class="aligncenter size-medium wp-image-198" src="http://iblueyonder.wordpress.com/files/2008/07/rwy-28-fence.jpg?w=300" alt="" width="300" height="177" /></a></p>
<p>This parking lot beyond the fence used to be the end of the runway, and you can still make out the old 28 designator, now faded with age, at the far end.</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/07/rwy-28-old.jpg"><img class="aligncenter size-medium wp-image-199" src="http://iblueyonder.wordpress.com/files/2008/07/rwy-28-old.jpg?w=300" alt="" width="300" height="177" /></a></p>
<p>Major modeling is complete, and I'm off on a host of tiny details now. Look for a notice soon that beta testing has begun!</p>
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<title><![CDATA[Flight Simulator]]></title>
<link>http://jogojogos.wordpress.com/?p=172</link>
<pubDate>Wed, 23 Jul 2008 19:21:53 +0000</pubDate>
<dc:creator>baixarjogos</dc:creator>
<guid>http://jogojogos.wordpress.com/?p=172</guid>
<description><![CDATA[
Agora você é um piloto experiente e deve demonstrar isso salvando a vida de várias pessoas ao de]]></description>
<content:encoded><![CDATA[<p><a title="Flight Simulator" href="http://www.jogosdetudo.com.br/online/jogo/habilidade/119/Flight-Simulator.html" target="_blank"><img class="alignnone" src="http://www.jogosdetudo.com.br/online/habilidade/FlightSimulator.gif" alt="" width="165" height="95" /></a></p>
<p>Agora você é um piloto experiente e deve demonstrar isso salvando a vida de várias pessoas ao desviar de vários aviões vindo em sua direção.<br />
Como Jogar: Seta para cima - Estabiliza o avião.</p>
<p><a title="Flight Simulator" href="http://www.jogosdetudo.com.br/online/jogo/habilidade/119/Flight-Simulator.html" target="_blank"><strong>Clique aqui e jogue agora grátis sem baixar</strong></a></p>
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<title><![CDATA[Flight Simulator]]></title>
<link>http://baixarjogos.wordpress.com/?p=496</link>
<pubDate>Tue, 22 Jul 2008 15:13:21 +0000</pubDate>
<dc:creator>baixarjogos</dc:creator>
<guid>http://baixarjogos.wordpress.com/?p=496</guid>
<description><![CDATA[
Agora você é um piloto experiente e deve demonstrar isso salvando a vida de várias pessoas ao de]]></description>
<content:encoded><![CDATA[<p><a href="http://www.jogosdetudo.com.br/online/jogo/habilidade/119/Flight-Simulator.html"><img class="alignnone" src="http://www.jogosdetudo.com.br/online/habilidade/FlightSimulator.gif" alt="" width="165" height="95" /></a></p>
<p>Agora você é um piloto experiente e deve demonstrar isso salvando a vida de várias pessoas ao desviar de vários aviões vindo em sua direção.<br />
Como Jogar: Seta para cima - Estabiliza o avião.</p>
<p><a title="Flight Simulator" href="http://www.jogosdetudo.com.br/online/jogo/habilidade/119/Flight-Simulator.html" target="_blank"><strong>Clique aqui e jogue agora grátis sem baixar</strong></a></p>
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<title><![CDATA[North Shore - Days 29-31]]></title>
<link>http://iblueyonder.wordpress.com/?p=189</link>
<pubDate>Sun, 20 Jul 2008 06:05:33 +0000</pubDate>
<dc:creator>spotlope</dc:creator>
<guid>http://iblueyonder.wordpress.com/?p=189</guid>
<description><![CDATA[Details, details. They make small airport scenery great, and they can really bog down development. A]]></description>
<content:encoded><![CDATA[<p>Details, details. They make small airport scenery great, and they can really bog down development. An entire day (okay, several hours) swirled down the drain while I added the old-fashioned reel mower attachments for the Ford tractors. I probably made them at least three times until I finally settled on a shape that looked right to me.</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/07/tractor_mowers.jpg"><img class="aligncenter size-medium wp-image-190" src="http://iblueyonder.wordpress.com/files/2008/07/tractor_mowers.jpg?w=300" alt="" width="300" height="187" /></a></p>
<p>There's a smaller mower as well; a Simplicity lawn tractor that's used for touch-up jobs. Again, say sayonara to another day.</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/07/simplicity_tractor.jpg"><img class="aligncenter size-medium wp-image-191" src="http://iblueyonder.wordpress.com/files/2008/07/simplicity_tractor.jpg?w=300" alt="" width="300" height="187" /></a></p>
<p>And then this morning, I created the airport sign and added it and the tractors into the sim. That's always the fun part, placing the objects and seeing them in their natural habitat, as it were.</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/07/2b2_sign.jpg"><img class="aligncenter size-medium wp-image-192" src="http://iblueyonder.wordpress.com/files/2008/07/2b2_sign.jpg?w=300" alt="" width="300" height="187" /></a></p>
<p>Now there's no excuse for the grass not being cut, or for folks not knowing what airport they're gawking at! As near as I can tell, this concludes the major modeling. Now I'll get to work on the myriad of even smaller details, and a smidgen of off-airport building as well. Yep, flash you saw was a tiny light at the end of the tunnel.</p>
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<title><![CDATA[MD-11 for FSX]]></title>
<link>http://arealityofmyown.wordpress.com/?p=360</link>
<pubDate>Sun, 20 Jul 2008 05:30:19 +0000</pubDate>
<dc:creator>arealityofmyown</dc:creator>
<guid>http://arealityofmyown.wordpress.com/?p=360</guid>
<description><![CDATA[A big surprise came from Premier Aircraft Design (PAD) this week when they released their McDonnell-]]></description>
<content:encoded><![CDATA[<p>A big surprise came from <a title="Premier Aircraft Design" href="http://www.premaircraft.com/" target="_blank">Premier Aircraft Design</a> (PAD) this week when they released their McDonnell-Douglas/<a title="Boeing MD-11P" href="http://www.boeing.com/commercial/md-11family/index.html" target="_blank">Boeing MD-11P</a> for FS9 and FSX.  When I think of PAD, I think of smaller planes such as the Twin Otter, Turbo Beaver and the Socata singles.  The "biggest" release to date in their EMB-190 jet, but I was not expecting an MD-11!</p>
<p style="text-align:center;"><a href="http://arealityofmyown.wordpress.com/files/2008/07/md11_1.jpg"><img class="aligncenter size-medium wp-image-361" src="http://arealityofmyown.wordpress.com/files/2008/07/md11_1.jpg?w=300" alt="" width="300" height="226" /></a></p>
<p>I took this baby out for a flight in FSX.  The model is pretty good, but for some reason I can't get used to it.  There is something just not quite right with the proportions.  The cockpit windows don't look quite right and the fuselage seems to be out or proportion to the rest of the model. However, comparing it to photos at airliners.net it is pretty good, but reminds me more of a FS2002 model than FSX.  I would have liked to see a little more detail and eye candy, especially for FSX.  The virtual cockpit also supports this with pixel-ated bitmaps for textures.  A far cry from the awesome 737-800 vc, but functional and pleasant and better than anything I could do.  The advantage of this simpler model is that it is much easier on the frame rates compared to other heavy iron that I have in my hangar.</p>
