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<channel>
	<title>crayon-physics &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/crayon-physics/</link>
	<description>Feed of posts on WordPress.com tagged "crayon-physics"</description>
	<pubDate>Thu, 21 Aug 2008 01:30:44 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[Magic Pen (or Crayon Physics 2: Electric Boogaloo)]]></title>
<link>http://mybloghasworms.wordpress.com/?p=89</link>
<pubDate>Thu, 05 Jun 2008 03:25:03 +0000</pubDate>
<dc:creator>johnseeking</dc:creator>
<guid>http://mybloghasworms.wordpress.com/?p=89</guid>
<description><![CDATA[It&#8217;s been nearly a year since Finnish casual games student/genius Petri Purho brought the amaz]]></description>
<content:encoded><![CDATA[<p><img class="alignleft" style="float:left;" src="http://jayisgames.com/images/magicpen.jpg" alt="Screenshot" width="288" height="228" />It's been nearly a year since Finnish casual games student/genius Petri Purho brought the amazingly simple experimental game <a href="http://www.kloonigames.com/blog/games/crayon" target="_blank">Crayon Physics</a> to the world, and ever since then we've been hungry for more.  He reportedly has been working on a more highly-polished version called Crayon Physics Deluxe (see my <a href="http://mybloghasworms.wordpress.com/2007/12/01/crayon-physics/" target="_blank">previous post</a> for more info and video,) but apparently one gentleman (programmer Alejandro Guillen) got a little tired of waiting...</p>
<p>His take on the concept is a little flash game called <a title="Clicky to play... -ey." href="http://magic.pen.fizzlebot.com/" target="_blank">Magic Pen</a>.  It features roughly the same type of gameplay (as well as some of the levels lifted directly from Purho's game,) with a more highly-polished interface, and some of the ideas last spotted in the C.P.D. video brought to fruition (pivots, other shapes, etc.) through over two dozen levels.</p>
<p>It's unclear what the intellectual property ramifications are of these two very similar games being brought into existence.  I'm still looking forward to C.P.D., and I hope that our Finnish friend delivers on it SOON.  In the meantime, I can't wait to really dig into this game.  My wife already has like a 10-level headstart...</p>
<p style="text-align:center;"><a title="Addictive?  Yes, please..." href="http://magic.pen.fizzlebot.com/" target="_blank">Click HERE to play.</a></p>
<p>*Many thanks go out to <a href="http://mommabrice.wordpress.com/2008/04/13/magic-pen/" target="_blank">the lovely and talented Juannah</a> who brought this to my attention.  She has <a href="http://mommabrice.wordpress.com" target="_blank">a great blog</a>, which YOU should go check out. :mrgreen:</p>
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<title><![CDATA[Fun with crayons]]></title>
<link>http://buffalogamebuffsblog.wordpress.com/?p=378</link>
<pubDate>Mon, 05 May 2008 19:34:51 +0000</pubDate>
<dc:creator>shadowsongdesigns</dc:creator>
<guid>http://buffalogamebuffsblog.wordpress.com/?p=378</guid>
<description><![CDATA[
As the week starts its slow crawl to Friday, I thought I&#8217;d post another fun flash game di]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" style="vertical-align:top;border:0;" src="http://buffalogamebuffsblog.files.wordpress.com/2008/05/crayongame1.jpg" alt="Magic Pen" width="400" height="259" /></p>
<p>As the week starts its slow crawl to Friday, I thought I'd post another fun flash game diversion.  I received alot of e-mail about the last game diversion I posted about, <a href="http://buffalogamebuffsblog.com/2008/03/26/fun-n-games-filler/" target="_blank">Filler</a>.  Everyone loved it, though also complained that they couldn't stop playing it  :)  Even <a href="http://www.deepfun.com/2008/04/filler-games-like-filler.html" target="_blank">Bernie DeKoven</a> picked up on the Filler fun.  And a return favor to him for finding the Magic Crayon game in a <a href="http://www.deepfun.com/2008/04/magic-pen.html" target="_blank">post at his blog</a>.</p>
<p>The image above is a screenshot of the game <a href="http://www.bubblebox.com/play/puzzle/975.htm" target="_blank">Magic Crayon</a>.  You have to draw shapes and use physics to get the ball to the flag.  The game starts easy and slowly ramps up the difficulty.  The music is complimentary as well, so you shouldn't have to turn it off. </p>
<p><img class="alignleft" style="float:left;border:0;" src="http://buffalogamebuffsblog.files.wordpress.com/2008/05/crayongame2.jpg" alt="crayon physics" width="200" height="150" />But this fun post will be a bit different.  Think of it as a flash crayon game and a bonus crayon game.  Before the Magic Crayon game there was a game called <a href="http://www.kloonigames.com/blog/games/crayon" target="_blank">Crayon Physics</a>.  I wanted to post about it months ago but it is not a flash online game and you have to download it and then play it.  The download is also only for windows operating systems and I know many of the blog readers use Macs.  But now I can post about it and have two crayon physics based games so everyone can play at least one of them.  The creator is working on <a href="http://www.kloonigames.com/crayon/" target="_blank">Crayon Physics Deluxe</a> these days and it looks very promising.</p>
<p><a href="http://www.bubblebox.com/play/puzzle/975.htm" target="_blank">play the Magic Crayon</a></p>
<p><a href="http://www.kloonigames.com/blog/games/crayon" target="_blank">download the original Crayon Physics</a></p>
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<title><![CDATA[Magic Pen, Juego online colorista y creativo]]></title>
<link>http://estacionbabel.wordpress.com/?p=131</link>
<pubDate>Sun, 13 Apr 2008 20:41:39 +0000</pubDate>
<dc:creator>vito411</dc:creator>
<guid>http://estacionbabel.wordpress.com/?p=131</guid>
<description><![CDATA[Para pasar el rato entre la cena y un buen documental, os enseño un juego bastante divertido, un ju]]></description>
<content:encoded><![CDATA[<p>Para pasar el rato entre la cena y <a href="http://www.lasexta.com/programa/viva/republica/161">un buen documental</a>, os enseño un <strong>juego</strong> bastante divertido, un juego muy muy colorista, de hecho, juegas con <span style="text-decoration:line-through;">un plastidecor</span> una pintura de cera. Bienvenidos a <strong><a href="http://magic.pen.fizzlebot.com/">Magic Pen</a></strong>.</p>
<p><img class="alignnone size-full wp-image-132" src="http://estacionbabel.wordpress.com/files/2008/04/34.jpg?w=450" alt="" width="450" height="79" /></p>
<p>Es un juego tipo llevar la pelotita de un punto a otro utilizando los elementos de cada nivel y lo mas importante, todo lo que nosotros dibujemos, que puede ser desde un simple circulito (manteniendo pulsado con el ratón donde queramos que aparezca) hasta las formas geometricas mas complicadas que se os ocurran. Pero falta lo mas importante, el juego tiene un sistema de fuerzas fisicas desarrollado por <strong><a href="http://www.kloonigames.com/blog/category/crayonphysics">Crayon Physics</a></strong>, ¿que quiere decir esto? pues que si dibujamos un circulo en "el cielo", éste caera, rodará o hara lo que tenga que hacer dependiendo del entorno y de las formas que en el hayan.</p>
<p><img class="alignnone size-full wp-image-134" src="http://estacionbabel.wordpress.com/files/2008/04/17.jpg?w=450" alt="" width="450" height="293" /></p>
<p>El sistema parece facil pero realmente tiene muchas posibilidades y en mas de un nivel te costará averiguar como conseguir hacer pasar la pelotita hasta la bandera. Por último y para complicarlo o facilitarlo, segun se mire, aún mas, tenemos la posibilidad de añadir puntos fijos a nuestras formas de modo que podamos crear nuevas figuras ancladas al punto de fijación que hayamos puesto, incluso podemos crear <strong>puntos de polea</strong> en los que las figuras pendulen. Sin duda para pasar un buen rato.</p>
<p><img class="alignnone size-full wp-image-133" src="http://estacionbabel.wordpress.com/files/2008/04/26.jpg?w=450" alt="" width="450" height="244" /></p>
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<title><![CDATA[a welcome distraction]]></title>
<link>http://woodsforthetrees.wordpress.com/?p=39</link>
<pubDate>Mon, 07 Apr 2008 23:25:01 +0000</pubDate>
<dc:creator>pratimaaa</dc:creator>
<guid>http://woodsforthetrees.wordpress.com/?p=39</guid>
<description><![CDATA[Everyone!  Stop writing your essays and check out Crayon Physics!  Best game ever.

