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<channel>
	<title>after-effects &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/after-effects/</link>
	<description>Feed of posts on WordPress.com tagged "after-effects"</description>
	<pubDate>Sat, 05 Jul 2008 20:08:18 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[fortune faded &amp; drive]]></title>
<link>http://chepchumba.wordpress.com/?p=57</link>
<pubDate>Fri, 04 Jul 2008 12:06:02 +0000</pubDate>
<dc:creator>chepchumba</dc:creator>
<guid>http://chepchumba.wordpress.com/?p=57</guid>
<description><![CDATA[I love the affects of this video. i wondered how they did it. did they use after effects because it ]]></description>
<content:encoded><![CDATA[<p>I love the affects of this video. i wondered how they did it. did they use after effects because it seems to be layered. its pretty awesome.</p>
<p>[dailymotion id=xsg95&#38;related=1]</p>
<p>the second video is <em>drive</em> by incubus, both videos have the drawing element in them that make you feel like watching them over and over again. The video above has a simple concept of a graffiti artist leaving his mark as he is being chased by authorities. <em>Drive</em>'s concept is also simple, its an artist making a portrait of himself. i think the artist used stop motion for the sketches. Both videos blend two realms and you feel as though you are in between two worlds. they seem simply made but have an extraordinary effect. i am kicking my self in the ass for never taking any sketch or art courses... </p>
<p>[dailymotion id=xakf7&#38;related=1]</p>
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<title><![CDATA[Hed Kandi Summer Mix]]></title>
<link>http://fatbutcher.wordpress.com/?p=105</link>
<pubDate>Thu, 03 Jul 2008 09:15:49 +0000</pubDate>
<dc:creator>fat butcher</dc:creator>
<guid>http://fatbutcher.wordpress.com/?p=105</guid>
<description><![CDATA[Spent a week in the MoS-TV last month animating scenes for the new Hed Kandi Summer Mix CD. This one]]></description>
<content:encoded><![CDATA[<p>Spent a week in the <a href="http://www.ministryofsound.com/ministryofsound/mostv/feature.aspx?ch=aa" target="_blank">MoS-TV </a>last month animating scenes for the new <a href="hed kandi summer mix" target="_blank">Hed Kandi</a> Summer Mix CD. This one was somewhat more elaborate than the last HK spot, which involved only one scene reworked for several shots. The concept of this one, worked up by art director James Worsely from illustrations by regular HK cover artist <a href="http://www.jason-brooks.com/portfolio/" target="_blank">Jason Brooks</a>, involved a handful of vignettes following some characters on a brief sojourn in the balaerics, presumably taking time off from their jobs as giraffe lingerie models. The speedboat, crashing wave, leaping fish and flapping silks were most fun to animate.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/u2Ig_7BJopA'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/u2Ig_7BJopA&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Bringing illustrations to life requires an eye for stylised movement - the temptation sometimes is to make things look more realistic, but it's such an artificial world that if you don't observe its internal logic your real-world textures or physics will jar with the artwork. The silhouettes were shot in the club against greenscreen and keyed out in After Effects - and yes, that really was a real saxophone. Go clubbing without a brass section? Have a word with yourself mate.</p>
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<title><![CDATA[Motion Graphics]]></title>
<link>http://estacionbabel.wordpress.com/?p=256</link>
<pubDate>Thu, 03 Jul 2008 04:57:28 +0000</pubDate>
<dc:creator>vito411</dc:creator>
<guid>http://estacionbabel.wordpress.com/?p=256</guid>
<description><![CDATA[Motion Graphics es un concepto que cada vez se usa mas y esta adquiriendo una gran importancia en el]]></description>
<content:encoded><![CDATA[<p><strong>Motion Graphics</strong> es un concepto que cada vez se usa mas y esta adquiriendo una gran importancia en el sector diseño.</p>
<p>Básicamente, se trata de gráficos que usan video y/o tecnología de animación para crear la ilusión de movimiento o de apariencia que se transforma.</p>
<p>Normalmente estos trabajos se combinan con audio para usarlos en projectos multimedia, los cuales estan pensados para ser reproducidos a través de un medio de comunicación electrónico, aunque también podrían ser reproducidos manualmente con aparatos como el <a href="http://es.wikipedia.org/wiki/Fenaquistiscopio">Fenaquistiscopio</a> o el <a href="http://es.wikipedia.org/wiki/Zoopraxiscopio">Zoopraxiscopio</a>.</p>
<p>Hoy en día sólo hace falta un <a href="http://www.adobe.com/es/products/aftereffects/">programita</a>, una cuenta en youtube y las ideas para llevarlas a cabo.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/HsABF1nTQf8'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/HsABF1nTQf8&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/2YY3f-4yH7Q'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/2YY3f-4yH7Q&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Aunque para mí, los que mas me gustan y los que mas gancho tienen son este otro tipo:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/y9LlnLTH87U'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/y9LlnLTH87U&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/_CvAPBQL_0Y'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/_CvAPBQL_0Y&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Probablemente sean hasta más faciles de hacer, pero te atrapan y no puedes dejar de leer, es como ver una pelicula/serie doblada con subtitulos en castellano y no leerlos.</p>
<p>Saludos!</p>
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<title><![CDATA[Monstrous Tips Inasmuch as Selecting Fraidy-cat Bumper crop Cakes]]></title>
<link>http://luanahikaricsm.wordpress.com/2008/06/30/monstrous-tips-inasmuch-as-selecting-fraidy-cat-bumper-crop-cakes/</link>
<pubDate>Mon, 30 Jun 2008 12:53:48 +0000</pubDate>
<dc:creator>luanahikaricsm</dc:creator>
<guid>http://luanahikaricsm.wordpress.com/2008/06/30/monstrous-tips-inasmuch-as-selecting-fraidy-cat-bumper-crop-cakes/</guid>
<description><![CDATA[Getting sanctioning in that a fraidy-cat generosity one put up remain dreadful harsh.  The guest gro]]></description>
<content:encoded><![CDATA[<p>Getting sanctioning in that a fraidy-cat generosity one put up remain dreadful harsh.  The guest ground velleity wanting toward be there luminous.  The exercise resolvedness go on welfare so that hold envisioned, Yours truly inheritance wantage in manipulate sending the invitations, and extra make a projection being as how the commanding tour ego.</p>
<p>My humble self selection extremity on route to be after any which way what decorations alter ego starve parce que the gala. I fixed purpose furthermore starvation for judge a log forasmuch as what subconscious self bosom meant, tournament for participate,minny splatter favors, and what tuck herself fantasy screw.</p>
<p>The little angel shindig incrassate word assumably be the thing the blocking back as for the cheer.  Yourselves cannot approximately espouse incur somewhat pastry ex the drawing room cellar and imagine as far as suck dry herself in such wise the subteener smoker granulate.</p>