<p style="text-align:center;"><a href="http://arealityofmyown.wordpress.com/files/2008/07/md11_2.jpg"><img class="aligncenter size-medium wp-image-362" src="http://arealityofmyown.wordpress.com/files/2008/07/md11_2.jpg?w=300" alt="" width="300" height="226" /></a></p>
<p>The jury is still out on the flight dynamics.  I am not a specialist on how an MD-11 flies, but I felt found this model to be a bit challenging.  I expected the leisurely take-off roll, but didn't expect the rocket like acceleration once airborne.  At 2,000 feet AGL, I broke the 300knt barrier and soon received an overspeed warning. Despite moving the throttles back to idle, the bird continued to accelerate.  Now, I know jet engines take a few seconds or so to respond, but this bird didn't really respond at all.  I eventually deployed the spoilers to slow down.  With all of that power, the climb to FL340 was quick and uneventful.  Descent presented the same problem with slowing the aircraft down, but banking was definitely more  pleasant as I intercepted the ILS without any fuss. I found myself crossing the threshold of the runway at Schipol/Amsterdam at about 180knts. Since the runway was 11,000+ feet, I had plenty of room to slow the aircraft down.  I really wonder if the MD-11 is supposed to be so overpowered.  I will have to do some research before coming to any conclusions about this model's dynamics.</p>
<p>Once at the gate, the model looked great amongst the other FSX critters awaiting departure. Once again, I really wished for more eye candy.  With only opening exit doors and cargo doors, I would have liked to see some mobile stairs and baggage belts.</p>
<p style="text-align:center;"><a href="http://arealityofmyown.wordpress.com/files/2008/07/md11_4.jpg"><img class="aligncenter size-medium wp-image-363" src="http://arealityofmyown.wordpress.com/files/2008/07/md11_4.jpg?w=300" alt="" width="300" height="223" /></a></p>
<p>Overall, I think this one is definitely a keeper.  I hope we will eventually see some additional liveries such as American Airlines, World, UPS, Delta, and maybe even <a title="HZ-AFAS" href="http://www.airliners.net/search/photo.search?regsearch=HZ-AFAS&#38;distinct_entry=true" target="_blank">HZ-AFAS</a> (Saudi Govt VIP).</p>
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<title><![CDATA[Flusikonfi 2008/ Paderborn - Zwischenbericht der...]]></title>
<link>http://westwoodinn.wordpress.com/?p=514</link>
<pubDate>Fri, 18 Jul 2008 08:56:33 +0000</pubDate>
<dc:creator>Westwood</dc:creator>
<guid>http://westwoodinn.wordpress.com/?p=514</guid>
<description><![CDATA[&#8230; bisher angemeldeten Aussteller.
- Aerosoft GmbH www.aerosoft.de
Verkaufsstand mit Software u]]></description>
<content:encoded><![CDATA[<p><strong>... bisher angemeldeten Aussteller.<!--more--></strong></p>
<p><strong>- Aerosoft GmbH </strong><a href="http://www.aerosoft.de">www.aerosoft.de</a></p>
<p>Verkaufsstand mit Software und Hardware für den Microsoft Flight Simulator X mit Präsentation am Simulator</p>
<p><strong>- Application Systems Heidelberg Software GmbH</strong> <a href="http://www.application-systems.de">www.application-systems.de</a></p>
<p>Flugsimulator X-Plane 9 und Add-Ons</p>
<p><strong>- Apollo Software</strong> <a href="http://www.apollosoftware.com">www.apollosoftware.com</a></p>
<p>Software für den Microsoft Flight Simulator</p>
<p><strong>- FS MAGAZIN</strong> - Fachzeitschrift für Flugsimulation VST Verlag <a href="http://www.fsmagazin.de">www.fsmagazin.de</a></p>
<p>Informationsstand vom "FS MAGAZIN - Fachzeitschrift für Flugsimulation"</p>
<p><strong>- FLIGHT 1 / Digital Aviation</strong> <a href="http://www.flight1.com">www.flight1.com</a> / <a href="http://www.digital-aviation.de">www.digital-aviation.de</a></p>
<p>Die neuste Software für den FSX von Flight 1</p>
<p><strong>- FlightXPress TOX Media</strong> <a href="http://www.flightxpress.net">www.flightxpress.net</a></p>
<p>Informationsstand der "FlightXPress - Flugsimulation am PC"</p>
<p><strong>- Flugsimulatorclub FSC e.V.</strong> <a href="http://www.fsc-ev.de">www.fsc-ev.de</a></p>
<p>Informationsstand des "Flugsimulatorclub's FSC e.V."</p>
<p><strong>- FriesenFlieger</strong> <a href="http://www.friesenflieger.eu">www.friesenflieger.eu</a></p>
<p>Informationsstand der FriesenFlieger VA</p>
<p><strong>- German-Lloyd</strong> <a href="http://www.german-lloyd.de">www.german-lloyd.de</a></p>
<p>Informationsstand German-Lloyd Virtual Airlines</p>
<p><strong>- Halycon Media GmbH &#38; Co KG</strong> <a href="http://www.halycon.de">www.halycon.de</a></p>
<p>Die neusten Add-Ons für den Microsoft Flight Simulator</p>
<p><strong>- m10-Solutions GmbH</strong> <a href="http://www.mzehn.de">www.mzehn.de</a></p>
<p>Flugsimulator-PC, Peripheriegeräte (Beamer, Monitore, Hardware)</p>
<p><strong>- PC Pilots Ireland</strong> <a href="http://www.pcpilotsireland.com">www.pcpilotsireland.com</a></p>
<p>Informationsstand der irischen Fachzeitschrift für Flugsimulation "PC Flight"</p>
<p><strong>- Team Onyx</strong> <a href="http://www.flyonyx.net">www.flyonyx.net</a></p>
<p>Informationsstand der virtuellen Airline "Team Onyx"</p>
<p><strong>- VATSIM / VACC-SAG</strong> <a href="http://www.vacc-sag.org">www.vacc-sag.org</a></p>
<p>Online-Netzwerk VATSIM, Radarführung</p>
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<title><![CDATA[Kącik pytań i odpowiedzi cz.1]]></title>
<link>http://tuluttut.wordpress.com/?p=82</link>
<pubDate>Thu, 17 Jul 2008 10:12:52 +0000</pubDate>
<dc:creator>tuluttut</dc:creator>
<guid>http://tuluttut.wordpress.com/?p=82</guid>
<description><![CDATA[W trakcie, gdy byłem w Bieszczadach, pojawiły się co najmniej ciekawe zapytania w wyszukiwarkach,]]></description>
<content:encoded><![CDATA[<p>W trakcie, gdy byłem w Bieszczadach, pojawiły się co najmniej ciekawe zapytania w wyszukiwarkach, po których pokazało mojego bloga, a jak znam odpowiedzi na nie, to od razu może być tutaj na zapas. (nie, wyjazdu w Bieszczady raczej tutaj nie opiszę.)</p>
<blockquote><p><strong>pogoda w Bieszczadach na przyszły tydzień</strong></p></blockquote>
<p>Polecam <a href="http://pogodynka.pl">pogodynka.pl</a>. Mniej więcej się sprawdza. </p>
<p>3 razy pojawiło się coś takiego:</p>
<blockquote><p>solina ibisz</p></blockquote>
<p> albo </p>
<blockquote><p>solina ibisz bieszczady</p></blockquote>
<p>Cholera, to Ibisz był w Solinie tego dnia, co ja, czy co? Widziałem Ibisza, ale już pod Ostrowcem Świętokrzyskim, tankował na stacji benzynowej, jeśli to kogoś interesuje. Z drugiej strony, w tych dniach w Solinie na tamie był ruch jak na Monciaku w Sopocie. Dużo lepiej pojechać tam na początku maja chociażby, też już dość ciepło, a ludzi znacznie mniej.</p>