(More extensiv]]></description>
<content:encoded><![CDATA[<p>Everyone!  Stop writing your essays and check out <a href="http://www.kloonigames.com/blog/games/crayon">Crayon Physics</a>!  Best game ever.</p>
<p><img src="http://www.kloonigames.com/blog/wp-content/uploads/2007/06/crayon_shot_01.jpg" alt="" width="602" height="451" /></p>
<p>(More extensive updates coming...once I have some time to breathe.)</p>
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<title><![CDATA[Penny Arcade Goes Green[house]]]></title>
<link>http://objective514.wordpress.com/?p=121</link>
<pubDate>Thu, 03 Apr 2008 15:46:03 +0000</pubDate>
<dc:creator>tanith6227</dc:creator>
<guid>http://objective514.wordpress.com/?p=121</guid>
<description><![CDATA[
Penny Arcade and Vancouver-based developer Hothead Games have unveiled Greenhouse, “a platform ag]]></description>
<content:encoded><![CDATA[<p><span style="font-size:10pt;font-family:Arial;"><img border="0" align="middle" width="400" src="http://blog.wired.com/photos/uncategorized/2008/04/01/gabeandtycho_3.jpg" alt="Gabe &#38; Tycho in their hideous true forms" height="350" /></span></p>
<p><span style="font-size:10pt;font-family:Arial;"><a target="_blank" href="http://www.penny-arcade.com">Penny Arcade</a> and Vancouver-based developer <a target="_blank" href="http://www.hotheadgames.com/blog/">Hothead Games</a> have <a target="_blank" href="http://blog.wired.com/games/2008/04/penny-arcade-la.html">unveiled</a> <a target="_blank" href="http://www.playgreenhouse.com/">Greenhouse</a>, “a platform agnostic digital distribution portal”. Greenhouse will initially be used to distribute the Penny Arcade adventure game, <i><a target="_blank" href="http://www.rainslick.com/">On the Rain-Slick Precipice of Darkness</a></i>, but PA artist and co-founder Mike “Gabe” Krahulik says that’s just the beginning: “e</span><span style="font-size:10pt;font-family:Arial;">ventually we'd like to use [Greenhouse] as a way of promoting great independent games that might otherwise slide under the radar.” </span><span style="font-size:10pt;font-family:Arial;"> </span></p>
<p><span style="font-size:10pt;font-family:Arial;"></span><span style="font-size:10pt;font-family:Arial;">But with services like <a target="_blank" href="http://www.steampowered.com/v/index.php">Steam</a> and <a target="_blank" href="http://www.gametap.com/">GameTap</a> already in place, why create Greenhouse? Jerry “Tycho” Holkins <a target="_blank" href="http://blog.wired.com/games/2008/04/exclusive-inter.html#more">told <em>Wired</em></a> that “</span><span style="font-size:10pt;color:black;font-family:Arial;">Greenhouse isn't an application by any means. It's similar to the store we have for posters or shirts or whatever; it just happens to sell videogames instead. So we're not asking somebody to install the Greenhouse client and then keep it updated or whatever.”</span><span style="font-size:10pt;color:black;font-family:Arial;"> </span></p>
<p><span style="font-size:10pt;color:black;font-family:Arial;"></span><span style="font-size:10pt;color:black;font-family:Arial;">The PA front men say that they will act as an editorial board: “The games have to go through us before they get to Greenhouse. Or we submit them to Greenhouse ourselves.”</span><span style="font-size:11pt;color:black;font-family:Georgia;"> </span><span style="font-size:10pt;color:black;font-family:Arial;"></span><span style="font-size:10pt;font-family:Arial;"> </span><span style="font-size:10pt;font-family:Arial;">So what kind of games would Gabe and Tycho like to see distributed on Greenhouse?</span></p>
<p><span style="font-size:10pt;font-family:Arial;"><span style="color:windowtext;text-decoration:none;">"The crayon game. <span style="font-family:Arial;"><a target="_blank" href="http://www.experimentalgameplay.com/game.php?g=456"><em>Crayon Physics</em></a></span> (<i>linked here on O514 since forever!</i> – ed).</span> That's t<span style="color:black;">he sort of thing that I would love to put in front of our audience, and say, you guys should play this, definitely. And obviously, we can link it, but to be able to actually distribute it through Greenhouse would be fantastic. It would enable us in a way that would be easy for the developer to get it out there with a royalty structure that is not full of shit. Which I think is a great combination.”</span></span></p>
<p><span style="font-size:10pt;color:black;font-family:Arial;">Greenhouse is currently in beta, and you can help stress test it by downloading an uncompressed podcast.</span></p>
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<title><![CDATA[Crayon Physics]]></title>
<link>http://shanebertou.wordpress.com/?p=1048</link>
<pubDate>Thu, 20 Mar 2008 12:42:54 +0000</pubDate>
<dc:creator>Shane Bertou</dc:creator>
<guid>http://shanebertou.wordpress.com/?p=1048</guid>
<description><![CDATA[Seriously, this game looks insanely addicting and super fun to play! What better way to introduce th]]></description>
<content:encoded><![CDATA[<p>Seriously, <a href="http://www.kloonigames.com/crayon/">this game</a> looks insanely addicting and super fun to play! What better way to introduce the concept of physics to my four year old?</p>
<p>(ht: <a href="http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&#38;friendid=29745023">Matt J</a>)</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/QsTqspnvAaI'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/QsTqspnvAaI&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Crayon]]></title>
<link>http://apatossauros.wordpress.com/?p=235</link>
<pubDate>Fri, 14 Mar 2008 19:04:14 +0000</pubDate>
<dc:creator>Victor</dc:creator>
<guid>http://apatossauros.wordpress.com/?p=235</guid>
<description><![CDATA[Olha essa tablet pc, eu quero uma e vocês?  Olha esse jogo, eu também quero.

