I added Pixelux Entertainment’s link on the side. They have developed a piece of software known as DMM (for Digital Molecular Matter), that “is a real-time finite … more →
Physics-Based Animationanimationphysics wrote 1 week ago: I added Pixelux Entertainment’s link on the side. They have developed a piece of software kn … more →
animationphysics wrote 3 months ago: Finite element simulations in computer graphics are typically based on tetrahedral or hexahedral ele … more →
animationphysics wrote 3 months ago: We present a new shape-matching deformation model that allows for efficient handling of topological … more →
animationphysics wrote 3 months ago: We propose a framework for the full two-way coupling of rigid and deformable bodies, which is achiev … more →
animationphysics wrote 3 months ago: We present a new image-based method to process contacts between objects bounded by triangular surfac … more →
animationphysics wrote 3 months ago: We propose a simulation technique for elastically deformable objects based on the discontinuous Gale … more →
animationphysics wrote 4 months ago: We introduce a method for efficiently animating a wide range of deformable materials. We combine a h … more →
animationphysics wrote 4 months ago: From Erwin Coumans: Bullet 2.68 adds rope, cloth, deformable volumes interacting with rigid bodies, … more →
animationphysics wrote 7 months ago: We present a new approach to accelerate collision detection for deformable models. Our formulation a … more →
animationphysics wrote 7 months ago: In this paper, we present an adaptive model for dynamically deforming hyper-elastic rods. In contras … more →
animationphysics wrote 11 months ago: Frank Losasso’s PhD thesis on fluid simulation, which contains previously unpublished work on … more →
animationphysics wrote 1 year ago: In this paper, we present a simple method for animating natural phenomena such as erosion, sedimenta … more →
animationphysics wrote 1 year ago: We introduce a new and efficient approach for collision detection in point-based animations, based o … more →
animationphysics wrote 1 year ago: Hinge-based bending models are widely used in the physically-based animation of cloth, thin plates a … more →
animationphysics wrote 1 year ago: Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important f … more →
animationphysics wrote 1 year ago: Simulation of deformations and collision detection are two highly intertwined problems that are ofte … more →
animationphysics wrote 1 year ago: Simulating one-dimensional elastic objects such as threads, ropes or hair strands is a difficult pro … more →
animationphysics wrote 1 year ago: Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and ada … more →
animationphysics wrote 1 year ago: We propose a flexible geometric algorithm for placing arbitrary cracks and incisions on tetrahedrali … more →