<blockquote><p>gitara supermarketu</p></blockquote>
<p>Mam gitarę (klasyczną) z Lidla za 180 zł [z pokrowcem], zła nie jest, aczkolwiek ja się nie znam, bo przez 10 miesięcy opanowałem zaledwie kilka chwytów i totalnie nie mam poczucia rytmu. Grać na pewno się da, na początek w sam raz.</p>
<blockquote><p>ił-62 m do gry flight simulator 2002</p></blockquote>
<p>Warto przejrzeć <a href="http://simviation.com">simviation.com</a> i <a href="http://avsim.net">avsim.net</a>. Na tej drugiej stronie trzeba założyć konto, ale warto, bo tam są chyba największe zbiory stuffu do flight simulatora.</p>
<blockquote><p>odległość apteki od śmietnika</p></blockquote>
<p>Nie wiem, jak to jest gdzie indziej, ale u mnie pod blokiem apteka znajduje się jakieś (na oko) 10 m od śmietnika.</p>
<blockquote><p>microsoft flight simulator piotrków try</p></blockquote>
<p>Pas w Piotrkowie Trybunalskim na pewno jest w FS2004, nie słyszałem o odwzorowaniu lotniska w pełni, ale znowu warto przejrzeć simviation i avsim.</p>
<p>Kącik pytań i odpowiedzi na dzisiaj zamykamy ;]</p>
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<title><![CDATA[Nick Churchill ist "der screenshotartist"!]]></title>
<link>http://westwoodinn.wordpress.com/?p=487</link>
<pubDate>Thu, 17 Jul 2008 10:06:27 +0000</pubDate>
<dc:creator>Westwood</dc:creator>
<guid>http://westwoodinn.wordpress.com/?p=487</guid>
<description><![CDATA[ 
Natürlich kennt ihr alle seine Screenshots, viele kennen auch seine Webside screenshotartist.co.]]></description>
<content:encoded><![CDATA[<p><img src="http://westwoodinn.files.wordpress.com/2008/07/ssa.jpg" alt="" /> </p>
<p>Natürlich kennt ihr alle seine Screenshots, viele kennen auch seine Webside <strong><em>screenshotartist.co.uk</em></strong> und <!--more-->einige kennen sogar den Namen, der hinter den zahllosen Screenshots steckt... also warum bringe ich dieses Posting? Weil ich der Meinung bin, solch herausragenden Arbeiten müssen mal gewürdigt werden.</p>
<p>Denn - <em><strong>"wenn einem soviel Gutes widerfährt... das ist schon ein Posting in den (P)Reviews wert!" </strong></em>;-)</p>
<p>Hier ein paar Screenshots von Nick Churchill</p>
[gallery]
<p>... <a href="http://www.screenshotartist.co.uk/index.html" target="_blank">und hier geht es zur Webside</a></p>
<p>Enjoy!</p>
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<title><![CDATA[North Shore - Day 28]]></title>
<link>http://iblueyonder.wordpress.com/?p=184</link>
<pubDate>Thu, 17 Jul 2008 00:59:05 +0000</pubDate>
<dc:creator>spotlope</dc:creator>
<guid>http://iblueyonder.wordpress.com/?p=184</guid>
<description><![CDATA[It&#8217;s been a lunar month since I first sat down to build this scenery. As usual, I underestimat]]></description>
<content:encoded><![CDATA[<p>It's been a lunar month since I first sat down to build this scenery. As usual, I underestimated how long it would take to complete—I think I said something like three weeks to myself. Hah! Anyway, it's getting pretty close to done. Today's to-do item was creating a model of the Ford N-series tractors that keep the runway grass short enough to land on. It was an exercise in low-poly modeling to create an illusion of high detail. Mostly, I leaned on the textures to do the detailing, counting on the equipment being viewed from a modest distance.</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/07/tractor_max.jpg"><img class="aligncenter size-medium wp-image-185" src="http://iblueyonder.wordpress.com/files/2008/07/tractor_max.jpg?w=300" alt="" width="300" height="173" /></a></p>
<p>Here you see it in Max with the edge highliting turned on. It's definitely a fairly low-poly model. In the game, it carries through with the illusion fairly well:</p>
<p><a href="http://iblueyonder.wordpress.com/files/2008/07/ford-tractors.jpg"><img class="aligncenter size-medium wp-image-186" src="http://iblueyonder.wordpress.com/files/2008/07/ford-tractors.jpg?w=300" alt="" width="300" height="177" /></a></p>
<p>I've got to create the mowing attachment, which is essentially a set of old-fashioned reel mowers on steroids, all linked together. It oughtn't to be too tough.</p>
<p>Of course, that's coming from the guy who estimated three weeks to completion.</p>
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<title><![CDATA[10 Produk google yang banyak dilupakan]]></title>
<link>http://faizsyafa.wordpress.com/?p=90</link>
<pubDate>Wed, 16 Jul 2008 11:32:00 +0000</pubDate>
<dc:creator>faizsyafa</dc:creator>
<guid>http://faizsyafa.wordpress.com/?p=90</guid>
<description><![CDATA[Terlalu besar atau banyaknya sesuatu hal, bisa menimbulkan banyak hal-hal kecil yang sebetulnya berm]]></description>
<content:encoded><![CDATA[<p>Terlalu besar atau banyaknya sesuatu hal, bisa menimbulkan banyak hal-hal kecil yang sebetulnya bermanfaat menjadi hilang di tengah keramaian atau kebesaran. Hal ini pun berlaku pada Google. Coba anda sebutkan sebanyak mungkin produk-produk dari Google! Pasti banyak hal yang akan terlewatkan oleh anda. <!--more-->Di bawah ini terdapat 10 produk Google yang sudah banyak dilupakan oleh orang. Mari kita simak bersama-sama.</p>
<p>1. <a href="http://sketchup.google.com">SketchUp</a><br />
Sebuah program 3D untuk membuat model desain.<br />
<img src="http://i191.photobucket.com/albums/z193/udaramaya/SketchUp.jpg" alt="sketchup_google" /> </p>
<p>2. <a href="http://earth.google.com">Flight Simulator in Google Earth </a><br />
Google memang tidak membuat Flight Simulator, ia hanya menyembunyikannya saja pada versi terbaru Google earth. Untuk mendownload Google Earth 4.2.<br />
<img src="http://i191.photobucket.com/albums/z193/udaramaya/GoogleFlightSimulator.jpg" alt="flight" /></p>
<p>3. <a href="http://www.google.com/experimental/index.html">Keyboard Shortcuts Experimental Web Search</a><br />
Fitur yang bisa membuat mouse anda benar-benar tidak perlu disentuh untuk melakukan pencarian pada situs.<br />
<img src="http://i191.photobucket.com/albums/z193/udaramaya/GoogleKeyboardShortcutExperimental.jpg" alt="keyboard" /></p>
<p>4. <a href="http://google.com/notebook">Google notebook</a><br />
Ketika kita menemukan berbagai halaman situs, kutipan, dan gambar pada bermacam-macam situs yang ingin kita simpan atau kopi ke dalam personal library, Google Notebook merupakan jawaban utamanya.<br />
<img src="http://i191.photobucket.com/albums/z193/udaramaya/GoogleNotebook.jpg" alt="gogle_notebook" /></p>
<p>5. <a href="http://pages.google.com/">Google page cretor</a><br />
Ketika kakek atau nenek anda bertanya bagaimana membuat sebuat situs, tunjukkan mereka Google Page Creator, yaitu sebuah situs yang berisikan alat-alat standar untuk membuat sebuah situs.</p>