Bom a tablet pc ach]]></description>
<content:encoded><![CDATA[<p>Olha essa tablet pc, eu quero uma e vocês?  Olha esse jogo, eu também quero.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/QsTqspnvAaI'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/QsTqspnvAaI&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Bom a tablet pc acho que vai demorar algum tempo, mas o jogo já podemos ter, pelo menos uma versão dele, que pode ser baixada <a href="http://baixaki.ig.com.br/download/Crayon-Physics.htm">Aqui.</a> Apenas 5 megas.</p>
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<title><![CDATA[Crayon Physics Video Game.]]></title>
<link>http://greg2point0.wordpress.com/?p=100</link>
<pubDate>Thu, 13 Mar 2008 02:30:47 +0000</pubDate>
<dc:creator>greg2point0</dc:creator>
<guid>http://greg2point0.wordpress.com/?p=100</guid>
<description><![CDATA[Ok So I kind of swiped this video from Leo Laporte&#8217;s blog (http://leoville.com/category/blog/)]]></description>
<content:encoded><![CDATA[<p>Ok So I kind of swiped this video from Leo Laporte's blog (<a href="http://leoville.com/category/blog/">http://leoville.com/category/blog/</a>)but I thinks it's so awesome and couldn't resist posting it.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/QsTqspnvAaI'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/QsTqspnvAaI&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>I realize that this is a lot like Drawn to Life, but they should release this for DS.  This looks amazing.</p>
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<title><![CDATA[This is amazing, too bad it's a PC game.]]></title>
<link>http://everythingisgray.wordpress.com/?p=4</link>
<pubDate>Sat, 08 Mar 2008 06:42:08 +0000</pubDate>
<dc:creator>everythingisgray</dc:creator>
<guid>http://everythingisgray.wordpress.com/?p=4</guid>
<description><![CDATA[
]]></description>
<content:encoded><![CDATA[<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/QsTqspnvAaI'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/QsTqspnvAaI&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Creative gaming]]></title>
<link>http://communicationslab.wordpress.com/?p=116</link>
<pubDate>Wed, 27 Feb 2008 15:40:31 +0000</pubDate>
<dc:creator>communicationslab</dc:creator>
<guid>http://communicationslab.wordpress.com/?p=116</guid>
<description><![CDATA[Efter vores lille flirt med green marketing har vi nu bevæget os videre mod nye udfordringer. 
Af]]></description>
<content:encoded><![CDATA[<p>Efter vores lille flirt med green marketing har vi nu bevæget os videre mod nye udfordringer. </p>
<p>Af forskellige grunde sidder vi lige nu dybt begravet i forskellige projekter der handler om gaming og ingame advertising. I den anledning faldt vi lige over et utroligt spændende og anderledes spil, der viser at gaming idag ikke længere bare handler om at skyde så mange nazister som muligt...</p>
<p>Spillet hedder Crayon Physics Deluxe og har lige vundet hovedprisen på independent games festival.</p>
<p>se det, prøv det og elsk det...</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/QsTqspnvAaI'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/QsTqspnvAaI&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><a href="http://www.kloonigames.com/blog/games/crayon">hent den tidlige demo-version her - </a></p>
<p><a rel="bookmark" href="http://www.kloonigames.com/blog/games/crayon" title="Crayon Physics"></a></p>
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<title><![CDATA[Interview with Petri Purho]]></title>
<link>http://entardev.wordpress.com/?p=27</link>
<pubDate>Mon, 11 Feb 2008 19:11:48 +0000</pubDate>
<dc:creator>Entar</dc:creator>
<guid>http://entardev.wordpress.com/?p=27</guid>
<description><![CDATA[I recently got a chance to ask Petri Purho of Kloonigames some questions about rapid prototyping, Cr]]></description>
<content:encoded><![CDATA[<p><iframe src='http://digg.com/api/diggthis.php?u=http%3A%2F%2Fdigg.com%2Fpc_games%2FInterview_with_Petri_Purho_at_Games_Fascination' height='82' width='55' frameborder='0' scrolling='no' style='float: right; margin-left: 10px; margin-bottom: 5px; padding: 4px 0 2px 4px; background: #fff;'></iframe>I recently got a chance to ask Petri Purho of <a href="http://www.kloonigames.com/" title="Kloonigames" target="_blank">Kloonigames</a> some questions about rapid prototyping, Crayon Physics, etc.</p>
<p><u>Q:  Introduce yourself, however you like.</u><br />
<b> A:  I'm Petri Purho and I'm probably best known for my extremely bad english, without a spell checker.  Also I made Crayon Physics.</b></p>
<p><!--more--><u>Q:  Is there any significance behind the name “Kloonigames?”</u><br />
<b> A:  Well it's a <u>long</u> story... It started out as a joke between my friends and then I just picked it up.  Didn't spend too much time thinking about the name.</b></p>
<p><u>Q:  Where did the original idea for Crayon Physics come from?</u><br />
<b> A:   It's also a long and a hazy story... I remember thinking about doing a drawing physics game for some time, that idea came from the story Harold and Purple Crayon.  But it wasn't until I was working on “Daydreaming at Oval Office” that I figured how you could do the crayon graphics.  I mean,  realized how to do the algorithm to make the crayon look.</b></p>
<p><u>Q:  Any chance I could get a demo of <a href="http://www.kloonigames.com/crayon/" title="Crayon Physics Deluxe" target="_blank">Crayon Physics Deluxe</a> to preview? :)</u><br />
<b> A:   It's possible, at least when the game goes to beta.  That could be a while :)</b></p>
<p><u>Q:  Is there a timeframe for the development of Crayon Physics Deluxe, or will it just be done “when it's done?”</u><br />
<b> A:   Well it's in the “when it's done” category, because I can't really schedule crap.  A schedule would mean that I had a design of the game that I knew would work.  I've noticed that doing a working design before you've tested out what works is impossible.</b></p>
<p><u>Q:  Are there plans for Linux or Mac versions of Crayon Physics Deluxe?</u><br />
<b> A:  Yeah, there are plans and it's possible that it might happen. But right now I'm concentrating my efforts to getting the PC version done.  Problem is that I can't afford to buy a Mac, so I can't test if the game works :)</b></p>
<p><u>Q:  Do you have any other plans for full games, after Crayon Physics Deluxe is complete?</u><br />
<b> A:  Nothing concrete. I'll estimate the situation after I get Crayon Physics Deluxe done.  As you can see I really hate planning :)  I'm an impulsive designer.</b></p>
<p><u>Q:  Do you have a creative process that you go through, for making the ideas for your rapid prototypes?</u><br />
<b>A:  Yeah, it's called deadline &#38; public humiliation.  Every once in a while I write some ideas to a notebook, but I usually end up picking some idea that inspires me to work on the prototype.  Usually I get most inspired by the most fresh idea.  After a while ideas don't just seem so great.  Crayon Physics was on one of those not so hot ideas, that I had been playing around for a while.  But because I had the deadline I had to do something so I picked up and prototyped the Crayon Physics idea. Good thing I did that.</b></p>
<p><u>Q:  What advice would you give independent game developers?</u><br />
<b>A:  I'm not sure I'm an authority to give [advice] to anybody. I've only done freeware games. But I would say that prototype a load of ideas and don't cling to any game idea until you've tested them out. </b></p>
<p><u>Q:  What advice or comments would you give to the general game industry today?</u><br />
<b>A:  They could cut out a very small chunk out of their budgets and give that to some indie to do a game. Nobody would notice anything. That way they could create two games at the price of one! </b></p>