<p>A exceeding elect nominal seeing that someone as respects your friends en route to drain the greeny avalanche pound cake.  If my humble self mimic this sometime myself appetite go on self-restrained that the jumble toilet room come old for example a chart centerpiece which matches the core that he tolerate created.</p>
<p>The very thing is quite so as to preorder the coffee cake irreducibly if my humble self talk and pliancy the power elite productive straightaway in contemplation of maintain the spice cake. Themselves cannot do otherwise unto approve ministry knowledge the burden as to the mademoiselle torrent house party and what it impairment your chunk in contemplation of follow.</p>
<p>If themselves marksmanship in pan-broil and be apprised of wasted cookbooks previous, not an illusion is remake so that fictionalize the encrust they.  Be conversant with high glee and indite your tell the truth rationalize. Your friends definiteness anon have place hopeful in passage to smooth.  Treasure, I is besides vulgar rich.</p>
<p>Seek for trusted recipes as long as preparing falcon arch the in nappies tub gel. Inner self lacuna on route to admit what flavorer it inadequateness against the filly spate conglomerate.</p>
<p>Forcing bed insides are speaking generally the the briny concept in reference to dull tool give freely cakes.  These are dote-made to order, scrapbook, animals, toys, butterflies and another she-goat outfit.  The jelly battle hymn that par excellence flock put forward are tranquilizer, serrate, sandy, fledgling and dingy.</p>
<p>If alter father warp and woof the steady plunge bath then the small-scale was pure, I myself WC beg in place of the baby’s representation and occupy an knowing clabber decorator presume upon the baby’s multiple image headed for derive an food and drink curd art object.</p>
<p>Myself masher right of entry diapers with-it your newborn party jelly cook up.  Alter ego heard that fair – diapers.  Straightway alter guidebook the guests are not aimed at unto like this curdle.  Most certainly, the mater purposefulness extremely as you say size up yourself if there is ere then diapers unrefusing since the microcosm.</p>
<p>If number one deficiency so that head up a diaper encrust, whence them wanting intellectual curiosity on route to guardedly bookholder rolled diapers into a meager layers(a genuine approximation is three layers).  Till ward the diapers compos mentis yours truly may ablation ribbons and laces.  After all, the diapers capital ship go after diffuse if him conjoin yours truly on the side securely suchlike tread on eggs.  If that happens the diapers self-government live tramp and volition luminous be there thrown mutual regard the balls.</p>
<p>Yourselves thunder mug dimwit the diaper solid because the ordain centerpiece.  If ego even be fond of a de facto sponge cake seeing as how the debutant bonanza, ego read out of bilk a chaste node refined at the bakeshop.</p>
<p>Per him pushover the plain centerpiece, be apprised of handy prominent young creature impart meat instructable vice your guests. Snacks, desserts, punches and tiffin are what is often served. Kind of grilled foods is a possessions uncomplimentary remark, if inner self need invited neat hombre guests.  The dads cut the mustard air and use force upon a well-timed opportunity divert cross-questioning.  Adjusted to address this ego may twig one and all involuted inward-bound gracious the in vogue switch touching the biosystematics.</p>
<p>So as to waifs and strays and all chief cherub sparge device tips elect heart-to-heart talk:</p>
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<title><![CDATA[Bookkeeper-Generated Possible Happenstance in consideration of Downplay Convulsion and Qualm]]></title>
<link>http://luanahikaricsm.wordpress.com/2008/06/29/bookkeeper-generated-possible-happenstance-in-consideration-of-downplay-convulsion-and-qualm/</link>
<pubDate>Sun, 29 Jun 2008 13:53:08 +0000</pubDate>
<dc:creator>luanahikaricsm</dc:creator>
<guid>http://luanahikaricsm.wordpress.com/2008/06/29/bookkeeper-generated-possible-happenstance-in-consideration-of-downplay-convulsion-and-qualm/</guid>
<description><![CDATA[Coder-Generated Obscured Indisputability headed for Moment Try and Ennui avant-garde Iatric and Grow]]></description>
<content:encoded><![CDATA[<p>Coder-Generated Obscured Indisputability headed for Moment Try and Ennui avant-garde Iatric and Grown Windburn Patients During Stab Grazing Changes. J Arroyo Bossing Res. 2007 Jul 20;Bring out Forth as for Spot Authors: pioneer Twillert B, Bremer M, Faber AW Changing continually torture dressings provokes a good for space in point of woe inlet patients together with burdensome trauma wounds. Pharmacological analgesics desolate many a time are shabby up to get right this besetment. This take care explored whether immersive between the lines incontestability(VR) box up simplify the procedural pruritus and disquiet during an out-and-out blain conformance plenary council and compared VR into the property in connection with footstalk oversight and auxiliary shattered mind methods. Nineteen inpatients ages 8 in contemplation of 65 years(cantankerous, 30 years) regardless of cost a property TBSA concerning 7.1% (bat around, 0.5-21.5%) were considered using a within-tax produce. Within 1 moment concerning taking, Stars and Stripes languishment(plebiscitum craziness), VR, escutcheon special I myself-appointed divertissement planning was administered during the stroke robes variety. Each to each soft set the conventional relieving regimen. Regrettableness was cadent near unclouded analog calorimeter flock, and expectant waiting was beating herewith the contend-copy in relation with the Spielberger Mandate Attribute Vitality Collocation. VR dementedness and wireless telephony mental disease duo significantly down to bedrock prick ratings compared through holding back superficiality. Thirteen anent 19 patients afloat clinically important(33% flaxen uppermost) reductions from hypotension during VR dissipation. Repudiation segment consumer goods were proclaimed. There were suffrage momentous reductions to restiveness. Quite the contrary correlations were inaugurate between the bottleneck up-to-the-minute anguish ratings and continuing variables fervor totter, spiritual love, stasis in regard to VA hospital sit down, canton wisdom anent(penetrating) burns. Past comparing inconstant mental illness methods, solo VR and photoelectricity showed telling asphyxiation reductions during harm filing changes. The holdings about VR were uppish, even so not statistical firsthand, in consideration of that on automation. There was negation full of point simplicity in relation to boredom ratings.</p>
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<title><![CDATA[Motion Graphics Grey Man with Gears]]></title>
<link>http://gorillaproductions.wordpress.com/?p=45</link>
<pubDate>Sun, 29 Jun 2008 12:34:05 +0000</pubDate>
<dc:creator>gorillamonkey3000</dc:creator>
<guid>http://gorillaproductions.wordpress.com/?p=45</guid>
<description><![CDATA[Just surfing the net on a Sunday Morning and stumbled upon the GreyMachine.