<p>6. <a href="http://books.google.com/">Google book search</a><br />
Menampilkan fitur virtual book yang bisa anda baca langsung.<br />
<img src="http://i191.photobucket.com/albums/z193/udaramaya/GoogleBookSearch.jpg" alt="book" /></p>
<p>7. <a href="http://www.google.com/alerts/">Google alert</a><br />
Membuat hasil pencarian situs anda datang kepada anda melalui pemberitahuan email yang memberikan daftar alamat-alamat situs yang memunculkan istilah yang anda cari secara real time<br />
<img src="http://i191.photobucket.com/albums/z193/udaramaya/GoogleAlerts.jpg" alt="alert" /></p>
<p>8. <a href="http://www.google.com/trends">Google Trends </a><br />
Bandingkan "ketertarikan seluruh dunia" tentang kata atau topik tertentu pada Google Trends, di mana fitur ini menggrafikkan banyaknya sebuah kata atau kosa kata yang muncul pada sebuah situs sepanjang waktu. Sangat baik untuk mengecek sejarah dari kata atau merek yang popular.<br />
<img src="http://i191.photobucket.com/albums/z193/udaramaya/GoogleTrends.jpg" alt="trends" /></p>
<p>9. <a href="http://base.google.com/">Google Base</a><br />
Tempat termudah untuk melakukan pencarian resep, tempat penyewaan, tempat berlibur, dan mencari lowongan kerja.<br />
<img src="http://i191.photobucket.com/albums/z193/udaramaya/GoogleBase.jpg" alt="base" /></p>
<p>10. <a href="http://google.com/codesearch">Google Code Search</a><br />
Produk ini memang hanya untuk kalangan terbatas, yaitu programmer. Google Code Search merupakan sebuah mekanisme yang cukup hebat untuk mencari berbagai sumber proyek-proyek open-source.<br />
<img src="http://i191.photobucket.com/albums/z193/udaramaya/GoogleCodeSearch.jpg" alt="code" /></p>
<p>sumber <a href="http://udaramaya.com/berita/2331/0/10_Produk_Google_yang_Banyak_Dilupakan">disini</a>, dengan perubahan secukupnya..</p>
<p>mungkin teman teman ada produk google laennya yang blom tercatat disini??tulis linknya di comment, ntar Q review.</p>
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<title><![CDATA[North Shore - Day 27]]></title>
<link>http://iblueyonder.wordpress.com/?p=178</link>
<pubDate>Mon, 14 Jul 2008 23:59:39 +0000</pubDate>
<dc:creator>spotlope</dc:creator>
<guid>http://iblueyonder.wordpress.com/?p=178</guid>
<description><![CDATA[After all these years building scenery, today was a first for me. I made an airplane! A glider, to b]]></description>
<content:encoded><![CDATA[<p>After all these years building scenery, today was a first for me. I made an airplane! A glider, to be precise, the Schweitzer 2-22 that lives in the grass at Plum Island. It turned out to be simpler than I expected, although it's a lot less detailed than an actual FS aircraft would be, using photo textures masked the simplicity of it and made it acceptable as scenery.</p>
<p>First, some background. Here's the real thing parked at 2B2:</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/07/glider_real.jpg"><img class="aligncenter size-medium wp-image-179" src="http://iblueyonder.wordpress.com/files/2008/07/glider_real.jpg?w=300" alt="" width="300" height="225" /></a></p>
<p>I found a small, low-res 3-view drawing that worked okay in Max and started building...</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/07/glider_max.jpg"><img class="aligncenter size-medium wp-image-180" src="http://iblueyonder.wordpress.com/files/2008/07/glider_max.jpg?w=300" alt="" width="300" height="172" /></a></p>
<p>After about 5 hours work (hey, I never said I was fast), the sim version was ready to roll onto the grass at the sim 2B2.</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/07/2b2_glider_in-sim1.jpg"><img class="aligncenter size-medium wp-image-181" src="http://iblueyonder.wordpress.com/files/2008/07/2b2_glider_in-sim1.jpg?w=300" alt="" width="300" height="177" /></a></p>
<p><a href="http://iblueyonder.wordpress.com/files/2008/07/2b2_glider_in-sim2.jpg"><img class="aligncenter size-medium wp-image-182" src="http://iblueyonder.wordpress.com/files/2008/07/2b2_glider_in-sim2.jpg?w=300" alt="" width="300" height="177" /></a></p>
<p>Next up: tractors!</p>
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<title><![CDATA[Embraer E-Jets from Wilco]]></title>
<link>http://fsgreece.wordpress.com/?p=15</link>
<pubDate>Mon, 14 Jul 2008 10:55:42 +0000</pubDate>
<dc:creator>fsgreece</dc:creator>
<guid>http://fsgreece.wordpress.com/?p=15</guid>
<description><![CDATA[Today a non Greek post. Yesterday while I visited Avsim I looked the news about the new E-jets serie]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;">Today a non Greek post. Yesterday while I visited Avsim I looked the news about the new E-jets series by Wilco. I had purchased the add-on and I've utilised it. A great aircraft, with a good panel (maybe some tastes are too little, especially these of the autopilot) and a good usability. I think this is a good compromise between a real big add-on and a basic aircraft. My first flight was a Clermond Ferrand - Turin (where I live) with an Embraer  170 of Air Régional (an Air France subsidiary). A great plane, and a great flight!</p>
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<title><![CDATA[Cyprus Airways Airbus A319-132]]></title>
<link>http://fsgreece.wordpress.com/?p=13</link>
<pubDate>Mon, 14 Jul 2008 10:50:51 +0000</pubDate>
<dc:creator>fsgreece</dc:creator>
<guid>http://fsgreece.wordpress.com/?p=13</guid>
<description><![CDATA[
The last work of Project Airbus is the Airbus A319.  Their work are always very good, and also thi]]></description>
<content:encoded><![CDATA[<p><a href="http://fsgreece.files.wordpress.com/2008/07/cipro1.jpg"><img class="size-full wp-image-14 alignleft" src="http://fsgreece.wordpress.com/files/2008/07/cipro1.jpg" alt="" width="180" height="135" /></a></p>
<p style="text-align:justify;">The last work of Project Airbus is the Airbus A319.  Their work are always very good, and also this baby Airbus have an excellent model. I've decided to upload the <a href="http://digilander.libero.it/fs_greece/cyprus9.html" target="_self">Airbus A319-132 in Cyprus Airways colours</a>, a non Greek airlines which  however have a dedicated section on fsGreece. Ah, I nearly forgot, this is a FS9 version, but exist also a version for FSX. Enjoy.</p>
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<title><![CDATA[FSX Likes Vista!]]></title>
<link>http://gfxonline.wordpress.com/?p=50</link>
<pubDate>Sun, 13 Jul 2008 22:48:51 +0000</pubDate>
<dc:creator>Kinan Debes</dc:creator>
<guid>http://gfxonline.wordpress.com/?p=50</guid>
<description><![CDATA[Tried Microsoft Flight Simulator X on Windows Vista the other day, and to my surprise, it runs much ]]></description>
<content:encoded><![CDATA[<p>Tried Microsoft Flight Simulator X on Windows Vista the other day, and to my surprise, it runs much faster than Windows XP! Much faster equaling more than 10 FPS increase!</p>