<p><u>Q:  What questions do you always wish interviewers would ask, and never do?  How would you answer them?</u><br />
<b>A:  "Could you do a game about the wonderful world of jelly beans?" and I'd answer, "Of course."  Also the second most favorite question is, "Would you a like a million dollars to develop Crayon Physics Deluxe?"</b></p>
<p><u>Q:  Well, seeing as I already know about your affinity for jelly beans, would you like a million dollars to develop Crayon Physics Deluxe?</u><br />
<b>A:  No, I'm so indie that I'd rather starve to death than accept your dirty corporate money.  (But if you're serious, then the answer is yes of course)</b></p>
<p><u>Q:  Last remarks.</u><br />
<b>A:  Can't really think of anything.  I'm a dull person, I don't have last remarks.</b></p>
<p><u>Thank you for your time.  Best of luck with Crayon Physics Deluxe!</u><br />
<b>Thanks.</b></p>
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<title><![CDATA[Hipocrisia Cultural - ou, a Vingança dos Indies]]></title>
<link>http://diskchocolate.wordpress.com/?p=70</link>
<pubDate>Tue, 29 Jan 2008 14:52:12 +0000</pubDate>
<dc:creator>miwi</dc:creator>
<guid>http://diskchocolate.wordpress.com/?p=70</guid>
<description><![CDATA[Quando eu era menor, eu me lembro de olhar abismada ao meu redor quando os professores faziam uma pe]]></description>
<content:encoded><![CDATA[<p>Quando eu era menor, eu me lembro de olhar abismada ao meu redor quando os professores faziam uma pergunta e ninguém respondia. Eram, em sua maioria, perguntas bastante óbvias, o que, para mim, excluía a opção delas não estarem respondendo por não saberem. Era vergonha? Por quê? Lembro-me que me sentia tão constrangida pelo fato de não entender o silêncio alheio que acabava optando, também, pelo silêncio.</p>
<p> Hoje, algo parecido ocorre quando vejo certos argumentos sendo utilizados à exaustão em certas discussões - certos argumentos que são tão pífios e fracos que eu sou obrigada a me perguntar se quem os utiliza tem noção de sua fraqueza. Um, em especial, me fez sentir vontade de <em>blogar</em> a respeito.</p>
<p><!--more continue lendo --></p>
<p>É um argumento que eu já havia ouvido certas vezes por outros defensores da pirataria "nesse nosso país, oh, tão malvado", mas, ao vê-lo ganhar as páginas da egmZine, eu confesso que me senti meio preocupada. Sim, eu sei que o artigo não é uma simples apologia à pirataria e que propõe mudanças baseadas na lei, mas a questão é que, a partir do momento que você usa o direito de acesso a cultura como desculpa para a pirataria, você dá abertura a todo tipo de discussão a respeito do assunto baseada, na maioria das vezes, em argumentos com a profundidade de uma colher de chá.</p>
<p>Não vou nem entrar na questão de que a pirataria é errada e um direito seu não justifica que você deixe de cumprir um de seus deveres - e que os deveres vem, sim, antes dos direitos. A questão que eu gostaria de discutir não é sequer a pirataria por si só - isso é responsabilidadede cada um, você deve fazer o que considera correto, até porque, o problema com o uso da pirataria, ao menos aqui no Brasil, é mais moral do que legal, já que a fiscalização sobre isso é praticamente inexistente.</p>
<p>O meu problema com esse argumento é que ele diz "não tenho dinheiro para comprar original (<em>argumento que eu acho impressionante para alguém que conseguiu comprar um aparelho de mais de 1000 reais... nunca sobra um dinheiro para comprar um jogo original, não</em>?), mas como tenho direito à cultura, isso me dá o direito de usar pirata, já que jogos também são cultura".</p>
<p>Houve um tempo no qual fazer jogos era um negócio complicado, que precisava de um trabalho tremendo para fazer um joguinho no qual um monte de pixels verdes tentava atravessar a tela e, caso colidisse com outros pixels coloridos que se moviam, morria. Esse tempo é passado. Ouso dizer que um designer independente hoje em dia tem muito mais facilidade para montar seus jogos do que aquele que é melhor na parte de programação, simplesmente porque as ferramentas que permitem a pessoas independentes fazerem seus próprios jogos evoluíram - e muito - na parte de "importe-se menos com o código e mais com o jogo". Você quer fazer um RPG no melhor estilo da era 16-bits?<a target="_blank" href="pt.wikipedia.org/wiki/RPG_Maker"> RPG Maker </a>irá lhe dar diversas ferramentas, permitindo desde jogos simples com os recursos providos pelo próprio programa, sem mexer em uma única linha de código, até RPGs altamente personalizados, com seus próprios desenhos e seus próprios sistemas escritos na linguagem própria do programa. Quer fazer seu próprio adventure point-and-click? Há o <a target="_blank" href="http://www.adventuregamestudio.co.uk/">AGS (Adventure Game Studio), </a>que lhe permite fazer intricados jogos com uma programação bastante simples, no melhor estilo dos antigos adventures da LucasArts ou, se você quiser, algo com uma aparência mais moderna em 32-bits. Há até mesmo <a target="_blank" href="http://www.americangirlscouts.org/agsresources/modules.html">engines para o AGS</a> que lhe permitem fazer um adventure com aparência 3D! Quer fazer um jogo de luta? O <a target="_blank" href="pt.wikipedia.org/wiki/M.U.G.E.N">Mugen</a> pode lhe ajudar.</p>
<p>Se você tiver mais paciência e quiser fazer um tipo de jogo diferente, existem engines e bibliotecas que poderão lhe ajudar com as partes mais "braçais", engines físicas, gráficas e de som, que poderão lhe ajudar a se preocupar menos com "o que acontece quando bolaX colide com bolaY" e mais com como isso afeta seu jogo. <a target="_blank" href="http://www.libsdl.org/">SDL</a> é um excelente exemplo de biblioteca gráfica e sonora, muito utilizada entre desenvolvedores independentes. <a target="_blank" href="http://www.ode.org/">ODE </a>é uma engine física que, além de gratuita, é open source.</p>
<p>Existem também frameworks, como o <a target="_blank" href="http://diskchocolate.wordpress.com/wp-admin/creators.xna.com/Education/GettingStarted.aspx">XNA</a> (que lhe permite, inclusive, desenvolver para o XBOX 360) e o próprio <a target="_blank" href="http://diskchocolate.wordpress.com/wp-admin/pt.wikipedia.org/wiki/Adobe_Flash">Flash</a> (no qual são desenvolvidos a maioria dos jogos online que você vê por aí, e no qual você também pode desenvolver jogos para serem jogados com o Wiimote na sua TV, através do Internet Channel)(tenho a impressão de alguém pode vir reclamar que Flash não é um framework, mas, e daí ;p Esse não é o ponto, vocês entenderam que o Flash e o  XNA são ferramentas "integradoras" e que acabam por facilitar, e muito, o desenvolvimento de um jogo).</p>
<p>Mas por que todos esses parágrafos sobre ferramentas de desenvolvimento de jogos, você pode perguntar. Bom, a questão é que essas ferramentas são, obviamente, utilizadas por desenvolvedores. Que fazem - PASMEM! - <em>jogos</em>. E na maioria das vezes  - PASMEM! - <em>gratuitos</em>. São milhares de jogos... talvez até alguns milhões de jogos gratuitos por aí, desenvolvidos por pessoas independentes. E pelo menos algumas centenas deles são realmente... bons.</p>
<p><img src="http://diskchocolate.wordpress.com/files/2008/01/crayon_physics.jpg" alt="crayon_physics.jpg" /><br />
<strong>Crayon Physics - é simples, inteligentem criativo... e viciante.</strong></p>