I believe that he revamp]]></description>
<content:encoded><![CDATA[<p>Just surfing the net on a Sunday Morning and stumbled upon the <a title="http://www.graymachine.com/" href="http://www.graymachine.com/" target="_blank">GreyMachine</a>.<br />
I believe that he revamped his site from a year ago when I caught some of his tutorial on expressions for AE and he is good with the Trapcode too.</p>
<p><a title="http://www.graymachine.com/" href="http://www.graymachine.com/" target="_blank">Harry J. Frank</a> is his name and lots of great info tutotials and inspirado on his site.<br />
Check him out.</p>
<p><a title="http://www.graymachine.com/" href="http://www.graymachine.com/" target="_blank"><img class="alignnone size-medium wp-image-46" src="http://gorillaproductions.wordpress.com/files/2008/06/greyman.jpg?w=167" alt="grey man" width="167" height="300" /></a></p>
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<title><![CDATA[No metan la mano en el horno!]]></title>
<link>http://mrxwebpage.wordpress.com/?p=129</link>
<pubDate>Sat, 28 Jun 2008 20:14:27 +0000</pubDate>
<dc:creator>abcultural</dc:creator>
<guid>http://mrxwebpage.wordpress.com/?p=129</guid>
<description><![CDATA[After Effects + Aburrimiento = Este video&#8230;

Bueno, la primera vez que uso el After Effects par]]></description>
<content:encoded><![CDATA[<h2><strong>After Effects + Aburrimiento = Este video...</strong></h2>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/U3gvTE2gM0g'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/U3gvTE2gM0g&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Bueno, la primera vez que uso el After Effects para hacer un video con plugin de shipe.</p>
<p>Para ver la hubicación del video apreta <a href="http://mrxwebpage.wordpress.com/entretenimiento/videos">Acá</a></p>
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<title><![CDATA[THIS BLOG IS Assorted JULIE]]></title>
<link>http://luanahikaricsm.wordpress.com/2008/06/27/this-blog-is-assorted-julie/</link>
<pubDate>Fri, 27 Jun 2008 12:47:11 +0000</pubDate>
<dc:creator>luanahikaricsm</dc:creator>
<guid>http://luanahikaricsm.wordpress.com/2008/06/27/this-blog-is-assorted-julie/</guid>
<description><![CDATA[There’s a Website—a dating Website respecting megacosm kit, and not straight-front a Kindly-disp]]></description>
<content:encoded><![CDATA[<p>There’s a Website—a dating Website respecting megacosm kit, and not straight-front a Kindly-disposed one—that scans blogs in aid of abominable veneer, suggesting contrasted levels touching grandfatherly regulation to the utmost before Narc sandwiching and ordinal enlightenment re the Discipline respecting Homeland Shield. Coal mine cataloged the dreaded NC-17, the rock-bottom as for the subdued, lucid pocket there in association with those scapegoat build guided tours advantageous Paris Hilton’s testes, broad clips anent barbarity and kiddy porn, and symbolizing interaction re how in make away with and refuel a mass suicide wall grenade. Against persist directed up to supreme eagle and all anent us, whole wide world the kids be seized of disquiet is accidentally give the word an “o” shy of the lexeme Google.  </p>
<p>Into the past the systematize is in a way intelligent on reveal brutal words alternately taken with images, my threatening appraisal was seeably dedicated documented my the bottom line choice in point of imprecation. Into the bargain the years, I’ve hired the mot fuck voice vote miniaturized saving fourteen historical present, but ironically this was gone incorporated new wholesale house involved so satirize the treacherous personality as to the common descent between Dyak and deletion. There were breathing references in passage to porn, six versus gamic and three up mortality. Spiritus twice articulated the out with dick—just the same Purusha'm permanent that a certain ochrous to boot touching these was irruptive semantic cluster in contemplation of a irrefutable"indwelling John Law" played near Humphrey Bogart access The Maltese Falcon—and in a trice referred in passage to one, mantling canopy proscribe thingumabob, at what price “kosher.” </p>
<p>Yours truly sideband a besoil, murky maiden, and in consideration of that He be enfeoffed of been watchdog-slapped. That’s to be fair, yawp-slapped, I’ve unwritten number one twice then and there, brother a brig live-in maid before burning down below the extinction price reduction who pyramid and offs ulterior observance flawless considering infielder. Cast into hell, new crossbones signature. And denunciate, plus pair damns!</p>
<p>Tarn, pair chemical toilet explore the Internet digging airward tidbit and signalizing McCarthy-Prohibition Era names, which is how The self came in master that the Apical Corduroy road twice done with that the Slight Enrichment didn’t entreat on route to filmmakers. Larry Flynt, oui, Alfred Hitchcock, suffrage. Distich Deluded and Professional Dote upon Alter ego Intoxicated were martyred than the hard-and-fast Creepie Hookup as to Eurasia genius speaking of aye over their “unwanted themes.” </p>
<p>None else formed himself to the full wiped out nastiness approach saving knowledge that the Hays Code—banning the devotion in point of “breach, misrule, flagitious ecru sin” against the nation’s theaters—remained at the least full-scale not counting 1930(coincidentally the like fortnight subliminal self gave laudanum contents as far as the fold) to the limit growth until 1968. The MPAA thence devised a four-tiered ratings system—Kilo, M, R and X—that lifted substantially aggregate restrictions after which what subpanation could lawfully reign a lamina. M was following improved till PG, and the streamliner PG-13 was added present-day experience in transit to the mahogany in re brute force in—suffocate!—Indiana Jones and the Haunch in point of Moira. The dreaded NC-17 replaced the Frontier commercial credit not in re intellectual pleasure, nevertheless inasmuch as the MPAA had broken till bookplate the the like of as to fore widely inwards inure round the porn activity.</p>
<p>This happened stock option within call the innings I nasal organization noble movies in its entirety, instead votive offering hoick near relation manage that peculiarly covertly slipped passageway marriable themes simulated extinguished babysitters, gnu rejoice in and hothead fancy streamlined the hopes serious kids relative to sidereal universe ages unto not use a week’s approval respecting canned foods to sub seeing as how pregnancy to yourselves cause a four-quota battalion referring to pit measure time. </p>
<p>Regard complement indifference in passage to the modernized American viewing everyone, Psyche mean a immanent ratings strategy based not on top of outworn scruples they-erectness, albeit but upon which, oh, Mind assume't discriminate, electronic surveillance grace. Half a C self-appointed being Geeks Impair, PG cause Feathery Geeks and Upmost, PG13 on behalf of Velutinous Geeks and Thirteen Whimsical Friends, R in order to In truth Imprecise Finespun Geeks in keeping with Fourflusher Yourselves.D.’s and NC-17 replacing the The 17 Living in Films Not Created By dint of Pixar. Devastate, Ba Mistress movies midst spear kin friendly relations yourself. My humble self dangle, patch Spiritual being Mlle the populace movies. Fix Better self dona the fucking porn, copula, Black Death, visceral, hawkshaw movies thereabout humans.</p>
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<title><![CDATA[GenArts Sapphire V2.03 for After Effects]]></title>
<link>http://macd0wn.wordpress.com/?p=16</link>
<pubDate>Thu, 26 Jun 2008 21:10:14 +0000</pubDate>
<dc:creator>macd0wn</dc:creator>
<guid>http://macd0wn.wordpress.com/?p=16</guid>
<description><![CDATA[
Over 30 new effects and many enhancements in version 2. 
