Blogs about: Car Wars Rules Development
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Four Killer Karts Set Fire at the Amex Proving Grounds
We played the third of our series of 14 planned Amateur Night games this weekend. Last session, in the first round of the 4 on 4 Killer Kart events, we’d disliked the way that the teams drove i… more »
Jeffro's Car Wars Blog
Four Killer Karts Set Fire at the Amex Proving Grounds
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jeffro wrote 4 months ago: We played the third of our series of 14 planned Amateur Night games this weekend. Last session, in … more »
7 CAR WARS Rules we Forget to Play By...
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jeffro wrote 7 months ago: In addition to improving our game with a couple of well placed house rules, I imagine we could stand … more »
A Speed/Range Modifier Chart for CAR WARS
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jeffro wrote 7 months ago: As Kizan requested, here is an alternative speed range chart in text format so that you can cut and … more »
Which Version of Car Wars Should I Run?
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jeffro wrote 1 year ago: The original Deluxe Edition is Car Wars at the height of its craze under the guidance of Scott Harin … more »
Early Changes in the Movement Rules
jeffro wrote 1 year ago: After taking a close look, there are quite a few key rules that changed in Car Wars between the vers … more »
Post Compendium 2e Rules Changes
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jeffro wrote 2 years ago: When I got the Compendium 2e, I didn’t expect to ever need another revision to the rules again … more »
Car Wars Evolution: Handling & Driver Skill
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jeffro wrote 3 years ago: Pocket Box / Zip-loc Baggie Edition (1981) (p 3) Your vehicle’s Handling Class is equal to its … more »
Driver Skill in Car Wars
jeffro wrote 3 years ago: I was looking over the rules of the original pocket box game last night and was surprised to note th … more »
A Timeline based on Data from the AADA Vehicle Guide
jeffro wrote 4 years ago: The first guide is probably one of the best resources for getting a picture of what the roads of the … more »
Supporting Car Wars: Foundations for Growth and Development Part IV
jeffro wrote 4 years ago: Building a Comprehensive Vehicle Design Canon in the Face of Evolving Rules Steve Jackson came out w … more »
Supporting Car Wars: Foundations for Growth and Development Part III
jeffro wrote 4 years ago: In developing a campaign setting for a Car Wars setting, it’s crucial to know what is availabl … more »
The Development of the Sequence of Play in Car Wars
jeffro wrote 4 years ago: Deluxe Car Wars (10 phase movement chart)– Movement: “When vehicles move during the same … more »
Supporting Car Wars: Foundations for Growth and Development Part II
jeffro wrote 4 years ago: The Car Wars background material is a result of the 70’s grognard influence hanging on into th … more »
Supporting Car Wars: Foundations for Growth and Development Part I
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jeffro wrote 4 years ago: The Swiss Army Knife and the Leatherman are great tools. There are hundreds of tasks where these gad … more »
The Seven Faces of Doomsday
jeffro wrote 4 years ago: - Unlike Star Fleet Battles, “doomsday” never came to the Car Wars gaming system. Compen … more »