<p>Portal, um dos jogos mais aclamados do ano passado, foi baseado em <a target="_blank" href="http://www.nuclearmonkeysoftware.com/">Narbacular Drop </a>- tendo sido feito, inclusive, pelo mesmo time, mas ao fazer Portal, imagino, o orçamento e a ajuda eram um pouquinho maiores ;) No próprio site do <a target="_blank" href="http://www.adventuregamestudio.co.uk/">AGS</a> há inúmeros adventures point-and-click, do jeitão retrô que quase não se vê mais por aí, no <a target="_blank" href="http://www.newgrounds.com/">NewsGrounds </a>há vários jogos em Flash, no <a target="_blank" href="http://www.experimentalgameplay.com">Experimental GamePlay Project</a> há inúmeros jogos alternativos, experimentais (yeah, o nome do site não lhe diria isso, não é mesmo?), feitos em pouquissimo tempo e que buscam outras maneiras de se olhar o mundo dos games. Aliás, um dos grandes ganhadores do ano passado do <a target="_blank" href="http://www.igf.com/ ">IGF</a> foi um jogo surgido nesse site, o <a target="_blank" href="kloonigames.com/crayon/ ">Crayon Physics</a>. Se você ainda quer mais, há inúmeros blogs a respeito, dentre os quais eu gosto bastante do <a target="_blank" href="http://indygamer.blogspot.com/">IndyGamer </a>e de um outro que eu perdi o link, com várias indicações e comentários sobre jogos indies, e também o excelente site <a target="_blank" href="http://www.gametunnel.com/">GameTunnel</a>, que possui uma lista realmente imensa de jogos, muitos deles com reviews e screenshots. Se você está achando que só há sites internacionais, se engana. Embora o desenvolvimento de jogos seja bem menor em terras tupiniquins, sendo geralmente restrita ao desenvolvimento de jogos para celular, há também jogos indie por aqui, como o promissor "<a target="_blank" href="http://www.gamereporter.org/2008/01/16/a-verdade-das-sombras/">A verdade das Sombras</a>", que também se trata de uma crítica ao mundo dos jogos baseada no mito da caverna de Platão. Há até mesmo um site brasileiro tratando os jogos como forma de cultura, o <a target="_blank" href="http://www.gamecultura.com.br/">Gamecultura</a>.</p>
<p><img width="464" src="http://diskchocolate.wordpress.com/files/2008/01/narbacular.jpg" alt="narbacular.jpg" height="362" /> <br />
<strong>Narbacular - a semelhança com Portal não é mera coincidência</strong></p>
<p>E, agora sim, por que eu falei tudo isso sobre jogos para contestar aquele argumento lááááá em cima desse artigo? Porque, caros, eu queria apenas demonstrar que o maior inimigo da cultura não é o dinheiro, mas a própria mentalidade das pessoas -a cultura que as faz pensar "o que é pago é melhor", "o que é bom é aquilo que tá todo mundo falando". <a target="_blank" href="http://kloonigames.com/crayon/">Crayon Physics </a>e <a target="_blank" href="http://www.bit-blot.com/aquaria">Aquaria</a> são dois excelentes jogos e diferentes da grande maioria dos jogos por aí, e são indies - embora Aquaria seja pago, mas ele tem demo e seu preço é bem mais acessível do que a dos jogos das grandes desenvolvedoras. Em termos de cultura, são experiência bem mais completas do que mais-um-jogo-de-tiro-vendido-a-100-reais (no caso de pcs). Aliás, isso é mais uma tendência do que uma regra - como as grandes desenvolvedores dificilmente tendam mudanças muito radicais por medo da reação do mercado, indies tem muito mais liberdade para fazerem os jogos do jeito que desejam, mesmo que seja algo diferente e que talvez ninguém goste de jogar.</p>
<p><img src="http://diskchocolate.wordpress.com/files/2008/01/aquaria.jpg" alt="aquaria.jpg" /><br />
<strong>Aquaria - Um belo exemplo de jogo indie bonito, diferente e muito bem feito.</strong></p>
<p>Não enxergar isso seria o que? Cultura pobre? Falta de "pensar fora da caixa"? Eu, sinceramente, não tenho certeza. Mas que dá vontade de jogar os campeões do <a target="_blank" href="http://www.igf.com/">IGF</a> na cara de quem diz que é preciso piratear para conseguir jogar bons jogos, isso dá. E olha que estou só falando de jogos recentes, nem comentei sobre os jogos que tem alguns anos e são vendidos, a 10, 20 reais em revistas, ou os joguinhos que são tão antigos que se tornaram freeware.</p>
<p>Ah, os indies não são tão bonitinhos? Há alguns lindos - embora os mais belos sejam em 2D, já que é difícil fazer um jogo 3D sem gastar milhões e que fique tão bom quanto Bioshock. E, se não são tão belos, muitos possuem gameplay e história superiores a muitos dos jogos comerciais e mainstream.</p>
<p>Mas parece ser uma tendência humana priorizar as aparências sobre o resto, não é mesmo?</p>
<p>Uma pena.</p>
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<title><![CDATA[J'ai test&eacute; pour vous: Crayon Physics]]></title>
<link>http://hoppybarzed.wordpress.com/2008/01/18/jai-test-pour-vous-crayon-physics/</link>
<pubDate>Fri, 18 Jan 2008 20:19:43 +0000</pubDate>
<dc:creator>Nicolas</dc:creator>
<guid>http://hoppybarzed.wordpress.com/2008/01/18/jai-test-pour-vous-crayon-physics/</guid>
<description><![CDATA[Crayon Physics est un petit jeu gratuit tout simple comme on les aime!
Le but est simple: guider une]]></description>
<content:encoded><![CDATA[<p><a href="http://www.kloonigames.com/blog/games/crayon/" target="_blank">Crayon Physics</a> est un petit jeu gratuit tout simple comme on les aime!</p>
<p><a href="http://www.clubic.com/telecharger-fiche72800-crayon-physics.html" target="_blank"><img style="margin:0 0 0 5px;" height="123" src="http://img.clubic.com/photo/0118000000628930.jpg" width="164" align="right"></a>Le but est simple: <br>guider une balle en la faisant avancer à l'aide de formes que vous dessinez (et effacez) à l'aide de votre curseur. </p>
<p>Tout simple et amusant à la souris, le concept devient <strong>totalement génial si vous avez un Tablet PC </strong>!!! (ou un UMPC)</p>
<p>Pour le moment il n'y a que quelques niveaux et une version complète est en préparation chez <a href="http://www.kloonigames.com/crayon/" target="_blank">Kloonigames</a>, j'espère qu'elle verra le jour!</p>
<p align="center"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/QsTqspnvAaI'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/QsTqspnvAaI&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><a href="http://www.kloonigames.com/blog/games/crayon/"><img style="border-width:0;" height="34" alt="image" src="http://hoppybarzed.files.wordpress.com/2008/01/image2.png" width="216" align="right" border="0"></a> <strong>Fonctionnalités: 8/10<br>Design/Ergonomie: 8/10<br>Note Général pour Crayon Physics: 8/10</strong></p>
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<title><![CDATA[Crayon Physics . . . awesome.]]></title>
<link>http://trippenbach.wordpress.com/2008/01/08/crayon-physics-awesome/</link>
<pubDate>Tue, 08 Jan 2008 15:34:21 +0000</pubDate>
<dc:creator>trippenbach</dc:creator>
<guid>http://trippenbach.wordpress.com/2008/01/08/crayon-physics-awesome/</guid>
<description><![CDATA[I saw a cool thing today. Appropriately, here&#8217;s some show and tell:

What a great idea. Can]]></description>
<content:encoded><![CDATA[<p>I saw a cool thing today. Appropriately, here's some show and tell:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/QsTqspnvAaI'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/QsTqspnvAaI&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>What a great idea. Can't wait to give it a go.</p>
<p>More info and a <a href="http://www.kloonigames.com/blog/games/crayon/" title="Crayon Physics, precursor to the game in the video.">downloadable</a>!</p>
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<title><![CDATA[Crayon Physics taps in to the child in you..]]></title>
<link>http://studentdesigner.wordpress.com/2007/12/23/crayon-physics-taps-in-to-the-child-in-you/</link>
<pubDate>Sun, 23 Dec 2007 19:12:39 +0000</pubDate>
<dc:creator>studentdesigner</dc:creator>
<guid>http://studentdesigner.wordpress.com/2007/12/23/crayon-physics-taps-in-to-the-child-in-you/</guid>
<description><![CDATA[
Ever wanted those drawings you did as a child come to life?  Well now someones done it!
