Blogs about: Car Wars Rules Development

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Four Killer Karts Set Fire at the Amex Proving Grounds3 comments

jeffro wrote 4 months ago: We played the third of our series of 14 planned Amateur Night games this weekend. Last session, in … more »

Tags: Autodueling, "car wars", Games, Wargames

7 CAR WARS Rules we Forget to Play By...8 comments

jeffro wrote 7 months ago: In addition to improving our game with a couple of well placed house rules, I imagine we could stand … more »

Tags: "car wars"

A Speed/Range Modifier Chart for CAR WARS2 comments

jeffro wrote 7 months ago: As Kizan requested, here is an alternative speed range chart in text format so that you can cut and … more »

Tags: "car wars"

Which Version of Car Wars Should I Run?11 comments

jeffro wrote 1 year ago: The original Deluxe Edition is Car Wars at the height of its craze under the guidance of Scott Harin … more »

Tags: Games, "car wars", Wargames, Role Playing games

Early Changes in the Movement Rules

jeffro wrote 1 year ago: After taking a close look, there are quite a few key rules that changed in Car Wars between the vers … more »

Tags: "car wars", Games, Role Playing games, Wargames

Post Compendium 2e Rules Changes2 comments

jeffro wrote 2 years ago: When I got the Compendium 2e, I didn’t expect to ever need another revision to the rules again … more »

Tags: "car wars"

Car Wars Evolution: Handling & Driver Skill4 comments

jeffro wrote 3 years ago: Pocket Box / Zip-loc Baggie Edition (1981) (p 3) Your vehicle’s Handling Class is equal to its … more »

Tags: "car wars"

Driver Skill in Car Wars

jeffro wrote 3 years ago: I was looking over the rules of the original pocket box game last night and was surprised to note th … more »

Tags: "car wars"

A Timeline based on Data from the AADA Vehicle Guide

jeffro wrote 4 years ago: The first guide is probably one of the best resources for getting a picture of what the roads of the … more »

Tags: "car wars"

Supporting Car Wars: Foundations for Growth and Development Part IV

jeffro wrote 4 years ago: Building a Comprehensive Vehicle Design Canon in the Face of Evolving Rules Steve Jackson came out w … more »

Tags: "car wars"

Supporting Car Wars: Foundations for Growth and Development Part III

jeffro wrote 4 years ago: In developing a campaign setting for a Car Wars setting, it’s crucial to know what is availabl … more »

Tags: "car wars"

The Development of the Sequence of Play in Car Wars

jeffro wrote 4 years ago: Deluxe Car Wars (10 phase movement chart)– Movement: “When vehicles move during the same … more »

Tags: "car wars"

Supporting Car Wars: Foundations for Growth and Development Part II

jeffro wrote 4 years ago: The Car Wars background material is a result of the 70’s grognard influence hanging on into th … more »

Tags: "car wars"

Supporting Car Wars: Foundations for Growth and Development Part I3 comments

jeffro wrote 4 years ago: The Swiss Army Knife and the Leatherman are great tools. There are hundreds of tasks where these gad … more »

Tags: "car wars"

The Seven Faces of Doomsday

jeffro wrote 4 years ago: - Unlike Star Fleet Battles, “doomsday” never came to the Car Wars gaming system. Compen … more »

Tags: "car wars"


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