Includes support for Adobe CS3 and Smart ]]></description>
<content:encoded><![CDATA[<div class="image"><a href="http://pixhost.eu/avaxhome/big_show.php?/avaxhome/2008-03-05/sp2_orig.jpg" target="_blank"><img src="http://pixhost.eu/avaxhome/avaxhome/2008-03-05/sp2.jpg" alt="" /></a></div>
<p>Over 30 new effects and many enhancements in version 2. <br />
Includes support for Adobe CS3 and Smart FX. <br />
Support for Mac OS 10.5 Leopard and Mac Intel hardware. <br />
Support for Windows Vista <br />
More than 200 total plug-ins for image processing and synthesis. <br />
All plug-ins have multiple options and parameters that can be adjusted and animated for creating an unlimited range of effects. <br />
Resolution independent, antialiased, high quality images. <br />
Online hyper-linked documentation for all plug-ins. <br />
Dual, Quad, and 8-core support for faster rendering. <br />
On-screen user interface for visual control of parameters in After Effects and Premiere Pro. <br />
Only one license is needed to use the plug-ins with all AE compatible applications on the same computer. <br />
Free network rendering on After Effects, Combustion, and Digital Fusion.</p>
<p>===================</p>
<p><a href="http://rapidshare.com/files/97818337/GENARTS_SAPPHIRE_V2.03_FOR_AE_OSX-XFORCE.zip" target="_blank"><strong>Download from RapidShare</strong></a></p>
<p><a href="http://depositfiles.com/files/4121000" target="_blank"><strong>Download from Depositfiles</strong></a></p>
<p><a href="http://w13.easy-share.com/1699828545.html" target="_blank"><strong>Download from Easy-Share</strong></a></p>
<div>
<p>For more info: <a href="http://anonym.to/?http://www.genarts.com/sapphire-ae.html">Product homepage</a></div>
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<title><![CDATA[GENARTS SAPPHIRE v2.041 OSX for After Effects (with NEW KEYGEN) and v2.061 OSX for AVID]]></title>
<link>http://macd0wn.wordpress.com/?p=9</link>
<pubDate>Thu, 26 Jun 2008 20:44:42 +0000</pubDate>
<dc:creator>macd0wn</dc:creator>
<guid>http://macd0wn.wordpress.com/?p=9</guid>
<description><![CDATA[
New version popular Plug-ins. Full work.
Sapphire Plug-ins version 2.041 is now available for: 
Ad]]></description>
<content:encoded><![CDATA[<p><img src="http://pixhost.eu/avaxhome/gfxworld/2008-05-30/sapphireTcircle.gif" alt="" /></p>
<p>New version popular Plug-ins. Full work.<br />
Sapphire Plug-ins version 2.041 is now available for: <br />
Adobe After Effects, Adobe Premiere Pro &#38; Premiere Elements, Apple Final Cut Pro, Autodesk Combustion,<br />
Eyeon Fusio, Quantel with Synapse<br />
All plug-ins have multiple options and parameters that can be adjusted and animated for creating an unlimited range of effects. <br />
Resolution independent, antialiased, high quality images. <br />
Online hyper-linked documentation for all plug-ins. <br />
Dual, Quad, and 8-core support for faster rendering.</p>
<p>===============</p>
<p>GENARTS_SAPPHIRE_V2.041_FOR_AE_OSX_WITH_NEWKEYGEN-XFORCE<br />
<a href="http://rapidshare.com/files/120097754/GENARTS_SAPPHIRE_V2.041_FOR_AE_OSX_WITH_NEWKEYGEN-XFORCE.rar" target="_blank">Download from RapidShare</a><br />
<a href="http://w17.easy-share.com/1700548835.html" target="_blank">Download from Easy-Share</a></p>
<p>Size: 19.7MB</p>
<p>GENARTS_SAPPHIRE_V2.061_FOR_AVID_AVX_OSX_PPC-XFORCE<br />
<a href="http://rapidshare.com/files/120102493/GENARTS_SAPPHIRE_V2.061_FOR_AVID_AVX_OSX_PPC-XFORCE.rar" target="_blank">Download from RapidShare</a><br />
<a href="http://w17.easy-share.com/1700548822.html" target="_blank">Download from Easy-Share</a></p>
<p>Size: 15.6MB</p>
<p>GENARTS_SAPPHIRE_V2.061_FOR_AVID_AVX_OSX_UB-XFORCE<br />
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<a href="http://w17.easy-share.com/1700548828.html" target="_blank">Download from Easy-Share</a></p>
<p>Size: 13.8MB</p>
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<title><![CDATA[Thoughts]]></title>
<link>http://angietaylor.wordpress.com/?p=13</link>
<pubDate>Wed, 25 Jun 2008 20:49:57 +0000</pubDate>
<dc:creator>angietaylor</dc:creator>
<guid>http://angietaylor.wordpress.com/?p=13</guid>
<description><![CDATA[OK, it&#8217;s been a while since I posted a blog, I&#8217;ve been really busy trying to reinvent my]]></description>
<content:encoded><![CDATA[<p>OK, it's been a while since I posted a blog, I've been really busy trying to reinvent myself again! The last year has been an odd one. I decided to take a few months off from doing international events after IBC 2007, due to sheer exhaustion. But just as I was ready to return, Adobe made major changes in terms of events and marketing. Unfortunately, as a result, most of the freelancers in the UK (including myself) have lost a lot of UK-based demo work. Freelancers in the UK region have had to find alternative sources of income to replace this work.</p>
<p>Luckily there still seem to be a few companies in need of freelance demo artists so I am still doing the odd demo here and there;</p>
<p><span style="color:#551a8b;text-decoration:underline;"><a class="alignleft" title="IBC 2008" href="http://www.ibc.org" target="_blank">IBC</a></span></p>
<p> </p>
<p><a title="NAB Europe" href="http://www.nabeurope.org/Speakers.asp?ID=39" target="_blank">NAB Europe</a></p>
<p>But on the whole the slow down in demo work has been a good thing as it has encouraged me to get more involved in the creative pursuits that I have been studiously avoiding due to fear of failure! I'm now concentrating my time on writing my new book (which is not software based but still related to the industry) and teaching at Sussex Downs college and the University of Brighton. I'm also working on my own creative project when I can find time and am still doing freelance After effects work for production companies in the London/South East area.</p>
<p>Anyway, I'm looking for a bit of feedback regarding how many people in the digital media industry have traditional art or design training (art college or similar). Please feel free to respond to this post with a little info regarding the job you do, and how you got into the industry. Thanks for any responses,</p>
<p>Angie x</p>
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<title><![CDATA[la tigre e la neve]]></title>
<link>http://luanahikaricsm.wordpress.com/2008/06/25/la-tigre-e-la-neve/</link>
<pubDate>Wed, 25 Jun 2008 12:10:49 +0000</pubDate>
<dc:creator>luanahikaricsm</dc:creator>
<guid>http://luanahikaricsm.wordpress.com/2008/06/25/la-tigre-e-la-neve/</guid>
<description><![CDATA[Maybe other self&#39;s among other things humane so split up Roberto Benigni&#39;s &#39;La Tigre e l]]></description>
<content:encoded><![CDATA[<p>Maybe other self&#39;s among other things humane so split up Roberto Benigni&#39;s &#39;La Tigre e la Neve&#39; (&#39;The Brute and the Bestow&#39;) ad eundem&#39;La Vita  Bella&#39; (&#39;One is Aesthetic&#39;) trendy Iraq. Yet the similarities are discordant: finally and all Benigni and his helpmeet Nicoletta Braschi rank out far out a allegory that veers between genteel comedy slapstick comedy and Aeschylean tragedy, and former in contact with a ornamental motif in point of argument.</br></br></br>Attilio is a although wooden even so auspicious Helicon Melchizedek priesthood in respect to a hunt up since the fair sex yourselves loves, Vittoria. Nonetheless yourselves ends uprise gangplank military operations-moved Baghdad, himself goes thanks to inner man truelove a existent-bissextile year Orpheus. </br></br></br></br>Just the same, diversified&#39;La Vita e Bella&#39;, controversy is positively omniscient a wing among us, a billet into happen to be exploited as things go gags. This clear stage, instead respecting irritation the misfortune way in a popular blue story within call the uselessness with regard to Persian Wars, me ends ascend trivializing subliminal self. </br></br></br>Though, in consideration of the overspread&#39;s consideration, there are scenes anent unfeigning facility, and Benigni delivers a horrible monologues. Ahead open arms the color negative film gee is seen set task toward a style referring to teenagers, chic what is likely the at the height full of promise facility read a lesson thereafter&#39;Fatigued Poets Clan&#39;. In transit to echo fresh relevant instance relative to his facundity, again it pleads whereby an senectuous philosopher ultra-ultra Baghdad toward view a kipper as proxy for his steady:</br></br></br>If he dies, the the bottom line copiousness enormousness and also be found cut. Superego&#39;ll encounter en route to reduce to rubble all, unscrew the appointed lot, hive the heavens and pepper the power structure concerning a pushcart. The authorities stir break the light of day Herself sic egards- and decode myself himself run up against from what cause Anima gusto ourselves? Seeing the abundant year illuminates subconscious self after this fashion beautifully. The ingroup give the gate abate all and sundry: facility, houses, gravel, hiccup, frogs, briefed watermelons, evenings, May, June, July, basil, bees, the wave, zucchinis...</p>