Download th]]></description>
<content:encoded><![CDATA[<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/QsTqspnvAaI'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/QsTqspnvAaI&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Ever wanted those drawings you did as a child come to life?  Well now someones done it!</p>
<p>Download the demo version (not as advanced as the video but worth it) <a href="http://www.kloonigames.com/blog/games/crayon/">here! </a></p>
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<title><![CDATA[IGF Nominations]]></title>
<link>http://entardev.wordpress.com/2007/12/10/igf-nominations/</link>
<pubDate>Mon, 10 Dec 2007 20:56:12 +0000</pubDate>
<dc:creator>Entar</dc:creator>
<guid>http://entardev.wordpress.com/2007/12/10/igf-nominations/</guid>
<description><![CDATA[I was very excited to learn that two creative independent games that I posted about here are finalis]]></description>
<content:encoded><![CDATA[<p>I was very excited to learn that two creative independent games that I posted about here are finalists in the <a href="http://www.igf.com/" title="Independent Games Festival" target="_blank">2008 Independent Games Festival</a>.  Both <a href="http://2dboy.com/2007/12/07/igf-2008-nominated-ftw/" title="2DBoy - IGF 2008! Nominated! FTW!!" target="_blank">World of Goo</a> and <a href="http://www.kloonigames.com/crayon/" title="Crayon Physics" target="_blank">Crayon Physics Deluxe</a> were nominated for the Seumas McNally Grand Prize.  The other Seumas McNally Grand Prize finalists are <a href="http://www.audio-surf.com/" title="Audiosurf" target="_blank">Audiosurf</a>, Hammerfall, and <a href="http://www.konjak.org/" title="Konjak">Noitu Love 2: Devolution</a>.  In addition, World of Goo has been nominated for the Design Innovation Award and for Technical Excellence.</p>
<p>Particularly since Petri Purho posted <a href="http://www.kloonigames.com/blog/general/crayon-physics-deluxe-on-a-tablet-pc/" title="Crayon Physics Deluxe" target="_blank">this</a> on his <a href="http://www.kloonigames.com/blog/" title="Kloonigames Blog">Kloonigames blog</a>, I've been anxious to see how it turns out.  It has quite a bit of promise, in my opinion, and it's great to see it doing well at IGF.  World of Goo looks to have a great, silly fun in it, loaded with creativity.  Hopefully both of these games will do well when the winners are announced.</p>
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<title><![CDATA[Crayon Physics!]]></title>
<link>http://mybloghasworms.wordpress.com/2007/12/01/crayon-physics/</link>
<pubDate>Sat, 01 Dec 2007 15:46:39 +0000</pubDate>
<dc:creator>johnseeking</dc:creator>
<guid>http://mybloghasworms.wordpress.com/2007/12/01/crayon-physics/</guid>
<description><![CDATA[
This is a game that was mentioned on the ScrewAttack.com forum.  It lets you draw shapes with your ]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img src="http://www.kloonigames.com/blog/wp-content/uploads/2007/06/crayon_shot_01.jpg" alt="Actual Screenshot!" height="300" width="400" /></p>
<p>This is a game that was mentioned on the <a href="http://www.screwattack.com/forum/viewtopic.php?t=16649" target="_blank">ScrewAttack.com forum</a>.  It lets you draw shapes with your mouse which then  behave like real-world objects.  You can get it from <a href="http://www.kloonigames.com/blog/games/crayon/" title="Kloonigames" target="_blank">this page (click)</a>, or you can direct <a href="http://www.kloonigames.com/download.php?file=crayon.zip" target="_blank">download it here (click).</a></p>
<p>There is no installer.  Just unzip the folder to pretty much anywhere (your desktop works great,) and double click on the "crayon" file in the folder to play.</p>
<p>This video shows the next step that the software will take: Crayon Physics Deluxe.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/QsTqspnvAaI'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/QsTqspnvAaI&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p align="center"><a href="http://www.youtube.com/watch?v=QsTqspnvAaI" target="_blank">http://www.youtube.com/watch?v=QsTqspnvAaI </a></p>
<p>I can't wait until THIS one comes out.  I'd pay good money for it.</p>
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<title><![CDATA[VTV: Crayon Physics]]></title>
<link>http://noeresunbuencolega.wordpress.com/2007/11/30/vtv-crayon-physics/</link>
<pubDate>Fri, 30 Nov 2007 13:35:32 +0000</pubDate>
<dc:creator>Grido</dc:creator>
<guid>http://noeresunbuencolega.wordpress.com/2007/11/30/vtv-crayon-physics/</guid>
<description><![CDATA[ Hoy arrancamos con nueva sección para el más friki de la casa, osea tú. Cáñamo al mono:
 Vas]]></description>
<content:encoded><![CDATA[<p><img align="left" src="http://noeresunbuencolega.wordpress.com/files/2007/11/mario.thumbnail.gif" alt="It’s a me! Mario!" /> Hoy arrancamos con nueva sección para el más friki de la casa, osea tú. Cáñamo al mono:</p>
<h3> Vas To Viciao <font color="#999999">(VTV pa los colegas)</font></h3>
<p> Si los niños de 4 años supieran programar, harian este juego: <strong>Crayon Physics</strong>.</p>
<p> Una hoja de papel, escenarios hechos a plastidecor, dibujar figuras, una bola y una estrella. Al que haya que explicarselo que se preocupe. Ahí va el link:</p>
<p><a href="http://www.kloonigames.com/download.php?file=crayon.zip">http://www.kloonigames.com/download.php?file=crayon.zip</a></p>
<p>Y de propina, vamos a por un intrigante documento.</p>
<p align="center"><strong>Super Mario Bros: <font color="#808000">Hit de los años 80</font> o <font color="#ff0000">propaganda comunista subliminal</font>?</strong></p>
<p align="left"><font color="#000000"><strong> </strong>Dicho así te puedes quedar un poco a cuadros, pero cuidadín, nada más lejos de la realidad y hechos objetivos. Tenemos un hombrecito bajito con bigote que siempre viste de rojo que lucha por el pueblo (ui, ¿estaba hablando de Mario o de Stalin?). Y fíjate que su enemigo es ni más ni menos que King Koopa, el rey. Vamos, que va a enderrocar la monarquía. Total, nada que ver con la revolución rusa.</font></p>
<p style="text-align:center;"> <img src="http://noeresunbuencolega.wordpress.com/files/2007/11/mario_stalin.thumbnail.jpg" alt="It’s a me! Stalin!" /></p>
<p align="left"> Por si a alguien le quedan dudas, repasemos lo que Mario hacia al acabar cada pantalla. El tio saltaba, y bajaba una bandera. Si alguien se fijó, en esa bandera estaba dibujado el símbolo de la paz. Luego entraba en el castillico de al lado, y subía otra bandera. Tú diras: pues pondrá la bandera de la paz en el castillo, y todos felices. Pues no. ¿Una bandera con una paloma y una ramita de olivo? No. ¿La bandera americana? Tampoco. Nuestro pequeño rojo alzaba una bandera con la estrella de cinco puntas, símbolo del socialismo y comunismo. Podeis buscarlo.</p>