<p>I was so surprised actually, but loved the fact that I can now try all the new wonders of DX10 (I have the Acceleration Xpack installed). The game looks prettier now, and runs faster, what more could I ask for?!?!?</p>
<p>In case you were wondering about the settings, I have:</p>
<p>- Scenery complexity set at very dense.</p>
<p>- Autogen at Normal.</p>
<p>- Water set to 2.0 Max.</p>
<p>- Ground scenery shadows on.</p>
<p>- Light bloom on + AA + Aniso.</p>
<p>- Traffic at 20%.</p>
<p>I have to mention that setting the framerate lock to unlimited brought additional performance to the game, also about 10 FPS increase. For some unknown reason, the game runs slower even if I set the FPS cap at 60 FPS.</p>
<p>Well, it doesn't even matter how I got this extra performance boost. For now, I'll just sit and fly!! Oh, and by the way, a big thank you to the guys at ACES Studios, great job..</p>
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<title><![CDATA[North Shore - Day... 18? 20?]]></title>
<link>http://iblueyonder.wordpress.com/?p=174</link>
<pubDate>Sat, 12 Jul 2008 18:05:04 +0000</pubDate>
<dc:creator>spotlope</dc:creator>
<guid>http://iblueyonder.wordpress.com/?p=174</guid>
<description><![CDATA[How long have I been working on this project? Seems like it must be over three weeks now, but I]]></description>
<content:encoded><![CDATA[<p>How long have I been working on this project? Seems like it must be over three weeks now, but I've lost count. The last couple of days have been spent mired in building the deceptively complex fuel pump at Plum Island airport. I probably could have short-circuited the process by simplifying it, but this is exactly the kind of detail people are looking for in a small airport scenery and besides, it's what I enjoy doing. So here you go, after two and a half partial days of building, I give you the cheapest Avgas on earth... virtual 100LL at 2B2.</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/07/fuelpumps.jpg"><img class="aligncenter size-medium wp-image-176" src="http://iblueyonder.wordpress.com/files/2008/07/fuelpumps.jpg?w=300" alt="" width="300" height="173" /></a></p>
<p><a href="http://iblueyonder.wordpress.com/files/2008/07/fuelpumps_closeup.jpg"><img class="aligncenter size-medium wp-image-175" src="http://iblueyonder.wordpress.com/files/2008/07/fuelpumps_closeup.jpg?w=300" alt="" width="300" height="173" /></a></p>
<p>Three more complex models await; the Schweitzer glider, a Simplicity lawn tractor, and an old beat-up Ford farm tractor. I might have to take tomorrow off and tend to some real-world stuff, but I'll jump on those after that.</p>
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<title><![CDATA[North Shore - Days 14 &amp; 15]]></title>
<link>http://iblueyonder.wordpress.com/?p=167</link>
<pubDate>Mon, 07 Jul 2008 20:34:03 +0000</pubDate>
<dc:creator>spotlope</dc:creator>
<guid>http://iblueyonder.wordpress.com/?p=167</guid>
<description><![CDATA[Objects! Now that the base photo scenery, buildings, and hard surfaces are in, it&#8217;s time to ad]]></description>
<content:encoded><![CDATA[<p>Objects! Now that the base photo scenery, buildings, and hard surfaces are in, it's time to add the objects that make an airfield come to life. On Thursday and Friday I added the rail fence, concrete barricades, a few custom trees, some concrete-filled tire tiedowns, an outhouse (yes, an outhouse), and the plastic-covered fence enclosure. Next up: the fuel tank and pump, some odds and ends, and perhaps the Schweitzer glider that seems to grow out of the grass there. Here are some shots of the most recent additions:</p>
<p><a href="http://iblueyonder.wordpress.com/files/2008/07/2b2_objects_concrete-barric.jpg"><img class="aligncenter size-medium wp-image-168" src="http://iblueyonder.wordpress.com/files/2008/07/2b2_objects_concrete-barric.jpg?w=300" alt="" width="300" height="177" /></a></p>
<p><a href="http://iblueyonder.wordpress.com/files/2008/07/2b2_objects_rail-fence.jpg"><img class="aligncenter size-medium wp-image-171" src="http://iblueyonder.wordpress.com/files/2008/07/2b2_objects_rail-fence.jpg?w=300" alt="" width="300" height="177" /></a></p>
<p><a href="http://iblueyonder.wordpress.com/files/2008/07/2b2_objects_enclosure_trees.jpg"><img class="aligncenter size-medium wp-image-169" src="http://iblueyonder.wordpress.com/files/2008/07/2b2_objects_enclosure_trees.jpg?w=300" alt="" width="300" height="177" /></a></p>
<p><a href="http://iblueyonder.wordpress.com/files/2008/07/2b2_objects_tire-tiedowns.jpg"><img class="aligncenter size-medium wp-image-172" src="http://iblueyonder.wordpress.com/files/2008/07/2b2_objects_tire-tiedowns.jpg?w=300" alt="" width="300" height="177" /></a></p>
<p><a href="http://iblueyonder.wordpress.com/files/2008/07/2b2_objects_pole-fence.jpg"><img class="aligncenter size-medium wp-image-170" src="http://iblueyonder.wordpress.com/files/2008/07/2b2_objects_pole-fence.jpg?w=300" alt="" width="300" height="177" /></a></p>
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<title><![CDATA[North Shore - Days 11, 12, 13]]></title>
<link>http://iblueyonder.wordpress.com/?p=166</link>
<pubDate>Fri, 04 Jul 2008 20:47:15 +0000</pubDate>
<dc:creator>spotlope</dc:creator>
<guid>http://iblueyonder.wordpress.com/?p=166</guid>
<description><![CDATA[One often overlooked feature of really immersive FS scenery is detailed groundwork. Flight Simulator]]></description>
<content:encoded><![CDATA[<p>One often overlooked feature of really immersive FS scenery is detailed groundwork. Flight Simulator has two methods for displaying the ground natively; either through the terrain tiles (or custom photoscenery tiles as in this case), or the stock hard surfaces that you find in default airports. Though the resolution of the terrain tiles has improved markedly in FSX, even the highest resolution ground using this technique looks blurry and indistinct from ground level. That's fine for grass or dirt, but with hard surfaces such as asphalt or concrete, it isn't very convincing. On the other hand, the stock hard surfaces such as default runways and taxiways are razor sharp. They use repeating textures scaled down to the point where they deliver detail, but at the expense of easily recognized patterns and a generic sameness to their look.</p>
<p>What I wanted for Plum Island airport was to get as close as I could to the real grass and asphalt environment, which includes cracked and broken pavement that's been heavily patched. To get there, I had to do a couple of things.</p>
<p>The photoscenery for all of Plum Island and Newburyport was downsampled to 1m/pixel for the sake of file size. Even at that resolution, the terrain for the area takes up a healthy 125mb or so, and at the original 50cm/px resolution of the images, it'd be more like four times that. Now, 1m/px looks fine from even a few hundred feet up, but it starts to get fuzzy at ground level. Here's what the groundwork on the airport looked like at that res:</p>