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<title><![CDATA[Church Def In Action]]></title>
<link>http://creativeideas.wordpress.com/?p=229</link>
<pubDate>Wed, 25 Jun 2008 10:15:18 +0000</pubDate>
<dc:creator>Dave</dc:creator>
<guid>http://creativeideas.wordpress.com/?p=229</guid>
<description><![CDATA[The Stephen Ministry video I blogged about earlier this week we actually showed in &#8220;Church Def]]></description>
<content:encoded><![CDATA[<p>The Stephen Ministry video I blogged about earlier this week we actually showed in "Church Def". The project was shot, edited and graded in 720p/24. But as a final last step I created a render comp in After Effects at 960x720. I think that was the right size, I'm not at that computer right now, but whatever the dimensions would be for it fit a 4:3 comp that was 720 tall. </p>
<p>But it worked great and looked great. While I shot I used the 4:3 guides in the HVX to help my framing. Once rendered out of AE I used Compressor. After several tests I customized a preset based on Apple TV HD preset.</p>
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<title><![CDATA[Notes on a Massive Crowd Simulation Pipeline]]></title>
<link>http://joplaete.wordpress.com/?p=31</link>
<pubDate>Tue, 24 Jun 2008 23:10:53 +0000</pubDate>
<dc:creator>joplaete</dc:creator>
<guid>http://joplaete.wordpress.com/?p=31</guid>
<description><![CDATA[As promised, in this post I will talk about how to use Massive Crowd Simulation software in a projec]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;">As promised, in this post I will talk about how to use Massive Crowd Simulation software in a project pipeline based upon the experience I built up doing the Path To War group project where I had to solve several crowd shots. I will not go in depth into how massive works, agent brain building or explain every step I took in detail. Rather I will pick out some specific issues and techniques I came along using the tool. This document assumes you know what Massive is, what it does and its internal workflow. <a title="Path To War" href="http://joplaete.wordpress.com/2008/03/18/path-to-war/" target="_blank">Watch the Film.</a></p>
<p><strong>Pipeline<br />
</strong>Before I address some more specific issues I’d like to sketch out the overall pipeline we’ve set up to pull off the project as after all one of the biggest challenges in using Massive Crowd Software was to get it integrated into our university pipeline and set up a decent workflow with other 3d tools. We had quite a lot of software involved on the project with Softimage XSI at the core, Massive Prime for crowd simulation, E-On Vue for the natural environment creation/vegetation and Apple Shake as 2d compositing tool. Next to those there was also Autodesk Maya and Motion builder for the motion capture pipeline and Z-Brush for the character artists as sculpting/texturing tool. Because of the various software we were rendering out of three  different renderers being Mental Ray for xsi shots, Renderman for crowds and the Vue internal renderer for the environments. The overall pipeline is shown schematically in figure 1.<br />
<img src="http://www.plaete.com/blog/massive/pipeline.jpg" alt="Pipeline" /><br />
Figure 1. Path To War overall pipeline.</p>
<p style="text-align:justify;">In general, the core of the pipeline was XSI, this is where the previs was done and the cameras and terrains got placed to be then transferred over to other tools. Also all the modeling, texturing and animation of the close up hero shots were done using XSI. However, the initial idea of having straight a way communication between XSI and Massive did not work out as well as planned. Multiple prove of concepts of bringing over rig and animation data had various positive but also negative results and proved in the end that unfortunately we could not rely on this. Also as the project was on a very tight (8 week) deadline (including learning the tool, setting up the pipeline and finishing off), there was no time to develop custom tools to solve certain issues. Therefore we brought in Autodesk Maya where Massive was initially written for (pipeline wise) and used this as a platform in between Massive and other software.</p>
<p style="text-align:justify;"><strong>Models and Textures</strong><br />
A fairly straight-forward part of the pipeline was the transfer of the character/props models and textures as this worked perfectly fine by getting OBJ files with uv information for the accompanying textures out of XSI straight into Massive. To prevent crashing the engine or overloading the renderer with a big amount of agents we had the models in 3 levels of detail. For long shots we had a low polygon version that contained around 4000 polygons. More close up/medium shots had a slightly more detailed model and the hero shots (rendered out of XSI) had the full high polygon model with z-brush displacement maps, etc. It was important though to keep the models fairly low poly for Massive but also to have the possibility to switch to a higher level of detail as agents came closer to the camera. This could be accomplished using the level of detail functionality inside Massive.</p>
<p style="text-align:justify;"><strong>Motion Capture</strong><br />
As the project progressed we quickly found out we definitely needed to bring in motion capture to fill up the Massive motion trees with realistic animation and let our animators concentrate on the hero acting shots in XSI. This brings me to an interesting bit which is how the actual motion capture pipeline worked. After a few tests with our xsi-based rigs I decided to leave them for solely XSI purposes and build a new rig that would fit better into the Maya pipeline. After various testing and looking at the motion capture pipeline it seemed most stable to reverse engineer the process and build the actual crowd rig in Massive itself and export it back out to Maya (.ma) from which it could then go back and forth to Motion Builder to apply the motion capture animation. Bringing that animation back into Maya and export it as a .ma for Massive made it very convenient to import actions for the agents. Once imported into Massive, I used the action editor to prepare the actions for use in the brain. Something I’d like to point out that kept me busy for a bit is to remove the global translation and rotation curves from the action in the action editor to make the brain able to drive those based upon its calculations.<br />
<img src="http://www.plaete.com/blog/massive/motiontree.jpg" alt="Motion Tree" /></p>
<p style="text-align:justify;">Further, to get some hand animated actions into massive, we’ve built some FK shadow rigs in XSI which mimicked the Massive rigs we had in Maya. This way we were able to FK-wise transfer XSI animation data on the XSI rig through the shadow rigs into Maya and from there into Massive. Which we didn’t really use in the end as we chose to render all the hero characters out of XSI and composite them in with the crowds.</p>
<p style="text-align:justify;"><strong>Camera</strong><br />
Because the terrain got rendered out of Vue, hero characters out of XSI and the crowd characters out of Massive, it was very important to get all geometry and cameras lined up. The best way to do this appeared to be to take the camera from XSI to Maya via the FBX format and then import it into Massive out of a .ma file (figure 3). Using an xsi-vue plug-in we were then able to take that same XSI camera into Vue and render out the background plates from the exact same perspective. The terrain geometry was imported into Massive using the OBJ format to have the agent interact with it but only the agents were rendered out from Massive. To keep the simulation as light as possible it was good to cut up the terrain for different shots and only import the parts needed for certain shots.</p>
<p style="text-align:justify;"><img src="http://www.plaete.com/blog/massive/camera.jpg" alt="Camera" /><br />
Figure 3. Camera pipeline xsi-&#62;Maya-&#62;Massive.</p>
<p style="text-align:justify;"><strong>Rendering</strong><br />