<p align="center"><img width="128" src="http://noeresunbuencolega.wordpress.com/files/2007/11/mario_peaceflag.thumbnail.gif" alt="Bandera 1" height="112" /> <img src="http://noeresunbuencolega.wordpress.com/files/2007/11/mario_flag.thumbnail.gif" alt="Bandera 2" /></p>
<p align="left">PD: Hoy he actualizado el VodPod, así que podeis encontrar ya todos los videos que hayamos colgado en la web. Os recuerdo que es la cosa esa rara con fotos de abajo a la derecha.</p>
<p align="center"> PD2: <strong>Radiohead - No surprises</strong></p>
<p align="center"><strong><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/qqsyXdj_p_I'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/qqsyXdj_p_I&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></strong></p>
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<title><![CDATA[Crayon Physics]]></title>
<link>http://garbledzombie.wordpress.com/2007/11/24/crayon-physics/</link>
<pubDate>Sat, 24 Nov 2007 07:43:24 +0000</pubDate>
<dc:creator>Garbled Zombie</dc:creator>
<guid>http://garbledzombie.wordpress.com/2007/11/24/crayon-physics/</guid>
<description><![CDATA[I really like this game, and it makes you think of the possibilities. It&#8217;s like Armadillo Run ]]></description>
<content:encoded><![CDATA[<p>I really like this game, and it makes you think of the possibilities. It's like <a href="http://www.armadillorun.com/" target="_blank">Armadillo Run</a> in many ways, especially the premise of getting a ball to its target while using physics gizmos. The game supports quadrilaterals and circles, from what I've made of it. No walking squiggles is a disappointment. :(</p>
<p>Still, it needs quite a bit of brain to use and is fun. I particularly liked the crayon and paper graphics, which make it look like the real deal. This is one game you ought to try.</p>
<p><a href="http://www.kloonigames.com/blog/games/crayon/" target="_blank">You can get it here!</a></p>
<p><a href="http://www.break.com/index/crayon-physics.html">read more</a> &#124; <a href="http://digg.com/videos_gaming/Awesome_Freeware_Game_Crayon_Physics">digg story</a></p>
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<title><![CDATA[Scouta TV Episode 0.1]]></title>
<link>http://scouta.tv/2007/11/24/scouta-tv-episode-01/</link>
<pubDate>Sat, 24 Nov 2007 06:14:01 +0000</pubDate>
<dc:creator>Richard</dc:creator>
<guid>http://scouta.tv/2007/11/24/scouta-tv-episode-01/</guid>
<description><![CDATA[
Welcome to the second episode of Scouta TV, a show that finds you great videos and podcasts.
Subscr]]></description>
<content:encoded><![CDATA[<p>[blip.tv ?posts_id=506000&#38;dest=-1]</p>
<p>Welcome to the second episode of Scouta TV, a show that finds you great videos and podcasts.</p>
<p><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=268322000">Subscribe in iTunes</a>.</p>
<p>Episode 0.1 has arrived! Still in pre-alpha stage, ScoutaTV is still ironing out bugs (not that there are any...) but hopes to be releasing episode 1 in the next 10 months or so...</p>
<p>This fornight Grum, Rich and Say discuss <a href="http://www.cloverfieldmovie.com/" target="_blank">Cloverfield</a>, a 2008 monster movie produced by J. J. Abrams (of <a href="http://au.youtube.com/watch?v=epVFwDln8Nw" target="_blank">Alias</a> fame) promoted in the same "<a href="http://slusho.jp/" target="_blank">viral-esque</a>"way as Halo did with it's <a href="http://en.wikipedia.org/wiki/Ilovebees" target="_blank">ilovebees</a> campaign. Next topic of discussion was <a href="http://www.cloverfieldmovie.com/" target="_blank">Google Android</a>, Google's latest project aimed at dominating the mobile phone market and getting Web CEOs on camera showing off their sexy legs. <a href="http://www.kloonigames.com/crayon/" target="_blank">Crayon Physics Deluxe</a> is discussed next, with grum comparing it's playability to <a href="http://www.linerider.com/" target="_blank">Line Rider</a> and <a href="en.wikipedia.org/wiki/Echochrome" target="_blank">EchoChrome</a>. Richard goes into a rant about how cool <a href="http://www.scifi.com/battlestar" target="_blank">Battlestar</a> is and grum returns the TV geekery with his love for <a href="http://abc.go.com/primetime/lost" target="_blank">Lost</a>. The writers of such TV shows like <a href="http://www.thedailyshow.com/" target="_blank">The Daily Show</a> are currently <a href="http://unitedhollywood.blogspot.com/" target="_blank">striking</a>, prompting a large handful of TV shows to be delayed in America and forcing people to seek alternative forms of TV entertainment such as <a href="http://diggnation.com" target="_blank">diggnation</a> and <a href="http://tikibar.tv" target="_blank">TikiBarTV</a>, two massively popular podcasts.</p>
<p>Lala from TikibarTV has just released a <a href="http://thelalastore.com/" target="_blank">new calendar</a> which grum will be purcahsing to add to his already extensive collection of his <a href="http://www.facebook.com/photo.php?pid=241141&#38;op=1&#38;o=all&#38;view=all&#38;subj=687370176&#38;id=587771388" target="_blank">Lala shirt</a> and TikibarTV <a href="http://flickr.com/photos/thatgrumguy/1124337237" target="_blank">pint glasses</a>, available at the TikiBarTV <a href="http://www.tikibartv-store.com/" target="_blank">online store</a>. Grum also touches on the <a href="http://www.leagueofbunnies.blogspot.com/" target="_blank">Royal League of Bunnies</a>, a drinking game brought to life on one of the TikiBarTV episodes. The team then goes on about web-procused TV serials such as Italian Spiderman, produced by the Aussie group "<a href="ww.myspace.com/alrugo" target="_blank">Alrugo Entertainment</a>" and the various clips by the <a href="http://smosh.com/" target="_blank">Smosh</a> boys.</p>
<p>We also chat about fake "how-to" guides which  tell the viewer how to do certain things like charge an ipod with common household items, open car doors with tennis balls and how to fix a CD with a microwave. Rich chats about a video he caught on a recent <a href="http://scouta.com/faves/6gJkiXO2LGM/" target="_blank">TEDTalk</a> which features Jesus' second coming and fianlly we end the show with a chat about one of our own viewer's prank call website "<a href="http://www.scamtoons.com/" target="_blank">Scamtoons</a>".</p>
<p>The boys finalise the show by chatting about <a href="http://360fashion.tv/" target="_blank">Anina's</a> post in the Facebook Group and <a href="chris.pirillo.com/ " target="_blank">ChrisPirillo's</a> shirtless advertising.</p>
<p>Clip Links:</p>
<p><a href="http://www.scifi.com/battlestar/takeover/part1.html" target="_blank"> Battlestar Razor Flashbacks and Razor Television Episodes</a><br />