[wp_caption id="attachment_161" align="aligncenter" width="300" caption="Stock 2b2 photoscenery at 1m/px"]<a href="http://iblueyonder.files.wordpress.com/2008/07/2b2_terrain_stock.jpg"><img class="size-medium wp-image-161" src="http://iblueyonder.wordpress.com/files/2008/07/2b2_terrain_stock.jpg?w=300" alt="Stock 2b2 photoscenery at 1m/px" width="300" height="177" /></a>[/wp_caption]
<p>Since virtual pilots are more likely to be on or near the ground at the airport, I'd like to make the ground there a bit more distinct. Using my original 50cm/px imagery, I made another patch of terrain for just the airport that overlays the overall photo. Doubling the resolution (and darkening/greening the grass) has this effect:</p>
[wp_caption id="attachment_162" align="aligncenter" width="300" caption="Airport with 50cm/pixel terrain overlay"]<a href="http://iblueyonder.files.wordpress.com/2008/07/2b2_terrain_50cm.jpg"><img class="size-medium wp-image-162" src="http://iblueyonder.wordpress.com/files/2008/07/2b2_terrain_50cm.jpg?w=300" alt="Airport with 50cm/pixel terrain overlay" width="300" height="177" /></a>[/wp_caption]
<p>Okay, better. As far as the grass goes, that's convincing enough even while sitting on the ground. But what of the asphalt? You can probably see from the shot, even at 50cm, it's blurry. This is where it gets dicey, as I had to rely on FS8 technology to get the resolution I needed on the ground. I made a polygon containing repeating asphalt detail textures, much like the stock aprons. Then I added layers of cracks, stains, and patches. This is something you cannot do using stock methods for FSX. The result is this:</p>
[wp_caption id="attachment_163" align="aligncenter" width="300" caption="Apron ground poly with texture, cracks, and stains"]<a href="http://iblueyonder.files.wordpress.com/2008/07/2b2_terrain_ground_poly.jpg"><img class="size-medium wp-image-163" src="http://iblueyonder.wordpress.com/files/2008/07/2b2_terrain_ground_poly.jpg?w=300" alt="Apron ground poly with texture, cracks, and stains" width="300" height="177" /></a>[/wp_caption]
<p>It's starting to look a lot more like the real Plum Island now. Still, it's not that much more convincing than the stock asphalt, except for the cracks and stains. This is where the final magical layer gets added. Using the aerial photo of the airport, I enlarged the apron section to 1024 x 1024 pixels. Yes, making a smaller image larger did soften it some. However, what I'm after isn't sharp detail - I have that with my base detail and crack textures - what I want now is to simulate the changes in the color of the pavement that gives it that worn, patched look. I made a top ground poly layer consisting of this aerial photo, with partial transparency so you can see the detailing layers below it. When added, the airport really starts to look alive.</p>
[wp_caption id="attachment_164" align="aligncenter" width="300" caption="Ground poly with aerial translucent overlay"]<a href="http://iblueyonder.files.wordpress.com/2008/07/2b2_terrain_poly_overlay.jpg"><img class="size-medium wp-image-164" src="http://iblueyonder.wordpress.com/files/2008/07/2b2_terrain_poly_overlay.jpg?w=300" alt="Ground poly with aerial translucent overlay" width="300" height="177" /></a>[/wp_caption]
<p>Check this out: here's a shot I took at the real airport, side by side with one from the sim scenery in its current state.</p>
[wp_caption id="attachment_165" align="aligncenter" width="300" caption="Comparison: real vs. FSX with custom ground"]<a href="http://iblueyonder.files.wordpress.com/2008/07/2b2_ground_comparison.jpg"><img class="size-medium wp-image-165" src="http://iblueyonder.wordpress.com/files/2008/07/2b2_ground_comparison.jpg?w=300" alt="real vs. FSX with custom ground" width="300" height="105" /></a>[/wp_caption]
<p>It took me three days and a couple of new techniques to get the ground to this point, but I think it's worth it. Seeing these two shots side-by-side, I see things I still want to tweak. Will this madness never end?</p>
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<title><![CDATA[Project Airbus releases A319 ]]></title>
<link>http://arealityofmyown.wordpress.com/?p=356</link>
<pubDate>Wed, 02 Jul 2008 02:55:52 +0000</pubDate>
<dc:creator>arealityofmyown</dc:creator>
<guid>http://arealityofmyown.wordpress.com/?p=356</guid>
<description><![CDATA[Today was the day that Project Airbus adds the sister to their awesome A320 model with the release o]]></description>
<content:encoded><![CDATA[<p>Today was the day that <a title="Project Airbus" href="http://www.pairbus.com/" target="_blank">Project Airbus</a> adds the sister to their awesome A320 model with the release of their Airbus A319 model!  Read the <a title="announcement here." href="http://www.pairbus.com/board/viewtopic.php?f=2&#38;t=507" target="_blank">announcement here.</a> Available in two liveries, SAS and Cypress Airways, available from their site or from avsim.</p>
<p>I will post more after I have the chance to take some screenshots and put some virtual jetA fuel through its engines!  I will take a look at FSX compatibility, but their A320 did well, so should the A319.</p>
<p> </p>
<p><a href="http://arealityofmyown.files.wordpress.com/2008/07/sas_a319.jpg"><img class="aligncenter size-medium wp-image-358" src="http://arealityofmyown.wordpress.com/files/2008/07/sas_a319.jpg?w=300" alt="" width="300" height="130" /></a></p>
<p><a href="http://arealityofmyown.files.wordpress.com/2008/07/sas_a319_2.jpg"><img class="aligncenter size-medium wp-image-359" src="http://arealityofmyown.wordpress.com/files/2008/07/sas_a319_2.jpg?w=300" alt="" width="300" height="194" /></a></p>
<p style="text-align:left;">Cheers!</p>
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<title><![CDATA[North Shore - Days 9 &amp; 10]]></title>
<link>http://iblueyonder.wordpress.com/?p=158</link>
<pubDate>Sun, 29 Jun 2008 22:40:45 +0000</pubDate>
<dc:creator>spotlope</dc:creator>
<guid>http://iblueyonder.wordpress.com/?p=158</guid>
<description><![CDATA[It&#8217;s been hot here in Portland this weekend. Beastly, in fact&#8211;so much so that I decided ]]></description>
<content:encoded><![CDATA[<p>It's been hot here in Portland this weekend. Beastly, in fact--so much so that I decided to pop a cold one and stay inside to model little buildings. The other structure at Plum Island airport came into being yesterday; the "terminal" (such as it is). It's one of those weathered old New England buildings that looks appropriately wind-battered and salty, and it was a lot of fun to model it.</p>