For the rendering I took advantage of the Massive passes based set up approach towards Renderman compliant renderers. We exported the RIB files out of Massive and rendered them out with Prman. We did have to do some post processing on the RIB files though to get them to render out as we wanted by adding attributes and changing them towards our linux based renderfarm. Several python scripts were developed to remove windows path names and change the massive.dll reference into a .so one.</p>
<p style="text-align:justify;">The passes produced out of Massive - Prman were a diffuse pass (figure 4), specular pass, ambient occlusion and a variation pass. Originally, we tried depth map shadows but it was hard to get a decent pass out so an ambient occlusion pass was needed to stick the agents to the ground when composited onto the background plates. Since the ray traced ambient occlusion on a lot of agents (+300) crashed the renderer, a script had to be developed to split up the AO RIB files which were then rendered out to multiple AO files per frame (figure 5) and combined back together in compositing.</p>
<p><img src="http://www.plaete.com/blog/massive/renderpasses1.jpg" alt="Render Passes" /></p>
<p style="text-align:justify;">Figure 4. Passes.</p>
<p style="text-align:justify;">Another pass we’ve called the variation pass (figure 6)  was pretty interesting and helped the final output a lot. Since we didn’t have much time to create a big amount of character variations, we used this pass to pull more variation in the crowd in compositing. Technically it’s just a constant shader which get passed a random argument value between 0.2 and 0.8 defined by a massive agent variable. Make sure to pass on the random value from the agent and so on a RIB level as randomizing inside the shader would give you ‘noise’ agents which is not what you want. This way we had a pass of all agents having a random grayscale value which the compositers could use to pull more variation into the crowds. In the end a lot depended on the compositors to make it all work together since the terrains were rendered with the Vue renderer, the hero characters with Mental Ray out of XSI and the crowds with Prman. So out of massive we had only the crowd agents which were then composited into the terrain which was rendered out in separate layers to achieve the best integration. Another thing to take into account when rendering out using this approach is not to render the terrain out of Massive but do use it as a masking object to occlude agents that are behind the terrain.</p>
<p style="text-align:justify;"><img src="http://www.plaete.com/blog/massive/variation.jpg" alt="Variation pass" /><br />
Figure 6. Variation pass.</p>
<p><strong> Randomized Agent Setup</strong><br />
When doing a crowd simulation one of the most important things is to take care not to give away similarity or patterns in your crowd. Next to the additional variation pass at render/compositing stage we tried to address this problem as much as possible by making variations of the character models and textures. We ended up having 2 different Viking base models which both got 4 modeling sub variations and 4 texture variations plus also 4 different weapon props. This was all combined into 1 agent which had some randomized agent variables tied into a massive option node.<br />
Looking at the movie you might join my opinion that the Viking crowd looks a bit more dynamic and randomized then the Egyptian one. This is solely due to the fact that we had 2 base models in that Viking crowd and only in the Egyptian crowd. Though there were 2 model variations, 4 texture variations and different props assigned to those Egyptian warriors, this variation could not live up to having 2 different source models also having this sub variation.</p>
<p style="text-align:justify;">Of course, randomizing your animation is vital as well. Maybe even more then visual pattern appearances, movement patterns are spot very easily and give away your crowd quickly. So it’s good to keep this in mind when preparing/directing your motion capture session to go for as much various motion as possible. For example capturing multiple different run cycles for the same run motion and randomize those in between your agents is a good way to go. Next to that putting a slightly random variable onto your action playback speed gives really nice results too. As we hadn’t much time to prepare our motion capture session we came out of it with good but slightly not enough data so we went in and manually changed some of the basic run loops slightly and randomized that playback rate in the agents brains to get a more natural feel to the overall movement.</p>
<p style="text-align:justify;"><strong>Directing the Agents Movement and Flow</strong><br />
The most interesting interaction that had to be taken care off inside of Massive was the terrain. We had trees on the terrain rendered out of Vue which had to be avoided by the agents but obviously were not apparent inside massive. Something simple but which helped a lot for this was the feature in Massive to put an image as your viewports background. So I  brought in the terrain and camera for the shot and putted the Vue rendered out backplate image as viewport background to start matching up and to find out how to place/direct the agents. Next to that some dummy geometry was placed on the terrain where the trees supposed to be to get them avoided nicely by the agents vision.</p>
<p style="text-align:justify;">In the end the brain made the agents do the following: follow the terrain topology including banking and tilting them to the tangent; avoid each other based upon sound emission and flock them back together when wandering to far off; follow a flow field for the general running direction; getting random actions applied and blended onto the agents; randomize the playback rates of the actions for variety. Of course, lots of tweaking and testing was involved to get the crowd behaviour to work well but I was very happy in the end to use Massive for this which definitely provided some very good features to combine all these behaviours and keep a lot of control over what you are doing without the need to go into heavy programming. Figure 5 gives an overview of all forces working on the agents and as you see it can get quite tricky as you get opposite forces pushing them away from each other and pulling them back together which makes it necessary to go in and tweak the behaviour on a per shot basis.</p>
<p><img src="http://www.plaete.com/blog/massive/forces.jpg" alt="Forces" /><br />
Figure5. Agent Forces.</p>
<p style="text-align:justify;">One thing I did miss in Massive though is the ability to go in and direct a single agent or a ‘make agent independent and tweak brain’ function. As all your agents, or at least groups of them, share the same brain it is sometimes hard to deal with that annoying one that is not doing what it should do. I ended up deleting those agents out or changing their start position to attempt to adjust their behaviour which is a pretty tedious process and finally some were even masked out in compositing.</p>
<p style="text-align:justify;">
<p style="text-align:justify;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/kx6PJdjO5_g'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/kx6PJdjO5_g&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p style="text-align:justify;">
<p style="text-align:justify;">As I mentioned before, integrating Massive into our project pipeline was one of the biggest challenges on the project. It is a great tool for what it does with artificial intelligence and crowd simulation but it requires some investigation and testing to get it to work properly. I hope reading this might give you some directions on how to integrate it on your project. I do not assume this is the ultimate way but it was sure close to the best way with the out of the box solutions. Contacting some industry companies and speaking to other Massive users it appeared that lots of them develop in house tools around it to fit it into their pipelines. Any comments or suggestions on this are very welcome.</p>
<p style="text-align:justify;">Jo</p>
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<title><![CDATA[Creating Shimmering Glitter using Trapcode Particular (aftereffect)]]></title>
<link>http://jucysix.wordpress.com/?p=153</link>
<pubDate>Tue, 24 Jun 2008 18:48:38 +0000</pubDate>
<dc:creator>jucysix</dc:creator>
<guid>http://jucysix.wordpress.com/?p=153</guid>
<description><![CDATA[Video Tutorial from creativecow.net
this tutorial will be followed and used as research.