<a href="http://scouta.com/faves/gqvbKbJyEOV/" target="_blank">Google Android</a><br />
<a href="http://www.youtube.com/watch?v=PyxWnIalDcY" target="_blank">Demo application on android</a><br />
<a href="http://scouta.com/faves/gWabgswom6O/" target="_blank">Cloverfield</a><br />
<a href="http://www.youtube.com/watch?v=QTSKrlz88Gg" target="_blank">Digg Episode 123</a><br />
<a href="http://scouta.com/faves/1uuJLC1fpqx/" target="_blank">Jesus Will Survive</a><br />
The US writers strike - <a href="http://scouta.com/faves/2ym7BDsLiUZ/" target="_blank">Vid 1</a>, <a href="http://scouta.com/faves/70QQNpkB67i/" target="_blank">Vid 2</a> &#38; <a href="http://scouta.com/faves/2y3HLEiBb1d/" target="_blank">Vid 3</a>.<br />
Fake "how-to" films - <a href="http://www.youtube.com/watch?v=GfPJeDssBOM" target="_blank">Vid 1</a>, <a href="http://www.youtube.com/watch?v=brdmnUBAS00" target="_blank">Vid 2</a> &#38; <a href="http://www.youtube.com/watch?v=HpIAARumr6I" target="_blank">Vid 3</a><br />
<a href="http://www.youtube.com/watch?v=QsTqspnvAaI" target="_blank">Crayon Physics</a><br />
<a href="http://vids.myspace.com/index.cfm?fuseaction=vids.individual&#38;videoid=2072165605" target="_blank">Italian Spiderman</a><br />
<a href="http://abc.go.com/primetime/lost/missingpieces/" target="_blank">Webisodes of LOST</a><br />
<a href="http://www.youtube.com/watch?v=IY1Fn796MoY" target="_blank">Smosh's new episode</a><br />
<a href="http://scouta.com/faves/6bry4mDCWbO/" target="_blank">TikiBarTV</a><br />
<a href="http://scouta.com/faves/g5BfTd25Vqb/" target="_blank">Scamtoons</a></p>
<p><a href="http://blip.tv/file/get/Scoutatv-ScoutaTVEp01804.mp4">Direct link to iPod version of the show</a>.</p>
<p>If you want to get in touch, please send an email to <a href="mailto://scoutatv@scouta.com">Scouta TV</a>, join us in the <a href="http://www.facebook.com/group.php?gid=7377956285">Facebook Group</a>, or <a href="http://www.myspace.com/scoutatv">MySpace</a>.</p>
<p>If you'd like to see a video on Scouta TV then submit one at <a href="http://scouta.com/">Scouta</a>, and make sure you have all your friends vote. The more popular the video, the more likely we are to notice it.</p>
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<title><![CDATA[Crayon Physics]]></title>
<link>http://jhorna.wordpress.com/2007/11/23/crayon-physics/</link>
<pubDate>Sat, 24 Nov 2007 02:23:46 +0000</pubDate>
<dc:creator>jhorna</dc:creator>
<guid>http://jhorna.wordpress.com/2007/11/23/crayon-physics/</guid>
<description><![CDATA[Crayon Physics.
Almost as cool as my favourite game of all time, Enigmo.
]]></description>
<content:encoded><![CDATA[<p><a href="http://www.break.com/index/crayon-physics.html">Crayon Physics.</a></p>
<p>Almost as cool as my favourite game of all time, Enigmo.</p>
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<title><![CDATA[Crayon Physics - a game]]></title>
<link>http://tcube.wordpress.com/2007/11/20/crayon-physics-a-game/</link>
<pubDate>Tue, 20 Nov 2007 09:22:52 +0000</pubDate>
<dc:creator>xae</dc:creator>
<guid>http://tcube.wordpress.com/2007/11/20/crayon-physics-a-game/</guid>
<description><![CDATA[I just came across this really interesting game (still in &#8216;beta&#8217;) called crayon physics ]]></description>
<content:encoded><![CDATA[<p>I just came across this really interesting game (still in 'beta') called crayon physics and what it does is that it allows you to draw 2D images and see how they would behave if they were subjected to physics (or in this case gravity)</p>
<p><img src="http://img.photobucket.com/albums/v221/keke84/crayonphysics.jpg" alt="screenshot" align="middle" height="218" width="288" /></p>
<p>Basically you have a ball and stars. You are suppose to make the ball touch the stars by drawing shapes with ur crayon cursor so that the ball rolls towards the star without dropping down.</p>
<p>It's really quite fun and you can download other levels when you become bored of the basic 4 levels found in the game.</p>
<p>The only thing I don't like about it (for now) is the fact that you can't draw much beyond rectangles and well... rectangles. The newer version (purported to come soon) looks really promising. Seems like you can draw all kinds of shapes and even cars. Fun stuff!</p>
<p>To play, download the game <a href="http://www.kloonigames.com/blog/games/crayon/" target="_blank">here</a></p>
<p>For more physics gaming delights, try:</p>
<p><a href="http://www.linerider.com/play-line-rider-online" target="_blank">Line rider</a></p>
<p>For other experimental games, try:</p>
<p><a href="http://www.experimentalgameplay.com/show.php?mode=games&#38;order=toprated" target="_blank">Experimental Gameplay Project </a></p>
<p>I have yet to play the games found in the latter website yet, I sure will do so really soon! Meanwhile, I can't wait for the Crayon Physics Deluxe game to be finished!</p>
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<title><![CDATA[Physics with some crayon]]></title>
<link>http://techcruising.wordpress.com/2007/11/17/physics-with-some-crayon/</link>
<pubDate>Sat, 17 Nov 2007 20:14:16 +0000</pubDate>
<dc:creator>Vinodh Nandakumar</dc:creator>
<guid>http://techcruising.wordpress.com/2007/11/17/physics-with-some-crayon/</guid>
<description><![CDATA[Isn&#8217;t this game incredibly cool, check the video below. Looks like you really need to know you]]></description>
<content:encoded><![CDATA[<p>Isn't this game incredibly cool, check the video below. Looks like you really need to know your physics well to play this one :) This one is from <a href="http://www.kloonigames.com/blog/" title="Blog">Kloonigames</a> and runs on the tablet PC. A PC version of <a href="http://www.kloonigames.com/crayon/">crayon physics</a> is coming soon.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/QsTqspnvAaI'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/QsTqspnvAaI&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>The user experience on this is incredible, watch how the game reacts as the user draws different figures and tries to achieve their objective. With the Wii and PS3 giving PC games a run for their money, I think innovative concepts like this one are a really good answer.</p>
<p>This makes me wonder about the process of gathering requirements for this game. I'm thinking, there are so many scenarios that need to be captured and then taking a call on which ones the game needs to support and deciding others to be left out. Phew ! It's actually my dream to do requirements, scenarios and functional specifications for a gaming product. Wouldn't that be cool :)</p>
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