<p>One of the challenges when using even good photos for 3D model texture sheets is that you can't always get the angle you need. Case in point: I had a clear shot of the back porch of the building when I photographed, but it's got a deep overhang, and was cluttered with lawn furniture, a grill, etc.</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/06/terminal_reality.jpg"><img class="aligncenter size-medium wp-image-153" src="http://iblueyonder.wordpress.com/files/2008/06/terminal_reality.jpg?w=300" alt="" width="300" height="225" /></a></p>
<p>To get a clean version of the back wall minus the flotsam, I had to do a lot of Photoshop cloning magic and blending of textures. The final texture sheet for the back wall looks like this:</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/06/terminal_back_texture_sheet.jpg"><img class="aligncenter size-medium wp-image-154" src="http://iblueyonder.wordpress.com/files/2008/06/terminal_back_texture_sheet.jpg?w=300" alt="" width="300" height="80" /></a></p>
<p>You'll notice that I left in the lawn furniture and grill reflection in the window. I'm planning on adding those items if time permits, and I thought it'd be fun to have them reflected for just that little extra bump of reality.</p>
<p>I'm almost done with the building, just need to add some vegetation, a big tree, a flagpole, and some assorted bits around the perimeter. This is how it looks at this point, in FSX:</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/06/terminal_wip_in-sim1.jpg"><img class="aligncenter size-medium wp-image-155" src="http://iblueyonder.wordpress.com/files/2008/06/terminal_wip_in-sim1.jpg?w=300" alt="" width="300" height="187" /></a></p>
<p><a href="http://iblueyonder.wordpress.com/files/2008/06/terminal_wip_in-sim2.jpg"><img class="aligncenter size-medium wp-image-156" src="http://iblueyonder.wordpress.com/files/2008/06/terminal_wip_in-sim2.jpg?w=300" alt="" width="300" height="187" /></a></p>
<p>It'd be really easy to get lost adding every little detail, and since this is a very small field, I'm delving farther into the fiddly little bits than I usually do. Hopefully this little building will be done in the next day or so.</p>
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<title><![CDATA[North Shore - Days 7 &amp; 8]]></title>
<link>http://iblueyonder.wordpress.com/?p=147</link>
<pubDate>Fri, 27 Jun 2008 21:57:02 +0000</pubDate>
<dc:creator>spotlope</dc:creator>
<guid>http://iblueyonder.wordpress.com/?p=147</guid>
<description><![CDATA[Having put the bulk of the phototerrain to bed, it&#8217;s time for some modeling! This is in many w]]></description>
<content:encoded><![CDATA[<p>Having put the bulk of the phototerrain to bed, it's time for some modeling! This is in many ways my favorite part of every project -- seeing a collection of photos become 3D objects that bring the digital world to life. I'm not planning on building too many custom objects outside of the airport itself, but I'd be remiss if I didn't include a better version of the Rt. 1 bridge over the Merrimac river. So, my first object is just that - a recreation of the auto and railroad bridges.</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/06/bridge.jpg"><img class="aligncenter size-medium wp-image-148" src="http://iblueyonder.wordpress.com/files/2008/06/bridge.jpg?w=300" alt="" width="300" height="187" /></a></p>
<p>Modeling the bridge presented a challenge: do I create a high-res version of the road surface that looks good on the model but doesn't match the surrounding terrain, or do I cut a chunk out of the photoscenery and use the softer, blurrier surface that's guaranteed to blend nearly perfectly? This is the sort of decision a modeler faces constantly. I applied the distance test to come up with a solution - at what distance is this model intended to be seen in the sim? With the exception of nut jobs who enjoy flying under them, most people will see this bridge from a thousand or more feet as they approach or leave 2B2. In the end, I decided that the blend was more important than a crisp texture up close. Notice as well that the bridge deck is hardened, so the default AI traffic can actually use it. Seeing little cars zipping over it adds that little extra jolt of reality.</p>
<p>When the bridges were done, I moved to the airport itself to begin building. First up: the most prominent structure on the field, the big shiny dome of the hangar. I got great shots of it during my visit, so modeling wasn't too tough. There are so few objects on this field that I decided I could spend more polygons than I normally would to build each of them, and by so doing atone for that blurry bridge deck. Ordinarily, I might just use a section of a cylinder for the hangar, but I decided to model the actual ridges in the metal.</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/06/hangar_ridges.jpg"><img class="aligncenter size-medium wp-image-149" src="http://iblueyonder.wordpress.com/files/2008/06/hangar_ridges.jpg?w=300" alt="" width="300" height="180" /></a></p>
<p>Now we're talking! I love this kind of detail. Matching the texture perfectly took a bit of futzing around, but it was worth it. I also included semi-transparent windows in the hangar doors, through which can be seen the wooden 2x4 supports for the door frames. This addition caused me some grief with transparency, until I figured out that I had to use a separate material for the windows in order to prevent draw-call confusion and z-ordering problems. Now that it's sorted, things are good.</p>
<p><a href="http://iblueyonder.files.wordpress.com/2008/06/hangar_in_sim.jpg"><img class="aligncenter size-medium wp-image-150" src="http://iblueyonder.wordpress.com/files/2008/06/hangar_in_sim.jpg?w=300" alt="" width="300" height="187" /></a></p>
<p>Don't worry about the ground, by the way. I've got plans for much more realistic hard surfaces. This is just the stock apron texture here.</p>
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<title><![CDATA[Project Opensky Releases FSX 737 Model Updates]]></title>
<link>http://arealityofmyown.wordpress.com/?p=347</link>
<pubDate>Fri, 27 Jun 2008 02:52:02 +0000</pubDate>
<dc:creator>arealityofmyown</dc:creator>
<guid>http://arealityofmyown.wordpress.com/?p=347</guid>
<description><![CDATA[Project Opensky has recently released model updates for their Boeing 737-700 and 737-800 models.  T]]></description>
<content:encoded><![CDATA[<p><a title="Project Opensky" href="http://www.projectopensky.com" target="_blank">Project Opensky</a> has recently released model updates for their Boeing 737-700 and 737-800 models.  These models have a sweet looking Virtual cockpit that looks stunning. Unfortunately, their download server is busy, so I will share more information when I get a chance to load it in FSX and put it through its paces!</p>
<p>In the meantime, you can check out the announcement &#62;<a title="here" href="http://forum.projectopensky.com/index.php?showtopic=32366&#38;st=0" target="_blank"> here </a>&#60; .</p>