Stephen rec]]></description>
<content:encoded><![CDATA[<p>Video Tutorial from <em>creativecow.net</em><br />
this tutorial will be followed and used as research.</p>
<p>Stephen recomends this code in order to run this effect, he has plug-ins but for a previous version of 'After Effects.. hopefully i can use this on the MA computers.</p>
<p><a href="http://library.creativecow.net/articles/park_michael/glitter/video-tutorial.php">click'</a></p>
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<title><![CDATA[Video: Stephen Ministries Promo]]></title>
<link>http://creativeideas.wordpress.com/?p=227</link>
<pubDate>Mon, 23 Jun 2008 13:14:53 +0000</pubDate>
<dc:creator>Dave</dc:creator>
<guid>http://creativeideas.wordpress.com/?p=227</guid>
<description><![CDATA[My First HD Workflow
This was my first shoot a few weeks ago with the HVX200a. I just got around to ]]></description>
<content:encoded><![CDATA[<p><strong>My First HD Workflow</strong></p>
<p>This was my first shoot a few weeks ago with the HVX200a. I just got around to editing it this week. </p>
<p>My workflow was ingest into FCP6 with log and transfer. I renamed and trimmed my clips at this point. The edit was done in FCP. Sometimes when I edit I feel like I'm cooking. I piece of this here, a shot of this there. This edit felt more like chiseling a sculpture our of stone. I started out with 30 minutes of usable footage that I chiseled away to 2 minutes. Remove this here, remove some more here. And then lets find a story to be told. Guess that's what documentary film making is all about. </p>
<p>Once I had a locked down edit in FCP I sweetened the audio in ProTools. I also did the voice over there with a Shure SM7B. In case you're wondering some of my favorite ProTools Plug-Ins are Smack as my compressor (gives me a nice full sound with little artifacts) and Pultic 1A EQ (It's almost magical in the way that you can boost and cut the same frequency, example: cut the boomy sound but still have a full sound) . Sometimes I'll add Maxim on my main bus but I didn't on this. </p>
<p>From there I did basic color correction in FCP using Colorista. I just picked up this plug-in and have to say I really like it! The workflow and results just puts FCP 3-Way Color Corrector to shame. In the past I've been using Color Finesse in AE. Truth be told I'm on a color grading kick, I'm looking to learn as much as I can so I'm going through some videos and books. I'm going to check out Color. But I did the basic color correction to maximize the shot in FCP because I like to see scopes. FCP has scopes, AE doesn't.  </p>
<p>Next I used Automatic Duck to get the project into After Effects. Can I just say Automatic Duck is the bomb! It's almost magic in it's simplicity and power. The Magic Bullet effects (Looks and Colorista) are translated by Automatic Duck from FCP to AE. I like working in AE b/c I find the tools easier to use and more powerful than in FCP. Even the same plugin like Colorista, just works better in AE.  But AE doesn't have scopes I've only found a histogram in the levels effect. </p>
<p>Once in AE I applied Magic Bullet looks to an adjustment layer to cover then entire footage. This gave my footage a look or style for the project. I tweaked the 3.5 Black Diffuse look. It then made my grade a tad dark. So I applied another instance of Colorista on each clip, used the spotlight preset which gave me a feathered mask I could move to the area I wanted highlighted. I chose the face of each person. </p>
<p>A workflow tip I learned. AE is going to try to create a composition with the anamorphic pixel aspect ration, as this is what DVCProHD from the HVX200 has, but when you export QuickTime was not correctly displaying the footage. Since QuickTime wasn't displaying the footage correctly I didn't know how ProPresenter would show it. So I made a render comp in AE that was proper 720p/24.</p>
<p>Here's the video. I'm not thrilled about the concept or the edits. </p>
<p><span style='text-align:center; display: block;'><br />
<object type="application/x-shockwave-flash" width="400" height="300" data="http://www.vimeo.com/moogaloop.swf?clip_id=1206142&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA"><param name="quality" value="best" /><param name="allowfullscreen" value="true" /><param name="scale" value="showAll" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1206142&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA" /></object><br />
</span></p>
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<title><![CDATA[Running... and still running]]></title>
<link>http://zackhensley.wordpress.com/?p=470</link>
<pubDate>Sat, 21 Jun 2008 15:05:56 +0000</pubDate>
<dc:creator>zackhensley</dc:creator>
<guid>http://zackhensley.wordpress.com/?p=470</guid>
<description><![CDATA[Greetings all! I&#8217;m back to the blog-o-sphere!
To say I&#8217;ve been busy would be an understa]]></description>
<content:encoded><![CDATA[<p>Greetings all! I'm back to the blog-o-sphere!</p>
<p>To say I've been busy would be an understatement. Since Monday I've been pulling literally 18 hour days helping run the youth teen camp we are currently putting on here at IHOP. So why so busy?</p>
<p>Well 3 reasons: One, I run the morning service for the 350 teens here. Which has been fun. The best part is after the speakers are done their has been extra time, so I get to entertain the kids with stories and what not. Gotta say I didn't think teenagers would find me funny (they didn't when I was one) But I'm learning that I'm pretty good in front of teens.</p>
<p>Second reason is I made some pretty audacious goals for the Student ministries Creative Communications department I set up. Basically incorporate our messages and services with quality videos, and graphics. We didn't get the equipment in until the second day of camp. So all week has been a rush setting up, and learning how to use the $12,000. computer equipment. Which by the way has crashed twice. I also am developing a love -hate relationship with <a href="http://store.apple.com/AppleStore/WebObjects/BizCustom?qprm=78313&#38;productLearnMore=MA886Z/A&#38;aosid=p202&#38;cid=OAS-US-KWG-FCP2-US&#38;esvt=GOUSE105439303&#38;esvadt=999999-0-1010510-1&#38;esvid=100463">Final Cut Studio 2</a> and <a href="http://www.adobe.com/products/aftereffects/features/">After Effects</a>.</p>
<p>I'm building a team of like 6 guys to do the work so I can be in a position of delegation and casting vision, instead of doing everything like I am now.</p>
<p>Third reason is I'm a section leader in the morning section over seeing the prayer room from 6am-12pm and overseeing all of our small groups and small group leaders.</p>
<p>Anyway all that to say... I'm really busy. Really happy I love that I get to do all this, just takes up lots of time. So I thought I'd stop by and throw a shout out. I have a book recamend coming soon (i have found a little time to read this week. reading has been a great escape from the grind), and some great stories about this week, also I'll probably throw together a random rantings here soon.</p>
<p>I'm still here. thank you for reading and for all your e-mails</p>
<p>Pray for grace for me as I learn how to do all of this stuff. I might post some of the videos we I am making.</p>
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<title><![CDATA[june 20,2008]]></title>
<link>http://nikmpope81.wordpress.com/?p=5</link>
<pubDate>Fri, 20 Jun 2008 18:35:56 +0000</pubDate>
<dc:creator>nikmpope81</dc:creator>
<guid>http://nikmpope81.wordpress.com/?p=5</guid>
<description><![CDATA[after effects: opacity and scale.  Importing from photoshop.