<p><a href="http://arealityofmyown.files.wordpress.com/2008/06/posky_737.jpg"><img class="aligncenter size-medium wp-image-349" src="http://arealityofmyown.wordpress.com/files/2008/06/posky_737.jpg?w=300" alt="" width="300" height="226" /></a></p>
<p>Update 6/27/08 - Servers are still busy, but I managed to download the 737-700 model.  After loading it in FSX, all I have to say is that it rocks.  The FSX engine and enhancements only compliment this model.  My one concern is that the frame rates take a hit with this model.  One thing I really like is the wing shadow on the fuselage. </p>
<p><a href="http://arealityofmyown.files.wordpress.com/2008/06/posky_737_2.jpg"><img class="aligncenter size-medium wp-image-350" src="http://arealityofmyown.wordpress.com/files/2008/06/posky_737_2.jpg?w=300" alt="" width="300" height="246" /></a></p>
<p>I still have not had chance to load the virtual cockpit model.  From the screenshots in POSKY's forum, it is certainly something to look forward to.  </p>
<p>One other note, when installing the FS2004 version in FSX, make sure you change the alias in both the sound.cfg and panel.cfg to the 737_800 defualt.  Otherwise, the model will not show in FSX. </p>
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<title><![CDATA[North Shore - Day 6]]></title>
<link>http://iblueyonder.wordpress.com/?p=132</link>
<pubDate>Wed, 25 Jun 2008 01:41:03 +0000</pubDate>
<dc:creator>spotlope</dc:creator>
<guid>http://iblueyonder.wordpress.com/?p=132</guid>
<description><![CDATA[I&#8217;ll say this once (again) and then I&#8217;m done: I hate autogen annotating. It&#8217;s tire]]></description>
<content:encoded><![CDATA[<p>I'll say this once (again) and then I'm done: I hate autogen annotating. It's tiresome, boring, unrelenting work. At least when I'm done the result is fun to look at, though. I spend somewhere in the neighborhood of 6 hours today with my head down, drawing thousand</p>
<p>s of little rectangles on the screen. The result (below) is the town of Newburyport, Massachusetts. For my money, you can't beat a nice high-res aerial shot with carefully aligned autogen overlaid. Anyway, I'm too strung out to say much more. Think I'll go have a beer and celebrate the birth of a town.</p>
<p style="text-align:center;"><a href="http://iblueyonder.wordpress.com/files/2008/06/newburyport_autogen1.jpg"><img class="size-medium wp-image-133 aligncenter" src="http://iblueyonder.wordpress.com/files/2008/06/newburyport_autogen1.jpg?w=300" alt="Newburyport autogen 1" width="300" height="187" /></a></p>
<p style="text-align:center;"><a href="http://iblueyonder.wordpress.com/files/2008/06/newburyport_autogen2.jpg"><img class="size-medium wp-image-135 aligncenter" src="http://iblueyonder.wordpress.com/files/2008/06/newburyport_autogen2.jpg?w=300" alt="Newburyport autogen 2" width="300" height="187" /></a></p>
<p style="text-align:center;"><a href="http://iblueyonder.wordpress.com/files/2008/06/newburyport_autogen3.jpg"><img class="size-medium wp-image-136 aligncenter" src="http://iblueyonder.wordpress.com/files/2008/06/newburyport_autogen3.jpg?w=300" alt="Newburyport autogen 3" width="300" height="187" /></a></p>
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<title><![CDATA[North Shore, days 3 &amp; 4]]></title>
<link>http://iblueyonder.wordpress.com/?p=131</link>
<pubDate>Sun, 22 Jun 2008 23:45:00 +0000</pubDate>
<dc:creator>spotlope</dc:creator>
<guid>http://iblueyonder.wordpress.com/?p=131</guid>
<description><![CDATA[Things are moving along nicely with the aerial shots. Having finally worked out a good set of summer]]></description>
<content:encoded><![CDATA[<p>Things are moving along nicely with the aerial shots. Having finally worked out a good set of summer textures, yesterday and today was all about creating the fall and winter sets. Normally, I skip spring textures and just use the summer versions, as they're very close to summer for a project like this.</p>
<p>Fall was fairly straightforward. I replaced some of the greens with tan, generally desaturated the entire image just a little, and replaced my masked-in summer trees with fall variants.</p>
<p>Winter is always more challenging, and this time was no exception. In this part of the world, the stock winter and hard winter textures depict a snowbound landscape. To insert snow into my shot, I copied my base fall layer and renamed it winter. Then I replaced more of the greens with tan, and desaturated all the colors except the sand a bit more than fall to give everything that dormant vegetation look. Then I created a white layer over the top of my base image and gave it a mask. Stepping to the layer below, I copied the image and pasted it into the mask, then inverted it. This made the dark areas in the base photo appear snowy, with melted spots for the light areas. (see below) Finally, I added noise to the mask until the snow had a grainer look. Then I played with the brightness and contrast of the mask until I had what I thought was a pretty decent blend of ground and snow.</p>
<p>The resampling process took over 3 hours for this set of files with seasons included. Once I was done, I turned to the autogen annotator and added swaths of forest where appropriate, and the beginnings of the beach community on Plum Island, which you can see especially well in the winter shot below.</p>
<p>The pics I've attached are of the base photoshop files for fall and winter, and in-sim screenshots of the same. Now that I've got the seasons in hand, it's time for the mind-numbingly dull task of adding in all those autogen buildings for the beach town and Newburyport itself. It always looks great when I'm done, but man is it ever fiddly work do to.</p>
<p style="text-align:center;"><a href="http://iblueyonder.wordpress.com/files/2008/06/plumisland-airport-fall.jpg"><img class="size-medium wp-image-138 aligncenter" src="http://iblueyonder.wordpress.com/files/2008/06/plumisland-airport-fall.jpg?w=300" alt="" width="300" height="187" /></a></p>
<p style="text-align:center;"><a href="http://iblueyonder.wordpress.com/files/2008/06/plumisland-airport-winter.jpg"><img class="size-medium wp-image-139 aligncenter" src="http://iblueyonder.wordpress.com/files/2008/06/plumisland-airport-winter.jpg?w=300" alt="" width="300" height="187" /></a></p>
<p style="text-align:center;"><a href="http://iblueyonder.wordpress.com/files/2008/06/beach-fall.jpg"><img class="size-medium wp-image-141 aligncenter" src="http://iblueyonder.wordpress.com/files/2008/06/beach-fall.jpg?w=300" alt="" width="300" height="187" /></a></p>
<p style="text-align:center;"><a href="http://iblueyonder.wordpress.com/files/2008/06/beach-winter.jpg"><img class="size-medium wp-image-140 aligncenter" src="http://iblueyonder.wordpress.com/files/2008/06/beach-winter.jpg?w=300" alt="" width="300" height="187" /></a></p>
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