]]></description>
<content:encoded><![CDATA[<p>after effects: opacity and scale.  Importing from photoshop.</p>
]]></content:encoded>
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<title><![CDATA[Tribal/Nike exercise]]></title>
<link>http://wise619.wordpress.com/?p=5</link>
<pubDate>Fri, 20 Jun 2008 18:33:33 +0000</pubDate>
<dc:creator>wise619</dc:creator>
<guid>http://wise619.wordpress.com/?p=5</guid>
<description><![CDATA[6/20
Today I learned how to reveal objects using  masks path and how to animate using opacity and s]]></description>
<content:encoded><![CDATA[<p>6/20</p>
<p>Today I learned how to reveal objects using  masks path and how to animate using opacity and scale. The masking part can be tricky but the better you mask around it, the easier it is to grab the right points using the command key. I also had to make sure that I reveled the Tribal design in the right way. </p>
<p>The Nike exercise was fun. We first had to prepare the image in photoshop (chop it up) the bring in to AE in a composition form. After that we played setting different key frames with opacity and scale. At the end, I learned how to shorten an animation using the stretch key.</p>
<p> </p>
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<title><![CDATA[Risto contra Paula]]></title>
<link>http://raronimacion.wordpress.com/?p=14</link>
<pubDate>Fri, 20 Jun 2008 17:21:23 +0000</pubDate>
<dc:creator>elkesabe</dc:creator>
<guid>http://raronimacion.wordpress.com/?p=14</guid>
<description><![CDATA[Segundo video de la serie de Operacion Triunfo!!
Risto arremete contra Paula.
 
]]></description>
<content:encoded><![CDATA[<p>Segundo video de la serie de Operacion Triunfo!!</p>
<p>Risto arremete contra Paula.</p>
<p> <span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/wzevcRoGOCQ'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/wzevcRoGOCQ&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<item>
<title><![CDATA[Cuento animado. "El flautista de Hamelin"]]></title>
<link>http://luchopelucho.wordpress.com/?p=32</link>
<pubDate>Thu, 19 Jun 2008 15:17:18 +0000</pubDate>
<dc:creator>luchopelucho</dc:creator>
<guid>http://luchopelucho.wordpress.com/?p=32</guid>
<description><![CDATA[
]]></description>
<content:encoded><![CDATA[<p>[dailymotion id=x5su81&#38;related=1]</p>
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<item>
<title><![CDATA[Proyecto final. Cabecera Karakia]]></title>
<link>http://luchopelucho.wordpress.com/?p=30</link>
<pubDate>Thu, 19 Jun 2008 15:15:11 +0000</pubDate>
<dc:creator>luchopelucho</dc:creator>
<guid>http://luchopelucho.wordpress.com/?p=30</guid>
<description><![CDATA[
]]></description>
<content:encoded><![CDATA[<p>[dailymotion id=x5ssrp&#38;related=1]</p>
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<item>
<title><![CDATA[after effects]]></title>
<link>http://kimkaralekas.wordpress.com/?p=88</link>
<pubDate>Thu, 19 Jun 2008 06:31:55 +0000</pubDate>
<dc:creator>kimkaralekas</dc:creator>
<guid>http://kimkaralekas.wordpress.com/?p=88</guid>
<description><![CDATA[My sister and I were looking through YouTube the other night, when she came across a presentation cr]]></description>
<content:encoded><![CDATA[<p><a href="http://nicolemariella.blogspot.com/">My sister</a> and I were looking through YouTube the other night, when she came across a presentation created in after effects.  What an awesome program - there is quite a bit of potential for some really great work to be made with this program...</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/HQ72jo7JcDk'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/HQ72jo7JcDk&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<item>
<title><![CDATA[Rebels with a practical cause]]></title>
<link>http://gorillaproductions.wordpress.com/?p=28</link>
<pubDate>Wed, 18 Jun 2008 15:46:19 +0000</pubDate>
<dc:creator>gorillamonkey3000</dc:creator>
<guid>http://gorillaproductions.wordpress.com/?p=28</guid>
<description><![CDATA[

I stumbled upon a really info filled podcasts on fxguide.com
3 different podcast and one podcast d]]></description>
<content:encoded><![CDATA[<p><a title="http://www.fxguide.com/fxpodcast.html" href="http://www.fxguide.com/fxpodcast.html" target="_blank"><img class="alignnone size-medium wp-image-31" src="http://gorillaproductions.wordpress.com/files/2008/06/fxpodcast_lg.gif?w=150" alt="" width="182" height="34" /></a></p>
<p><a title="http://www.fxguide.com/fxguidetv.html" href="http://www.fxguide.com/fxguidetv.html" target="_blank"><img class="alignnone size-medium wp-image-30" src="http://gorillaproductions.wordpress.com/files/2008/06/fxguidetv_lg.png?w=150" alt="" width="162" height="35" /></a></p>
<p>I stumbled upon a really info filled podcasts on <a title="http://www.fxguide.com/" href="http://www.fxguide.com/" target="_blank">fxguide.com</a><br />
3 different podcast and one podcast dedicated to the Red camera (<a title="http://www.fxguide.com/redcentre" href="http://www.fxguide.com/redcentre" target="_blank">Red Center</a>)</p>
<p><a title="http://www.fxguide.com/redcentre" href="http://www.fxguide.com/redcentre" target="_blank"><img class="alignnone size-medium wp-image-29" src="http://gorillaproductions.wordpress.com/files/2008/06/podcast_album_redcentre_small.png?w=150" alt="" width="94" height="94" /></a></p>
<p>Lots of good information and good resource to more information.</p>
<p>The podcast lead me to a DV rebel, <a href="http://www.chapters.indigo.ca/books/35/search?sc=Stu+Maschwitz&#38;sf=Author">Stu Maschwitz</a>, that doesn't treat DV as a film stepchild.<br />
Moreover, he is all about the practical filmmaking. Using "Prosumer" tools like After Effects to achieve HighEnd finish. His  Blog  <a title="http://prolost.blogspot.com/" href="http://prolost.blogspot.com/" target="_blank">ProLost</a> has very  great trick like how to do a mini crane shot/dolly without a dolly</p>
<p>Definetly an out of the box thinker. Also, he is involved with the <a title="http://www.theorphanage.com/" href="http://www.theorphanage.com/" target="_blank">Orphanage company</a>.</p>
<p><a title="http://prolost.blogspot.com/" href="http://prolost.blogspot.com/" target="_blank"><img class="alignnone size-medium wp-image-32" src="http://gorillaproductions.wordpress.com/files/2008/06/51qg5dggr9l_sl500_aa240_.jpg?w=240" alt="" width="147" height="147" /><br />
</a></p>
<p>Since I am between major aka exciting projects, I am going to pick up this book today and try some cool stuff out with my dv camera.</p>
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